Chapter 12: Problem 42
The paper "Playing Active Video Games Increases Energy Expenditure in Children” (Pediatrics [2009]: \(534-539\) ) describes a study of the possible cardiovascular benefits of active video games. Mean heart rate for healthy boys ages 10 to 13 after walking on a treadmill at \(2.6 \mathrm{~km} /\) hour for 6 minutes is known to be 98 beats per minute (bpm). For each of 14 boys, heart rate was measured after 15 minutes of playing Wii Bowling. The resulting sample mean and standard deviation were 101 bpm and 15 bpm, respectively. Assume that the sample of boys is representative of boys ages 10 to 13 and that the distribution of heart rates after 15 minutes of Wii Bowling is approximately normal. Does the sample provide convincing evidence that the mean heart rate after 15 minutes of Wii Bowling is different from the known mean heart rate after 6 minutes walking on the treadmill? Carry out a hypothesis test using \(\alpha=0.01\). (Hint: See Example 12.12\()\)
Short Answer
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