Scalar multiplication involves multiplying a vector by a scalar, which is a single number. If you have a vector \( \vec{x} = \begin{bmatrix} x_1 \ x_2 \ x_3 \end{bmatrix} \) and a scalar \( a \), the result of scalar multiplication \( a\vec{x} \) is a new vector where each component of \( \vec{x} \) is multiplied by \( a \). For example, given \( \vec{x} = \begin{bmatrix} 1 \ 2 \ -2 \end{bmatrix} \) and \( a = 3 \), the scalar multiplication is:
- \( a\vec{x} = 3 \begin{bmatrix} 1 \ 2 \ -2 \end{bmatrix} = \begin{bmatrix} 3 \ 6 \ -6 \end{bmatrix} \)
Scalar multiplication scales the vector's length but does not change its direction unless you multiply by a negative number, which reverses the direction. Each element is individually scaled by the scalar, affecting both the magnitude and the orientation in the case of negative scalars.