Warning: foreach() argument must be of type array|object, bool given in /var/www/html/web/app/themes/studypress-core-theme/template-parts/header/mobile-offcanvas.php on line 20

Two vectors are given as b=(1,2,3) and c=(3,2,1). (Remember that these statements are just a compact way of giving you the components of the vectors.) Find b+c,5b2c,bc, and b×c.

Short Answer

Expert verified
b+c=(4,4,4); 5b2c=(1,6,13); bc=10; b×c=(4,8,4).

Step by step solution

01

Add the vectors b and c

To find the sum b+c, simply add the corresponding components of the vectors. b+c=(1+3,2+2,3+1)=(4,4,4)
02

Subtract scaled vectors 5b2c

First, scale each vector by the given coefficients: 5b=5(1,2,3)=(5,10,15)2c=2(3,2,1)=(6,4,2)Then subtract the components of 2c from 5b:5b2c=(56,104,152)=(1,6,13)
03

Compute dot product bc

The dot product is obtained by multiplying corresponding components and summing the results:bc=(13)+(22)+(31)=3+4+3=10
04

Compute cross product b×c

The cross product of two vectors in three dimensions is given byb×c=|ijk 123 321|Calculate the determinant:- For i-component: (2)(1)(3)(2)=26=4- For j-component: (1)(1)(3)(3)=19=8, note the sign change makes it +8- For k-component: (1)(2)(2)(3)=26=4Thus, b×c=(4,8,4)

Unlock Step-by-Step Solutions & Ace Your Exams!

  • Full Textbook Solutions

    Get detailed explanations and key concepts

  • Unlimited Al creation

    Al flashcards, explanations, exams and more...

  • Ads-free access

    To over 500 millions flashcards

  • Money-back guarantee

    We refund you if you fail your exam.

Over 30 million students worldwide already upgrade their learning with Vaia!

Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Vector Addition
Vector addition is one of the fundamental operations in vector algebra. It is performed component-wise. Let's take two vectors, b=(1,2,3) and c=(3,2,1). To find their sum, b+c, you simply add their corresponding components together. This means adding the x-components, y-components, and z-components separately.

The resulting vector b+c is:

b+c=(1+3,2+2,3+1)=(4,4,4)

Vector addition can be visualized as placing the second vector at the tip of the first vector and then drawing the resultant vector from the origin to the tip of the second vector. This is often referred to as the "head-to-tail" method.

Key points:
  • Always add corresponding components.
  • The result is another vector.
  • Visualize it geometrically as connecting vectors from head to tail.
Dot Product
The dot product, also known as the scalar product, is an operation that combines two vectors to produce a scalar quantity. For vectors b=(1,2,3) and c=(3,2,1), the dot product is calculated by multiplying each corresponding pair of components and then summing those products. This operation is essential in various applications such as physics, computer graphics, and finding angles between vectors.

Here's how you calculate it:

bc=(13)+(22)+(31)=3+4+3=10

Key aspects of the dot product:
  • Produces a scalar, not a vector.
  • Used to determine if vectors are orthogonal (dot product is zero).
  • Provides a measure of the vectors' directional alignment.
Cross Product
The cross product is a vector operation that results in another vector that is perpendicular to the plane containing the original vectors. For vectors b=(1,2,3) and c=(3,2,1), the cross product is calculated using a determinant. This operation is crucial in physics and engineering for finding torques, areas of parallelograms, and more.

Calculation involves determining the determinant of a matrix composed of both vectors and the unit vectors i,j,k:

b×c=|ijk 123 321|
The components are:
  • i-component: (2)(1)(3)(2)=4
  • j-component: (1)(1)(3)(3)=8 with sign change to +8
  • k-component: (1)(2)(2)(3)=4
Thus, the resultant vector is:

b×c=(4,8,4)
Features of the cross product:
  • Results in a vector perpendicular to the original vectors.
  • Magnitude gives the area of the parallelogram formed by the vectors.
  • Direction follows the right-hand rule.
Scalar Multiplication
Scalar multiplication involves multiplying a vector by a scalar (a single real number). This operation changes the magnitude of the vector but not its direction, unless the scalar is negative, which would reverse the direction. In the given exercise, we perform this operation on vectors b=(1,2,3) and c=(3,2,1).

For vector b, multiply each component by 5:
5b=5×(1,2,3)=(5,10,15)
For vector c, multiply each component by 2:
2c=2×(3,2,1)=(6,4,2)
These transformed vectors can further undergo other operations, such as subtraction, resulting in:
5b2c=(56,104,152)=(1,6,13)
Important points about scalar multiplication:
  • Changes magnitude, not the direction (unless negative).
  • Scaling positive enlarges, scaling negative reverses direction.
  • Scalars can be used to resolve vectors into desired lengths.

One App. One Place for Learning.

All the tools & learning materials you need for study success - in one app.

Get started for free

Most popular questions from this chapter

If you have some experience in electromagnetism, you could do the following problem concerning the curious situation illustrated in Figure 1.8. The electric and magnetic fields at a point r1 due to a charge q2 at r2 moving with constant velocity v2 (with v2c ) are 15 E(r1)=14πϵoq2s2s^ and B(r1)=μ04πq2s2v2×s^ where s=r1r2 is the vector pointing from r2 to r1. (The first of these you should recognize as Coulomb's law.) If F12el and F12mag  denote the electric and magnetic forces on a charge q1 at r1 with velocity v1, show that F12mag(v1v2/c2)F12el. This shows that in the non-relativistic domain it is legitimate to ignore the magnetic force between two moving charges.

Imagine two concentric cylinders, centered on the vertical z axis, with radii R±ϵ, where ϵ is very small. A small frictionless puck of thickness 2ϵ is inserted between the two cylinders, so that it can be considered a point mass that can move freely at a fixed distance from the vertical axis. If we use cylindrical polar coordinates (ρ,ϕ,z) for its position (Problem 1.47 ), then ρ is fixed at ρ=R, while ϕ and z can vary at will. Write down and solve Newton's second law for the general motion of the puck, including the effects of gravity. Describe the puck's motion.

In Section 1.5 we proved that Newton's third law implies the conservation of momentum. Prove the converse, that if the law of conservation of momentum applies to every possible group of particles, then the interparticle forces must obey the third law. [Hint: However many particles your system contains, you can focus your attention on just two of them. (Call them 1 and 2.) The law of conservation of momentum says that if there are no external forces on this pair of particles, then their total momentum must be constant. Use this to prove that F12=F21.]

You lay a rectangular board on the horizontal floor and then tilt the board about one edge until it slopes at angle θ with the horizontal. Choose your origin at one of the two corners that touch the floor, the x axis pointing along the bottom edge of the board, the y axis pointing up the slope, and the z axis normal to the board. You now kick a frictionless puck that is resting at O so that it slides across the board with initial velocity (vox,voy,0). Write down Newton's second law using the given coordinates and then find how long the puck takes to return to the floor level and how far it is from O when it does so.

An astronaut in gravity-free space is twirling a mass m on the end of a string of length R in a circle, with constant angular velocity ω Write down Newton's second law (1.48) in polar coordinates and find the tension in the string.

See all solutions

Recommended explanations on Physics Textbooks

View all explanations

What do you think about this solution?

We value your feedback to improve our textbook solutions.

Study anywhere. Anytime. Across all devices.

Sign-up for free