Chapter 9: Problem 28
Find the area of the triangle with the given vertices. (Hint: \(\frac{1}{2}\|\mathbf{u} \times \mathbf{v}\|\) is the area of the triangle having \(u\) and \(v\) as adjacent sides.) $$ (2,-3,4),(0,1,2),(-1,2,0) $$
Short Answer
Expert verified
The area of the triangle is \(\sqrt{11}\).
Step by step solution
01
Find the vectors
Based on the given vertices, we can create two vectors. Let's define vector u as the difference between the second point and the first point, and vector v as the difference between the third point and the first point. So we get: \n \( \mathbf{u} = \begin{bmatrix} 0 - 2 \ 1 - (-3) \ 2 - 4 \end{bmatrix} = \begin{bmatrix} -2 \ 4 \ -2 \end{bmatrix}\) \n \( \mathbf{v} = \begin{bmatrix} -1 - 2 \ 2 - (-3) \ 0 - 4 \end{bmatrix} = \begin{bmatrix} -3 \ 5 \ -4 \end{bmatrix}\)
02
Cross product of vectors
Next, calculate the cross product of vector u and vector v: \n \( \mathbf{u} \times \mathbf{v} = \begin{bmatrix} (4*-4)-(-2*5) \ (-2*-4)-(-2*-3) \ -2*5-4*-3 \end{bmatrix} = \begin{bmatrix} -6 \ -2 \ 2 \end{bmatrix}\)
03
Magnitude of cross product
Now, find the magnitude (or length) of this cross product vector: \n \( \|\mathbf{u} \times \mathbf{v}\| = \sqrt{(-6)^2 + (-2)^2 + 2^2} = \sqrt{44}\) \n
04
Calculate the area
Finally, apply the formula for area of a triangle to get \n \(Area=\frac{1}{2}\|\mathbf{u} \times \mathbf{v}\|=\frac{1}{2}*\sqrt{44}= \sqrt{11}\).
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Cross Product of Vectors
The cross product, also known as the vector product, is an operation that takes two vectors in three-dimensional space and returns a new vector that is orthogonal (at right angles) to both of the original vectors. Imagine you have two vectors, \(\mathbf{u}\) and \(\mathbf{v}\), which can physically represent two sides of a parallelogram in space. Their cross product, \(\mathbf{u} \times \mathbf{v}\), is a vector with a direction given by the right-hand rule and a magnitude equal to the area of that parallelogram.
For computing the cross product, each vector must be in the form \(\mathbf{u} = \begin{bmatrix} u_1 \ u_2 \ u_3 \end{bmatrix}\) and \(\mathbf{v} = \begin{bmatrix} v_1 \ v_2 \ v_3 \end{bmatrix}\). The result is given by \(\mathbf{u} \times \mathbf{v} = \begin{bmatrix} u_2v_3 - u_3v_2 \ u_3v_1 - u_1v_3 \ u_1v_2 - u_2v_1 \end{bmatrix}\). The coordinates of this new vector represent the areas of the two-dimensional projections of the parallelogram on the three coordinate planes (XY, YZ, and ZX planes).
For computing the cross product, each vector must be in the form \(\mathbf{u} = \begin{bmatrix} u_1 \ u_2 \ u_3 \end{bmatrix}\) and \(\mathbf{v} = \begin{bmatrix} v_1 \ v_2 \ v_3 \end{bmatrix}\). The result is given by \(\mathbf{u} \times \mathbf{v} = \begin{bmatrix} u_2v_3 - u_3v_2 \ u_3v_1 - u_1v_3 \ u_1v_2 - u_2v_1 \end{bmatrix}\). The coordinates of this new vector represent the areas of the two-dimensional projections of the parallelogram on the three coordinate planes (XY, YZ, and ZX planes).
Magnitude of a Vector
The magnitude of a vector represents its length, and it is computed using the Pythagorean theorem in three-dimensional space. When you have a vector \(\mathbf{a} = \begin{bmatrix} a_1 \ a_2 \ a_3 \end{bmatrix}\), the magnitude, denoted as \(\|\mathbf{a}\|\), is calculated using the formula \(\|\mathbf{a}\| = \sqrt{a_1^2 + a_2^2 + a_3^2}\). Essentially, if the vector represents a displacement in space, the magnitude gives us the direct straight-line distance from the starting point to the end point of that displacement.
In the context of finding the area of a triangle, the magnitude of the cross product vector gives us twice the area of the triangle. The reason is that the cross product gives the area of a parallelogram, and a triangle is precisely half of a parallelogram when you split it diagonally.
In the context of finding the area of a triangle, the magnitude of the cross product vector gives us twice the area of the triangle. The reason is that the cross product gives the area of a parallelogram, and a triangle is precisely half of a parallelogram when you split it diagonally.
Coordinates of Vertices
Coordinates of vertices are essentially the numerical addresses that pinpoint the location of each corner, or vertex, of a shape in a space. In a three-dimensional system, coordinates are expressed as a triplet \( (x, y, z) \) where \(x\) represents the position on the horizontal axis, \(y\) on the vertical axis, and \(z\) on the depth axis, creating a three-dimensional grid system.
To find the vectors needed for calculating the area of a triangle in three dimensions, you subtract the coordinates of one vertex from another. This gives you a vector pointing from one vertex to another, capturing the distance and direction between these two points. For instance, given the coordinates of two vertices, A and B, as \( A(x_1, y_1, z_1) \) and \( B(x_2, y_2, z_2) \), the vector from A to B is found by \(\mathbf{AB} = B - A = \begin{bmatrix} x_2 - x_1 \ y_2 - y_1 \ z_2 - z_1 \end{bmatrix}\). In our problem, using the coordinates of vertices, we determine vectors \(\mathbf{u}\) and \(\mathbf{v}\) that represent two sides of the triangle, which are then used to find the triangle's area using the cross product.
To find the vectors needed for calculating the area of a triangle in three dimensions, you subtract the coordinates of one vertex from another. This gives you a vector pointing from one vertex to another, capturing the distance and direction between these two points. For instance, given the coordinates of two vertices, A and B, as \( A(x_1, y_1, z_1) \) and \( B(x_2, y_2, z_2) \), the vector from A to B is found by \(\mathbf{AB} = B - A = \begin{bmatrix} x_2 - x_1 \ y_2 - y_1 \ z_2 - z_1 \end{bmatrix}\). In our problem, using the coordinates of vertices, we determine vectors \(\mathbf{u}\) and \(\mathbf{v}\) that represent two sides of the triangle, which are then used to find the triangle's area using the cross product.