Warning: foreach() argument must be of type array|object, bool given in /var/www/html/web/app/themes/studypress-core-theme/template-parts/header/mobile-offcanvas.php on line 20

Two pair or three of a kind? When drawing five cards randomly from a deck, which is more likely, two pairs or three of a kind? A pair is exactly two of the same denomination. Three of a kind is exactly 3 of the same denomination. (Don't count three \(8^{\prime}\) s as a pair-that's 3 of a kind. And don't count 4 of the same kind as two pair-that's 4 of a kind, a very special hand.) How could you simulate 5-card hands? Be careful; once you've picked the 8 of spades, you can'\operatorname{tg} e t ~ i t ~ a g a i n ~ i n ~ t h a t ~ h a n d . ~ a) Describe how you will simulate a component. b) Describe how you will simulate a trial. c) Describe the response variable.

Short Answer

Expert verified
Simulate 5-card hands multiple times; compare the frequencies of two pairs and three of a kind to determine which is more likely.

Step by step solution

01

Understanding the Problem

We need to compare the likelihood of drawing a hand consisting of two pairs versus three of a kind from a standard 52-card deck. To do this, we'll simulate drawing 5-card hands and record how often each result occurs.
02

Simulating a Component

A component in this context is drawing a card from the deck. To simulate this, we can randomly select a card from a digitized version of a card deck. This should ensure no card is repeated unless reshuffling occurs. For example, a component could be simulated using a random number generator that picks integers from 1 to 52, representing individual cards.
03

Simulating a Trial

A trial consists of drawing a 5-card hand from the deck. We simulate this by drawing 5 unique cards from the deck (random sampling without replacement). After drawing these cards, we check the resulting hand to see if it forms two pairs or three of a kind.
04

Determining the Response Variable

The response variable is the outcome of each trial. In this simulation, it is the type of hand drawn: either "Two Pairs", "Three of a Kind", or "None of Interest" (in cases where neither two pairs nor three of a kind is obtained).
05

Conducting Simulations

Conduct a large number of trials (e.g., 10,000) to ensure accuracy. For each trial, analyze the 5-card hand to determine whether it forms two pairs or three of a kind and record the result.
06

Analyzing Results

After running the simulations, calculate the probability of each event by dividing the number of times each event occurred by the total number of trials. Compare the probabilities to determine which hand is more likely.

Unlock Step-by-Step Solutions & Ace Your Exams!

  • Full Textbook Solutions

    Get detailed explanations and key concepts

  • Unlimited Al creation

    Al flashcards, explanations, exams and more...

  • Ads-free access

    To over 500 millions flashcards

  • Money-back guarantee

    We refund you if you fail your exam.

Over 30 million students worldwide already upgrade their learning with Vaia!

Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Component Simulation
When thinking about simulating a card hand, the concept of a "component" refers to individual actions needed to create the hand. Specifically, a component is each separate draw or selection of a card from the deck. Imagine each card in the deck as a distinct entity. When we draw a card, say the Ace of Spades, it is considered one component of the entire simulation.
In a computer simulation, this is often mimicked by randomly selecting a number, like from 1 to 52. Each number corresponds to a different card (e.g., 1 might be the Ace of Spades, 2 the Two of Hearts, etc.). Here's why that's essential: each component needs to be unique unless there is reshuffling, just like in a real deck of cards.
  • Components are individual draws
  • Each draw must be unique (no repeats)
  • Use random numbers to simulate drawing a card
By understanding how components work, you can ensure that your simulation stays accurate and reflective of drawing hands from a physical deck.
Trial Simulation
A "trial" in card hand simulations is when we perform a complete experiment of drawing a full hand from the deck. In simpler terms, a trial happens when we fully simulate picking five cards from the deck and then check what we got.
Think of a trial like an experiment where all five cards are drawn and analyzed together as one unit. This is crucial because it's not enough to just draw individual cards. We need to see how those cards work together to form a specific hand.
During each trial, cards should be drawn without replacement, meaning once a card is drawn, it cannot be selected again in the same trial. This mimics the real-life situation of drawing multiple cards from a deck.
  • Five cards drawn per trial (simulates a 5-card hand)
  • Draw cards without replacement
  • Analyze the hand in terms of pairs or three of a kind
Simulating trials helps you to compile data on the likelihood of certain hands, making it possible to determine which is more common between two pairs or three of a kind.
Response Variable
The "response variable" in a simulation is what you measure or what outcome you are interested in observing. In the context of drawing card hands, the response variable tells you what you've got in each trial. It's all about the results!
In our exercise, possible outcomes include having Two Pairs, Three of a Kind, or neither of these ("None of Interest"). This means for every trial, you're interested in categorizing the result based on the hand you drew. This categorization tells you which hand is more common overall.
The importance of a response variable is it allows you to collect meaningful data from each trial, making the subsequent analysis possible.
  • Measures the outcome of each trial
  • Possible results: Two Pairs, Three of a Kind, None of Interest
  • Helps in data analysis to calculate probabilities
Understanding response variables is crucial, as it significantly impacts how you interpret your simulation data.
Card Hand Probability
To determine card hand probability, you're calculating the chance of drawing specific hands during trials. It's all about numbers, and these probabilities tell us which hands occur more often.
Probabilities are calculated by conducting numerous trials and then dividing the number of times a specific hand appeared by the total number of trials conducted. For example, if Two Pairs appeared in 1,500 out of 10,000 trials, the probability of drawing Two Pairs is \( \frac{1500}{10000} = 0.15 \) or 15%.
This kind of calculation helps us compare whether Two Pairs or Three of a Kind is more likely when dealing with card hands.
  • Calculated based on trial results
  • Formula: Number of successful trials/Total trials
  • Example: If Two Pairs occurs 1,500 times in 10,000 trials, its probability is 0.15
By understanding card hand probabilities, you make informed conclusions about how common different hands are in a card game setting.

One App. One Place for Learning.

All the tools & learning materials you need for study success - in one app.

Get started for free

Most popular questions from this chapter

Job discrimination? A company with a large sales staff announces openings for three positions as regional managers. Twenty-two of the current salespersons apply, 12 men and 10 women. After the interviews, when the company announces the newly appointed managers, all three positions go to women. The men complain of job discrimination. Do they have a case? Simulate a random selection of three people from the applicant pool, and make a decision about the likelihood that a fair process would result in hiring all women.

Games. Many kinds of games people play rely on randomness. Cite three different methods commonly used in the attempt to achieve this randomness, and discuss the effectiveness of each.

Find the ace. A new electronics store holds a contest to attract shoppers. Once an hour someone in the store is chosen at random to play the Music Game. Here's how it works: An ace and four other cards are shuffled and placed face down on a table. The customer gets to turn cards over one at a time, looking for the ace. The person wins \(\$ 100\) worth of free CDs or DVDs if the ace is the first card, \(\$ 50\) if it is the second card, and \(\$ 20, \$ 10\), or \(\$ 5\) if it is the third, fourth, or fifth card chosen. What is the average dollar amount of music the store will give away?

Driving test. You are about to take the road test for your driver's license. You hear that only \(34 \%\) of candidates pass the test the first time, but the percentage rises to \(72 \%\) on subsequent retests. Estimate the average number of tests drivers take in order to get a license. Your simulation should use at least 20 runs.

Colorblind. By some estimates, about \(10 \%\) of all males have some color perception defect, most commonly redgreen colorblindness. How would you assign random numbers to conduct a simulation based on this statistic?

See all solutions

Recommended explanations on Math Textbooks

View all explanations

What do you think about this solution?

We value your feedback to improve our textbook solutions.

Study anywhere. Anytime. Across all devices.

Sign-up for free