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A researcher studying violent behavior in elementary school children asks the children's parents how much time each child spends playing computer games and has their teachers rate each child on the level of aggressiveness they display while playing with other children. Suppose that the researcher finds a moderately strong positive correlation. Describe three different possible cause-and-effect explanations for this relationship.

Short Answer

Expert verified
Direct causation, reverse causation, or a third variable could explain the relationship.

Step by step solution

01

Analyzing Direct Causation

One possible explanation is that playing computer games directly causes increased aggressiveness in children. This means that the time spent on these games potentially influences behavioral changes directly, leading to more aggressive interactions with peers.
02

Exploring Reverse Causation

Another explanation could be reverse causation, where inherently more aggressive children are naturally drawn to or allowed to spend more time playing computer games. In this scenario, the child's aggressiveness influences the amount of time spent gaming.
03

Considering a Third Variable

A third explanation is that an external variable, such as parental supervision or socio-environmental factors, influences both the time spent playing games and the aggressiveness. For instance, children in settings with less supervision might have more screen time and also exhibit more aggressive behaviors due to lower social regulation.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Aggressive Behavior in Children
When discussing aggressive behavior in children, it is important to understand that this behavior can manifest in various ways. Aggression in children might show up as physical acts like hitting or pushing, verbal assaults such as yelling, or non-verbal gestures like glaring. Children develop aggressive behaviors from multiple influences:
  • Family environment, particularly from observing parental behavior.
  • Social environments like peer interactions.
  • Media influence, including video games and television.
Aggressive behaviors can be a normal part of child development. However, when these behaviors become frequent or severe, it can be a cause for concern. Addressing these behaviors early can lead to better social outcomes for the child. This exploration helps educators and parents look for appropriate interventions or guidance.
Computer Game Influence
Computer games are a popular pastime for children, yet they often come under scrutiny for their effects on behavior. Many games incorporate competitive elements, which can contribute to heightened aggression. Games may impact children through:
  • Repetitive exposure to violent scenarios, which can desensitize children to aggression.
  • Reward systems within games which can reinforce aggressive responses.
  • Frustration from difficult game objectives that can lead to aggressive reactions.
It's essential to note that not all games have this impact; many games can enhance skills such as strategic thinking and teamwork. Understanding the content and type of games children are exposed to helps determine potential behavioral effects. Monitoring and moderating gaming can ensure a healthier balance between entertainment and behavioral development.
Third Variable Problem
The third variable problem arises when an unseen factor affects two correlated variables, leading to erroneous conclusions about causation. In the context of aggressive behavior and computer game influence, a third factor could skew the perception of their relationship. Possible third variables include:
  • Parental supervision: With minimal supervision, children might spend more time on games and develop unchecked aggressive habits.
  • Socio-economic status: It can impact the type of games accessible to children and their behavioral context.
  • Family stress levels: A stressful home environment might contribute to both increased gaming as a coping mechanism and heightened aggression.
Recognizing these third variables is critical. It allows researchers to understand the complexity behind behavior relationships and conduct more accurate studies. In real-life applications, acknowledging these factors can enable more effective behavioral interventions and parental strategies.

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