Chapter 3: Problem 67
Playing Video Games A new study provides some evidence that playing action video games strengthens a person's ability to translate sensory information quickly into accurate decisions. Researchers had 23 male volunteers with an average age of 20 look at moving arrays on a computer screen and indicate the direction in which the dots were moving \(^{33}\) Half of the volunteers ( 11 men) reported playing action video games at least five times a week for the previous year, while the other 12 reported no video game playing in the previous year. The response time and the accuracy score were both measured. A \(95 \%\) confidence interval for the mean response time for game players minus the mean response time for non-players is -1.8 to -1.2 seconds, while a \(95 \%\) confidence interval for mean accuracy score for game players minus mean accuracy score for non-players is -4.2 to +5.8 . (a) Interpret the meaning of the \(95 \%\) confidence interval for difference in mean response time. (b) Is it plausible that game players and non-game players are basically the same in response time? Why or why not? If not, which group is faster (with a smaller response time)? (c) Interpret the meaning of the \(95 \%\) confidence interval for difference in mean accuracy score. (d) Is it plausible that game players and non-game players are basically the same in accuracy? Why or whynot? If not, which group is more accurate?
Short Answer
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Key Concepts
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