Chapter 11: Problem 36
Find a simple expression for each of the following for an arbitrary vector \(\mathbf{u}\). (a) \(\operatorname{proj}_{\mathbf{u}}(-\mathbf{u})\) (b) \(\operatorname{proj}_{-\mathbf{u}}(-\mathbf{u})\)
Short Answer
Expert verified
Both (a) and (b) result in \(-\mathbf{u}\).
Step by step solution
01
Understanding Projection Formula
The formula for projecting a vector \( \mathbf{a} \) onto a vector \( \mathbf{b} \) is given by \( \operatorname{proj}_{\mathbf{b}}(\mathbf{a}) = \frac{\mathbf{a} \cdot \mathbf{b}}{\mathbf{b} \cdot \mathbf{b}} \mathbf{b} \). This will form the basis for solving both parts of this exercise.
02
Calculating Projection for Part (a)
To find \( \operatorname{proj}_{\mathbf{u}}(-\mathbf{u}) \), substitute \( \mathbf{a} = -\mathbf{u} \) and \( \mathbf{b} = \mathbf{u} \) into the formula. This gives: \( \operatorname{proj}_{\mathbf{u}}(-\mathbf{u}) = \frac{(-\mathbf{u}) \cdot \mathbf{u}}{\mathbf{u} \cdot \mathbf{u}} \mathbf{u} \). Note that \( (-\mathbf{u}) \cdot \mathbf{u} = - (\mathbf{u} \cdot \mathbf{u}) \). Thus, \( \operatorname{proj}_{\mathbf{u}}(-\mathbf{u}) = -\frac{\mathbf{u} \cdot \mathbf{u}}{\mathbf{u} \cdot \mathbf{u}} \mathbf{u} = -\mathbf{u} \).
03
Calculating Projection for Part (b)
For \( \operatorname{proj}_{-\mathbf{u}}(-\mathbf{u}) \), substitute \( \mathbf{a} = -\mathbf{u} \) and \( \mathbf{b} = -\mathbf{u} \). The formula becomes: \( \operatorname{proj}_{-\mathbf{u}}(-\mathbf{u}) = \frac{(-\mathbf{u}) \cdot (-\mathbf{u})}{(-\mathbf{u}) \cdot (-\mathbf{u})} (-\mathbf{u}) \). Note that \( (-\mathbf{u}) \cdot (-\mathbf{u}) = \mathbf{u} \cdot \mathbf{u} \). Hence, \( \operatorname{proj}_{-\mathbf{u}}(-\mathbf{u}) = \frac{\mathbf{u} \cdot \mathbf{u}}{\mathbf{u} \cdot \mathbf{u}} (-\mathbf{u}) = -\mathbf{u} \).
04
Final Answer Verification
For both parts (a) and (b), the projection results in \( -\mathbf{u} \), confirming that the solution is consistent regardless of the direction of the projection vector.
Unlock Step-by-Step Solutions & Ace Your Exams!
-
Full Textbook Solutions
Get detailed explanations and key concepts
-
Unlimited Al creation
Al flashcards, explanations, exams and more...
-
Ads-free access
To over 500 millions flashcards
-
Money-back guarantee
We refund you if you fail your exam.
Over 30 million students worldwide already upgrade their learning with Vaia!
Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Dot Product
The dot product, also sometimes referred to as the scalar product, is a fundamental operation in the realm of vector mathematics. It essentially combines two vectors to return a scalar (a single real number). To calculate the dot product of two vectors, say \( \mathbf{a} = [a_1, a_2, ..., a_n] \) and \( \mathbf{b} = [b_1, b_2, ..., b_n] \), you perform the following steps:
A critical property of the dot product is that it is commutative, meaning \( \mathbf{a} \cdot \mathbf{b} = \mathbf{b} \cdot \mathbf{a} \). It also indicates orthogonality: if the dot product is zero, this means the vectors are perpendicular.
- Multiply each corresponding pair of components from the vectors: \( a_1 \cdot b_1, a_2 \cdot b_2, ..., a_n \cdot b_n \).
- Add all these products together: \( a_1b_1 + a_2b_2 + ... + a_nb_n \).
A critical property of the dot product is that it is commutative, meaning \( \mathbf{a} \cdot \mathbf{b} = \mathbf{b} \cdot \mathbf{a} \). It also indicates orthogonality: if the dot product is zero, this means the vectors are perpendicular.
Unit Vectors
Unit vectors play an essential role in simplifying vector operations. A unit vector is a vector that has a magnitude of 1. The purpose of a unit vector is to indicate direction.
They are often represented using a "hat", like \( \mathbf{u} \text{̂} \), which depicts that they have been normalized or converted.
They are often represented using a "hat", like \( \mathbf{u} \text{̂} \), which depicts that they have been normalized or converted.
- To convert any vector \( \mathbf{v} \) into a unit vector, divide it by its magnitude. Mathematically, this is \( \mathbf{u} = \frac{\mathbf{v}}{||\mathbf{v}||} \).
- The magnitude of a vector \( \mathbf{v} = [v_1, v_2, ..., v_n] \) is calculated using \( ||\mathbf{v}|| = \sqrt{v_1^2 + v_2^2 + ... + v_n^2} \).
Orthogonal Projection
Orthogonal projection is a concept that allows you to project one vector onto another. This is analogous to casting the shadow of one vector onto another, capturing its component in one direction.
To find the projection of vector \( \mathbf{a} \) onto vector \( \mathbf{b} \), use the formula:
Think of orthogonal projections as the 2D shadow of a 3D object under a light ray parallel to the plane of \( \mathbf{b} \). Key characteristics of projections include:
To find the projection of vector \( \mathbf{a} \) onto vector \( \mathbf{b} \), use the formula:
- \( \operatorname{proj}_{\mathbf{b}}(\mathbf{a}) = \frac{\mathbf{a} \cdot \mathbf{b}}{\mathbf{b} \cdot \mathbf{b}} \mathbf{b} \)
Think of orthogonal projections as the 2D shadow of a 3D object under a light ray parallel to the plane of \( \mathbf{b} \). Key characteristics of projections include:
- The direction of the resulting vector is the same as \( \mathbf{b} \).
- The magnitude is less than or equal to that of \( \mathbf{a} \).
Vector Operations
Vector operations encompass the various ways vectors can be manipulated or interacted within math and physics. Key operations include:
- Addition and Subtraction: This involves either joining vectors end-to-end or performing an inverse operation, respectively. Two vectors \( \mathbf{a} = [a_1, a_2, ..., a_n] \) and \( \mathbf{b} = [b_1, b_2, ..., b_n] \) can be added to produce \( \mathbf{c} = [a_1 + b_1, a_2 + b_2, ..., a_n + b_n] \).
- Scalar Multiplication: Multiplying a vector by a scalar stretches or shrinks its magnitude without altering its direction. If scalar is negative, it also inverses direction.
- Magnitude: The length of a vector, calculated as \( ||\mathbf{v}|| = \sqrt{v_1^2 + v_2^2 + ... + v_n^2} \).
- Normalization: Converting a vector to a unit vector, hence reducing its magnitude to 1, keeping direction.