Chapter 3: Problem 62
A rock is thrown with a velocity \(v_0\), at an angle of \(\alpha_0\) from the horizontal, from the roof of a building of height \(h\). Ignore air resistance. Calculate the speed of the rock just before it strikes the ground, and show that this speed is independent of \(\alpha_0\).
Short Answer
Expert verified
The speed of the rock just before it strikes the ground is \(\sqrt{v_0^2 + 2gh}\), independent of \(\alpha_0\).
Step by step solution
01
Resolve Initial Velocity
First, decompose the initial velocity \(v_0\) into horizontal and vertical components. The horizontal component is \(v_{0x} = v_0 \cos(\alpha_0)\) and the vertical component is \(v_{0y} = v_0 \sin(\alpha_0)\).
02
Determine Time of Flight
Use the vertical motion to find the time it takes for the rock to hit the ground. The equation of motion for vertical displacement is \(h + v_{0y}t + \frac{1}{2}g t^2 = 0\). Solve this quadratic equation for \(t\).
03
Calculate Final Vertical Velocity
At the moment the rock strikes the ground, its vertical velocity can be calculated using \(v_y = v_{0y} + g t\), where \(g\) is the acceleration due to gravity.
04
Determine Final Horizontal Velocity
The horizontal velocity remains constant during the flight, so \(v_x = v_{0x}\).
05
Calculate the Magnitude of the Final Velocity
The speed of the rock just before it strikes the ground is the magnitude of its final velocity vector: \(v_f = \sqrt{v_x^2 + v_y^2}\).
06
Show Independence from \(\alpha_0\)
Substitute the expressions for \(v_x\) and \(v_y\) into the formula for \(v_f\). Simplify to show that \(v_f = \sqrt{v_0^2 + 2gh}\), demonstrating that the speed is independent of \(\alpha_0\).
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Kinematics in Projectile Motion
Kinematics is a branch of physics that deals with the motion of objects without considering the causes of motion. In projectile motion, we're interested in the trajectory of an object that is thrown or projected into the air. This type of motion can be analyzed by breaking it down into horizontal and vertical components.
The key variables involved include displacement, velocity, acceleration, and time. When analyzing projectile motion, kinematics provides us with the equations of motion, which help us determine various parameters like the time of flight, range, and final velocity.
Here are some important aspects to consider:
The key variables involved include displacement, velocity, acceleration, and time. When analyzing projectile motion, kinematics provides us with the equations of motion, which help us determine various parameters like the time of flight, range, and final velocity.
Here are some important aspects to consider:
- **Displacement:** The overall change in position of the projectile from its starting point to its ending point.
- **Velocity:** This includes both the initial velocity and the velocity components in horizontal and vertical directions.
- **Acceleration:** In the vertical direction, the acceleration is usually due to gravity, while in horizontal motion, it's constant if air resistance is neglected.
- **Time:** It's crucial to know how long the projectile is in motion, which can often be found by referring to vertical displacement equations.
Understanding Initial Velocity Components
Initial velocity components are crucial in analyzing projectile motion. When a projectile is launched at an angle, its initial velocity can be split into two separate components: horizontal and vertical. By decomposing the velocity, we can treat these components independently, which simplifies calculations.
Here's how this works:
Here's how this works:
- **Horizontal Velocity Component:** Represented as \(v_{0x} = v_0 \cos(\alpha_0)\). This is the portion of the velocity responsible for moving the projectile horizontally. It remains constant throughout the journey because we ignore air resistance.
- **Vertical Velocity Component:** Represented as \(v_{0y} = v_0 \sin(\alpha_0)\). This part affects how high the projectile will rise or how it will descend. It's influenced by gravity, which changes its magnitude over time.
Final Velocity in Projectile Motion
The final velocity of a projectile is a combined effect of its horizontal and vertical components just before it hits the ground. To find this, we use the following kinematic principles and equations:
- **Vertical Final Velocity:** Since the vertical component of velocity changes due to gravity, just before impact it is given by \(v_y = v_{0y} + g t\), where \(g\) is the gravitational acceleration and \(t\) is the time of flight.
- **Horizontal Final Velocity:** The horizontal component does not change during the flight, so \(v_x = v_{0x}\).
- **Magnitude of Final Velocity:** The overall speed of the projectile just before it hits the ground is the magnitude of the vector, \(v_f = \sqrt{v_x^2 + v_y^2}\).
Independence from Launch Angle
One intriguing aspect of projectile motion is that, under certain conditions, the speed of the object just before hitting the ground is independent of its launch angle. This principle arises from the way initial velocities decompose and evolve over time.
When calculating the final velocity, substituting the horizontal and vertical components into the equation \(v_f = \sqrt{v_x^2 + v_y^2}\) and simplifying, we find that the expression for speed simplifies to \(v_f = \sqrt{v_0^2 + 2gh}\).
This formula shows that the speed just before impact depends only on the initial speed \(v_0\) and the height \(h\) from which it is projected, not the angle \(\alpha_0\). Two outcomes underpin this:
When calculating the final velocity, substituting the horizontal and vertical components into the equation \(v_f = \sqrt{v_x^2 + v_y^2}\) and simplifying, we find that the expression for speed simplifies to \(v_f = \sqrt{v_0^2 + 2gh}\).
This formula shows that the speed just before impact depends only on the initial speed \(v_0\) and the height \(h\) from which it is projected, not the angle \(\alpha_0\). Two outcomes underpin this:
- The horizontal component remains constant and merely reflects how far the object travels.
- The time of flight and the peak height depend on the angle, but the final speed depends on combined energy principles rather than angle specifics.