The idea of intersecting a plane with a surface in 3D space is a fundamental concept in calculus and is used to comprehend how two-dimensional figures can be sliced from three-dimensional objects. Intersections usually create a locus of points forming a curve or a shape, such as lines, circles, ellipses, or parabolas, depending on the original surface and the intersecting plane.
Given a quadratic surface, such as \( z = \frac{1}{2} x^{2} + \frac{1}{4} y^{2} \), and a plane (e.g., \( y = 4 \) or \( x = 2 \)), you substitute the equation of the plane into the surface to find the intersection curve. This operation effectively reduces one variable, leading to a 2D equation that is easier to study.
The steps typically involve:
- Substituting the value from the plane's equation into the surface's equation.
- Reducing the resulting equation to represent a curve in two dimensions.
- Analyzing the reduced equation to identify the type of curve and its properties.