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A Pew Research Center report on gamers and gaming estimated that 49%of U.S. adults play video games on a computer, TV, game console, or portable device such as a cell phone. This estimate was based on a random sample of 2001 U.S. adults. Construct and interpret a 95% confidence interval for the proportion of all U.S. adults who play video games.

Short Answer

Expert verified

The confidence interval is(0.468,0.512).

Step by step solution

01

Step 1. Given information

Sample proportion (p^)=49%=0.49

Sample size (n)=2001

02

Step 2. Formula used

The formula to compute the confidence interval for population proportion is:

CI=p^ยฑzฮฑ/2ร—p^(1-p^)n

03

Step 3. Calculation

From the standard normal table, the z-score at 95%confidence level is 1.96.

The 95%confidence interval for the proportion of adult that play video games can be calculated as:

role="math" localid="1663923507517" CI=p^ยฑzฮฑ/2ร—p^(1-p^)n=0.49ยฑ1.96ร—0.49(1-0.49)2001=(0.468,0.512)

Thus, the confidence interval is (0.468,0.512)

There is 95% probability that the proportion of adult that play video games lies between 0.468 and0.512.

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Most popular questions from this chapter

One reason for using a t distribution instead of the standard Normal distribution to find critical values when calculating a level C confidence interval for a population mean is that

a. zcan be used only for large samples.

b. zrequires that you know the population standard deviation ฯƒ.

c. z requires that you can regard your data as an SRS from the population.

d. z requires that the sample size is less than 10% of the population size.

e. a z critical value will lead to a wider interval than a t critical value.

Explaining confidence The admissions director for a university found that (107.8,116.2)is a 95%confidence interval for the mean IQ score of all freshmen. Discuss whether each of the following explanations is correct, based on that information.

a. There is a 95%probability that the interval from role="math" localid="1654200953396" 107.8to116.2contains ฮผ.

b. There is a 95%chance that the interval(107.8,116.2)contains xยฏ.

c. This interval was constructed using a method that produces intervals that capture the true mean in 95%of all possible samples.

d. If we take many samples, about 95%of them will contain the interval (107.8,116.2).

e. The probability that the interval (107.8,116.2)captures ฮผ is either 0 or 1, but we donโ€™t know which.

The weights (in pounds) of three adult males are160,215and195. What is the standard error of the mean for these data?

a. 190

b. 27.84

c. 22.73

d. 16.07

e.13.13

More cheating Refer to Exercise 36. Calculate and interpret the standard error of p^for these data.

Video games A Pew Research Center report on gamers and gaming

estimated that 49% of U.S. adults play video games on a computer, TV, game console, or portable device such as a cell phone. This estimate was based on a random sample of 2001 U.S. adults. Construct and interpret a 95% confidence interval for the proportion of all U.S. adults who play video games.

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