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A particle is thrown in upward direction with Velocity \(\mathrm{V}_{0}\). It passes through a point \(\mathrm{p}\) of height \(\mathrm{h}\) at time \(\mathrm{t}_{1}\) and \(\mathrm{t}_{2}\) so \(\mathrm{t}_{1}+\mathrm{t}_{2}=\ldots\) (A) \(\left(\mathrm{v}_{0} / \mathrm{g}\right)\) (B) \(\left[\left(2 \mathrm{v}_{0}\right) / \mathrm{g}\right]\) (C) \((2 \mathrm{~h} / \mathrm{g})\) (D) \((\mathrm{h} / 2 \mathrm{~g})\)

Short Answer

Expert verified
The short answer is: \(t_1 + t_2 = \frac{2V_{0}}{g}\)

Step by step solution

01

Identify the variables

Let's identify all the known and unknown variables. - Initial velocity (Vo) - Height (h) - Time taken to reach height h (t1 and t2) - Acceleration due to gravity (g)
02

Use the equations of motion

Since the motion is under gravity, we use the equations of motion for an object under gravity. The equation for height (y) in terms of time (t) is given by: \(y = V_{0}t - \frac{1}{2}gt^2\) At point P, the height is h. So, we need to solve for t: \(h = V_{0}t - \frac{1}{2}gt^2\)
03

Solve the equation for t

In order to solve for t, rewrite the equation as a quadratic equation: \(\frac{1}{2}gt^2 - V_{0}t + h = 0\) Now we can use the quadratic formula to solve for t: \(t = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a}\) In our case, a = 1/2 * g, b = -Vo, and c = h.
04

Calculate the values of t

Plugging these values into the quadratic formula, we get: \(t_1 = \frac{Vo + \sqrt{V_{0}^2 - 2gh}}{g}\) and \(t_2 = \frac{Vo - \sqrt{V_{0}^2 - 2gh}}{g}\) We have to find the sum of these times t1 + t2.
05

Calculate t1 + t2

Add t1 and t2: \(t_1 + t_2 = \frac{Vo + \sqrt{V_{0}^2 - 2gh}}{g} + \frac{Vo - \sqrt{V_{0}^2 - 2gh}}{g}\) Simplify the expression: \(t_1 + t_2 = \frac{2Vo}{g}\)
06

Choose the correct option

Now that we have found the value of t1 + t2, we can match it with the given answer choices. Answer: (B) \(\left[\left(2 \mathrm{v}_{0}\right) / \mathrm{g}\right]\)

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Equations of Motion
Projectile motion is a beautiful demonstration of the laws of physics, specifically the equations of motion. These equations help us understand how objects move through space over time. When a particle is thrown upwards with an initial velocity, its motion is influenced by gravity, which pulls it back to the ground. The primary equation we use is \[ y = V_{0}t - \frac{1}{2}gt^2 \]where:
  • \( y \) is the height of the projectile at time \( t \)
  • \( V_{0} \) is the initial velocity
  • \( g \) is the acceleration due to gravity, typically \( 9.8 \, m/s^2 \)
These equations help us predict how high the object will go and how long it will stay in the air.
This simple model provides the foundation for more complex analyses in physics, like the motion of satellites and rockets.
Quadratic Equation
To solve problems in projectile motion, especially when identifying time variables, we use quadratic equations. The equation of motion we derived earlier:\[ \frac{1}{2}gt^2 - V_{0}t + h = 0 \]is a quadratic equation in standard form: \[ at^2 + bt + c = 0 \]where
  • \( a = \frac{1}{2}g \)
  • \( b = -V_{0} \)
  • \( c = h \)
Solutions to this quadratic equation can be found using the quadratic formula:\[ t = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a} \]This formula gives us two possible values of \( t \), which represent the times when the projectile is at the same height on its upward and downward paths. Quadratic equations are pivotal in solving many real-world problems, bridging mathematics and physics.
Time of Flight
Time of flight refers to the total time a projectile is in motion. For an object thrown upward, it reaches a peak height and then descends back down. The problem of calculating time of flight often involves determining these individual times when the projectile reaches a particular height.
The sum \( t_{1} + t_{2} \) gives us useful insight into this motion, derived as:\[ t_{1} + t_{2} = \frac{2V_{0}}{g} \]This expression shows that the total time a projectile spends in the air is twice the quotient of initial velocity over acceleration due to gravity. Understanding these time intervals allows physicists and engineers to design paths and predict where projectiles will land, valuable in fields from sports to aerospace.
Initial Velocity
The initial velocity \( V_{0} \) is the speed at which a projectile is launched. It plays a crucial role in determining the projectile's trajectory.
Higher initial velocities mean higher peaks and longer distances covered by the projectile. The initial speed greatly influences several factors:
  • The maximum height reached
  • The time of flight
  • The horizontal range
In our given problem, this initial velocity helps determine the times \( t_{1} \) and \( t_{2} \) and, ultimately, their sum. By impacting these times, initial velocity affects the overall path and behavior of the projectile. Athletes, engineers, and scientists must understand these dynamics to predict motion outcomes accurately.

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Most popular questions from this chapter

A particle is moving in a straight line with initial velocity of \(200 \mathrm{~ms}^{-1}\) acceleration of the particle is given by \(\mathrm{a}=3 \mathrm{t}^{2}-2 \mathrm{t}\). Find velocity of the particle at 10 second. (A) \(1100 \mathrm{~ms}^{-1}\) (B) \(300 \mathrm{~ms}^{-1}\) (C) \(900 \mathrm{~ms}^{-1}\) (D) \(100 \mathrm{~ms}^{-1}\)

To locate the position of the particle we need ... (A) a frame of reference (B) direction of the particle (C) size of the particle (D) mass of the particle

Comprehensions type questions. A particle is moving in a circle of radius \(R\) with constant speed. The time period of the particle is \(\mathrm{T}\) Now after time \(\mathrm{t}=(\mathrm{T} / 6)\) Range of a projectile is \(R\) and maximum height is \(\mathrm{H}\). Find the area covered by the path of the projectile and horizontal line. (A) \((2 / 3) \mathrm{RH}\) (B) \((5 / 3) \mathrm{RH}\) (C) \((3 / 5) \mathrm{RH}\) (D) \((6 / 5) \mathrm{RH}\)

A particle moves on a plane along the path \(\mathrm{y}=\mathrm{Ax}^{3}+\mathrm{B}\) in such a way that \((\mathrm{dx} / \mathrm{dt})=\mathrm{c} . \mathrm{c}, \mathrm{A}, \mathrm{B}\) are constant. Calculate the acceleration of the particle. (A) \(3 \mathrm{Ax} \mathrm{cj} \mathrm{ms}^{-2}\) (B) \(6 \mathrm{Axc}^{2} \hat{\mathrm{j}} \mathrm{ms}^{-2}\) (C) \(3 \mathrm{Axc}^{2} \hat{\mathrm{j}} \mathrm{ms}^{-2}\) (D) \(\left[c \hat{i}+3 A x c^{2} \hat{j}\right] m s^{-2}\)

Initial angle of a projectile is \(\theta\) and its initial velocity is \(\mathrm{V}_{0}\). Find the angle of velocity with horizontal line at time \(\mathrm{t}\). (A) \(\sin ^{-1}\left[1-\left\\{g /\left(\mathrm{V}_{0} \cos \theta\right)\right\\} \mathrm{t}\right]\) (B) \(\tan ^{-1}\left[1-\left\\{g /\left(\mathrm{V}_{0} \cos \theta\right)\right\\} \mathrm{t}\right]\) (C) \(\tan ^{-1}\left[\tan \theta-\left\\{g /\left(\mathrm{V}_{0} \cos \theta\right)\right\\} \mathrm{t}\right]\) (D) \(\sin ^{-1}\left[\tan \theta-\left\\{g /\left(\mathrm{V}_{0} \cos \theta\right)\right\\} \mathrm{t}\right]\)

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