Warning: foreach() argument must be of type array|object, bool given in /var/www/html/web/app/themes/studypress-core-theme/template-parts/header/mobile-offcanvas.php on line 20

Wrong conclusion. A Statistics student properly simulated the length of checkout lines in a grocery store and then reported, "The average length of the line will be \(3.2\) people." What's wrong with this conclusion?

Short Answer

Expert verified
The statement overlooks the stochastic nature of simulations; actual line lengths can vary around the average.

Step by step solution

01

Assess the Nature of Simulation

Understanding that a simulation isn't a real-life experiment but rather a modeled scenario is crucial. Simulations provide possible outcomes based on given input data and conditions but don't guarantee specific results in real-world situations.
02

Recognize the Difference Between Simulation and Reality

A simulation estimates what could happen under certain conditions but does not account for all real-life variables and randomness. Therefore, it can predict an average, but this does not ensure it will occur precisely as predicted every time.
03

Understand the Concept of Expectation

In statistics, an expected value (mean) like 3.2 people is a theoretical average after many simulated trials, not a precise figure. The actual line length can vary significantly from this average due to randomness and fluctuations in real-world scenarios.
04

Formulate the Correct Conclusion

The student should conclude that 'On average, the line is expected to have approximately 3.2 people based on the simulation,' rather than asserting that the line will always have this precise length.

Unlock Step-by-Step Solutions & Ace Your Exams!

  • Full Textbook Solutions

    Get detailed explanations and key concepts

  • Unlimited Al creation

    Al flashcards, explanations, exams and more...

  • Ads-free access

    To over 500 millions flashcards

  • Money-back guarantee

    We refund you if you fail your exam.

Over 30 million students worldwide already upgrade their learning with Vaia!

Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Expected Value
In statistics, expected value is a powerful concept that represents the long-term average when an experiment or simulation is repeated multiple times. Often denoted as \( E[X] \), it is used to predict the average outcome of a probability event based on all possible results and their respective probabilities. For our checkout line simulation exercise, an expected value of \(3.2\) people suggests that if many simulations were run, the average number of people in line would converge to \(3.2\).
  • However, it's crucial to understand that this number is a theoretical expectation, not a guaranteed count for each individual trial.
  • Real-world variations mean the actual line length might fluctuate around this expected value.
Thus, while expected value helps in decision-making by providing a sense of the average, it should not be mistaken for certainty in individual instances.
Statistical Significance
Statistical significance is a concept used to determine if an observed result is likely due to a specific factor rather than random chance. While our simulation indicates an expected line length of \(3.2\), we must evaluate whether fluctuations in line length are significant or merely the result of chance.

  • This involves setting up a hypothesis test to see if the observed data significantly differs from what the simulation provides.
  • A p-value, often used in this context, measures the probability of observing the results if the null hypothesis is true.
However, in the case of simulations, statistical significance is generally used to test the reliability and validity of the model itself. Without addressing the significance, conclusions drawn might be misleading or inaccurate due to the presence of randomness and variability in real-life reproducibility.
Real-Life Variability
Real-life variability is the tendency of outcomes to differ due to the myriad of unpredictable factors present in everyday scenarios. Unlike simulations that run under controlled conditions, real life tosses in factors like human behavior, unexpected events, or environmental changes that make results more variable.

  • In the grocery store line simulation, real-world variables such as customer arrival rates, checkout speed, or staff availability can alter the actual line length.
  • Such variability highlights the gap between an idealized simulation and practical outcomes.
Hence, whilst simulations can provide a structured estimate like the average line length, acknowledging real-life variability is essential for understanding that actual outcomes will rarely match precisely with simulated averages. This balance ensures predictions remain useful and realistic in application.

One App. One Place for Learning.

All the tools & learning materials you need for study success - in one app.

Get started for free

Most popular questions from this chapter

Casino. A casino claims that its electronic "video roulette" machine is truly random. What should that claim mean?

Basketball strategy. Late in a basketball game, the team that is behind often fouls someone in an attempt to get the ball back. Usually the opposing player will get to shoot foul shots "one and one," meaning he gets a shot, and then a second shot only if he makes the first one. Suppose the opposing player has made \(72 \%\) of his foul shots this season. Estimate the number of points he will score in a one-and-one situation.

Bad simulations. Explain why each of the following simulations fails to model the real situation properly: a) Use a random integer from 0 through 9 to represent the number of heads when 9 coins are tossed. b) A basketball player takes a foul shot. Look at a random digit, using an odd digit to represent a good shot and an even digit to represent a miss. c) Use random digits from 1 through 13 to represent the denominations of the cards in a five-card poker hand.

Two pair or three of a kind? When drawing five cards randomly from a deck, which is more likely, two pairs or three of a kind? A pair is exactly two of the same denomination. Three of a kind is exactly 3 of the same denomination. (Don't count three \(8^{\prime}\) s as a pair-that's 3 of a kind. And don't count 4 of the same kind as two pair-that's 4 of a kind, a very special hand.) How could you simulate 5-card hands? Be careful; once you've picked the 8 of spades, you can'\operatorname{tg} e t ~ i t ~ a g a i n ~ i n ~ t h a t ~ h a n d . ~ a) Describe how you will simulate a component. b) Describe how you will simulate a trial. c) Describe the response variable.

More bad simulations. Explain why each of the following simulations fails to model the real situation: a) Use random numbers 2 through 12 to represent the sum of the faces when two dice are rolled. b) Use a random integer from 0 through 5 to represent the number of boys in a family of 5 children. c) Simulate a baseball player's performance at bat by letting \(0=\) an out, \(1=\) a single, \(2=\) a double, \(3=\) a triple, and \(4=\) a home run.

See all solutions

Recommended explanations on Math Textbooks

View all explanations

What do you think about this solution?

We value your feedback to improve our textbook solutions.

Study anywhere. Anytime. Across all devices.

Sign-up for free