The cross product, also known as the vector product, is a binary operation on two vectors in three-dimensional space. It produces a third vector that is perpendicular to the plane containing the first two vectors. The magnitude of the cross product vector is proportional to the area of the parallelogram that the vectors span.
For example, if we have vectors \textbf{A} and \textbf{B}, their cross product \textbf{A} \times \textbf{B} will be a vector \textbf{C} such that:
- \textbf{C} is perpendicular to both \textbf{A} and \textbf{B}.
- The direction of \textbf{C} follows the right-hand rule: if you point the index finger of your right hand in the direction of \textbf{A} and your middle finger in the direction of \textbf{B}, your thumb will point in the direction of \textbf{C}.
- The magnitude of \textbf{C} equals the area of the parallelogram with sides \textbf{A} and \textbf{B}, which is \( ||\textbf{A}|| \times ||\textbf{B}|| \times \text{sin}(\theta) \), where \( \theta \) is the angle between \textbf{A} and \textbf{B}.
Cross products are widely used in physics and engineering to find moments, forces, and magnetic fields among other applications. In calculus, especially when dealing with curves in space, the cross product helps to find a vector that is normal to the plane defined by the curve's derivative vectors.