Chapter 12: Problem 16
Solve each linear programming problem. Minimize \(z=2 x+3 y\) subject to the constraints \(x \geq 0, \quad y \geq 0, \quad x+y \geq 3, \quad x+y \leq 9, \quad x+3 y \geq 6\).
Short Answer
Expert verified
The minimum value of \( z \) is 6, occurring at points (3, 0) and (0, 2).
Step by step solution
01
- Identify Feasible Region
Plot the constraints on a graph to identify the feasible region. The inequalities are: 1. \( x \geq 0 \)2. \( y \geq 0 \)3. \( x + y \geq 3 \)4. \( x + y \leq 9 \)5. \( x + 3y \geq 6 \). The feasible region is the area where all these conditions overlap.
02
- Plot Constraint Inequalities
Draw the lines corresponding to each of the boundary equations: \( x + y = 3, x + y = 9, x + 3y = 6 \). Shade the feasible region where all constraints are satisfied.
03
- Determine Corner Points
Find the intersection points of the boundary lines to determine the vertices of the feasible region. These points can be found by solving the equations in pairs: 1. Intersection of \( x + y = 3 \) and \( x = 0 \) gives (0, 3).2. Intersection of \( x + y = 3 \) and \( y = 0 \) gives (3, 0).3. Intersection of \( x + y = 9 \) and \( x = 0 \) gives (0, 9).4. Intersection of \( x + y = 9 \) and \( y = 0 \) gives (9, 0).5. Intersection of \( x + 3y = 6 \) and \( x = 0 \) gives (0, 2).6. Intersection of \( x + 3y = 6 \) and \( y = 0 \) gives (6, 0).7. Intersection of \( x + y = 3 \) and \( x + 3y = 6 \) gives (3, 1).8. Intersection of \( x + y = 9 \) and \( x + 3y = 6 \) gives (3, 2).
04
- Evaluate Objective Function
Substitute these corner points into the objective function \( z = 2x + 3y \): 1. At (0,3):\( z = 2(0) + 3(3) = 9 \)2. At (3,0):\( z = 2(3) + 3(0) = 6 \)3. At (0,9):\( z = 2(0) + 3(9) = 27 \)4. At (9,0):\( z = 2(9) + 3(0) = 18 \)5. At (0,2):\( z = 2(0) + 3(2) = 6 \)6. At (6,0):\( z = 2(6) + 3(0) = 12 \)7. At (3,1):\( z = 2(3) + 3(1) = 9 \)8. At (3,2):\( z = 2(3) + 3(2) = 12 \).
05
- Find Minimum Value
The minimum value of \( z \) is found by comparing all values calculated in Step 4. The smallest value is \( z = 6 \) at points (3, 0) and (0, 2).
Unlock Step-by-Step Solutions & Ace Your Exams!
-
Full Textbook Solutions
Get detailed explanations and key concepts
-
Unlimited Al creation
Al flashcards, explanations, exams and more...
-
Ads-free access
To over 500 millions flashcards
-
Money-back guarantee
We refund you if you fail your exam.
Over 30 million students worldwide already upgrade their learning with Vaia!
Key Concepts
These are the key concepts you need to understand to accurately answer the question.
objective function
In linear programming, the objective function is the primary equation you're aiming to maximize or minimize. For this exercise, our objective function is defined as: \( z = 2x + 3y \). This means we're looking to either maximize or minimize the value of \( z \). Every combination of \( x \) and \( y \) in the feasible region will be plugged into this function to see what \( z \) becomes. The goal is to find the smallest (or largest) value possible given the constraints. Let's break it down a bit:
- \( z \) is the value we want to minimize.
- The terms \( 2x \) and \( 3y \) signify how \( x \) and \( y \) contribute to \( z \).
- The objective function provides a rule to determine the goodness of the feasible solutions.
feasible region
The feasible region is the space on a graph where all the constraints of the problem overlap. This is the area where all the inequalities are satisfied simultaneously. To find it, plot each constraint as an equation and shade the region where all constraints intersect. In this exercise, the constraints are:
- \( x \geq 0 \)
- \( y \geq 0 \)
- \( x + y \geq 3 \)
- \( x + y \leq 9 \)
- \( x + 3y \geq 6 \)
constraints
Constraints in linear programming are inequalities that limit the values of the variables. They restrict the feasible region by defining bounds within which the solution must lie. In the given exercise, the constraints are:
- \( x \geq 0 \)
- \( y \geq 0 \)
- \( x + y \geq 3 \)
- \( x + y \leq 9 \)
- \( x + 3y \geq 6 \)
corner points
Corner points, also known as vertices, are critical in linear programming. These are the points where the boundary lines of the feasible region intersect. Here's how you find them:
- Solve pairs of constraint equations together to find their intersection points.
- Check which combinations of \( x \text{ and } y \) satisfy all given constraints.
- In this exercise, the corner points are (3,0), (0,3), (9,0), and others identified by solving pairs of constraints.