Chapter 10: Problem 37
Find a unit vector orthogonal to both \(\vec{u}\) and \(\vec{v} .\) \(\vec{u}=\langle 5,0,2\rangle, \quad \vec{v}=\langle-3,0,7\rangle\)
Short Answer
Expert verified
The unit vector orthogonal to both \(\vec{u}\) and \(\vec{v}\) is \(\langle 0, -1, 0 \rangle\).
Step by step solution
01
Calculate the Cross Product
To find a vector orthogonal to both \( \vec{u} \) and \( \vec{v} \), find the cross product \( \vec{u} \times \vec{v} \). Use the formula: \(\vec{u} \times \vec{v} = \langle u_2v_3 - u_3v_2, u_3v_1 - u_1v_3, u_1v_2 - u_2v_1 \rangle\)Substitute the given vectors:\[ \vec{u} \times \vec{v} = \langle 0\cdot7 - 2\cdot0, 2\cdot(-3) - 5\cdot7, 5\cdot0 - 0\cdot(-3) \rangle = \langle 0, -41, 0 \rangle \]
02
Find the Magnitude of the Cross Product
Calculate the magnitude of the cross product vector \( \vec{u} \times \vec{v} = \langle 0, -41, 0 \rangle \) using the formula:\[ ||\vec{u} \times \vec{v}|| = \sqrt{0^2 + (-41)^2 + 0^2} = \sqrt{1681} = 41 \]
03
Normalize the Cross Product
To find the unit vector, divide the cross product by its magnitude. Normalize the vector \( \vec{u} \times \vec{v} = \langle 0, -41, 0 \rangle \):\[ \text{Unit vector} = \frac{1}{41} \langle 0, -41, 0 \rangle = \langle 0, -1, 0 \rangle \]
Unlock Step-by-Step Solutions & Ace Your Exams!
-
Full Textbook Solutions
Get detailed explanations and key concepts
-
Unlimited Al creation
Al flashcards, explanations, exams and more...
-
Ads-free access
To over 500 millions flashcards
-
Money-back guarantee
We refund you if you fail your exam.
Over 30 million students worldwide already upgrade their learning with Vaia!
Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Vectors
In mathematics, vectors are fundamental elements used to describe quantities that have both a magnitude and direction. Many real-world concepts like force, velocity, and acceleration are represented as vectors. A vector is often denoted using arrow notation or brackets, such as \( \vec{u} = \langle a, b, c \rangle \) in three dimensions, representing a vector with components along the x, y, and z axes.
- The magnitude of a vector indicates the size or "length" of the vector, calculated using the Pythagorean theorem.
- The direction of a vector is shown by the orientation of the arrow or the sign of its components.
Orthogonality
Orthogonality is a key concept often used when discussing vectors, especially in the realm of linear algebra and geometry. Two vectors are orthogonal if they meet at a right angle, meaning their dot product is zero.
Consider vectors \( \vec{a} \) and \( \vec{b} \). These vectors are orthogonal if \( \vec{a} \cdot \vec{b} = 0 \). However, finding a vector specifically orthogonal to two other vectors involves calculating a cross product.
Consider vectors \( \vec{a} \) and \( \vec{b} \). These vectors are orthogonal if \( \vec{a} \cdot \vec{b} = 0 \). However, finding a vector specifically orthogonal to two other vectors involves calculating a cross product.
- Cross product results in a vector that is perpendicular to the plane formed by the initial two vectors.
- This is particularly useful in physics where determining a perpendicular vector aids in describing torque or rotational motion.
Unit Vector
A unit vector is a vector with a magnitude of exactly one unit and serves to indicate direction without affecting magnitude.
To convert any given vector into a unit vector, you "normalize" it, which means dividing the original vector by its own magnitude. For instance, given a vector \( \vec{v} = \langle x, y, z \rangle \), the unit vector \( \vec{u} \) is calculated as:
\[ \vec{u} = \frac{\vec{v}}{||\vec{v}||} \]
To convert any given vector into a unit vector, you "normalize" it, which means dividing the original vector by its own magnitude. For instance, given a vector \( \vec{v} = \langle x, y, z \rangle \), the unit vector \( \vec{u} \) is calculated as:
\[ \vec{u} = \frac{\vec{v}}{||\vec{v}||} \]
- Unit vectors are crucial in vector algebra as they allow the representation of directional information purely.
- They provide a standardized way to indicate direction, which is foundational in defining axes in coordinate systems like i, j, and k.
Magnitude of a Vector
The magnitude of a vector determines its length and is calculated by taking the square root of the sum of the squares of its components. It is always a non-negative value. If you have a vector \( \vec{v} = \langle a, b, c \rangle \), the magnitude is found using:
\[ ||\vec{v}|| = \sqrt{a^2 + b^2 + c^2} \]
\[ ||\vec{v}|| = \sqrt{a^2 + b^2 + c^2} \]
- The magnitude function maps a vector to a scalar value reflecting how much of the vector is present, akin to vector length.
- Understanding the magnitude is vital for scaling vectors and transforming them into unit vectors.