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Consider a two-player simultaneous move game with \(S_{1}=S_{2}=[0,1]\). Suppose that, for \(i=1,2\), player \(i\) 's best response can be represented as a function of \(\bar{s}_{j}\), the expected value of \(s_{j}\) according to player \(i\) 's belief (where \(j=-i\) ). Specifically, player 1's best response function is given by \(B R_{1}\left(\bar{s}_{2}\right)=\bar{s}_{2}\), and player 2 's best response function is given by $$ B R_{2}\left(\bar{s}_{1}\right)=\min \left\\{\frac{1}{4}+\bar{s}_{1}, 1\right\\} . $$ To be clear about this functional form, if \(\frac{1}{4}+\bar{s}_{1}<1\), then player 2 's best response is \(\frac{1}{4}+\bar{s}_{1}\). Otherwise, player 2's best response is 1 . (a) Graph the best response functions for each player. (b) Find \(B_{1}\) and \(B_{2}\). Calculate the rationalizable strategy set and explain which strategies are removed in each round of the iterated dominance procedure.

Short Answer

Expert verified
The rationalizable strategy set is \((1/3,1/3)\), where both players match each other's strategy of 1/3.

Step by step solution

01

Graph Player 1's Best Response

Player 1's best response function is given by \( BR_1(\bar{s}_2) = \bar{s}_2 \). Since \( S_2 = [0,1] \), this means that Player 1's best response to any strategy of Player 2 is to match it exactly. The graph of this function is a 45-degree line intersecting the origin with a slope of 1. It runs from (0,0) to (1,1) on the square \([0,1] \times [0,1]\).
02

Graph Player 2's Best Response

Player 2's best response function is given by \( BR_2(\bar{s}_1) = \min \left\{\frac{1}{4} + \bar{s}_1, 1\right\} \). For \( \bar{s}_1 \leq \frac{3}{4} \), Player 2's response is \( \frac{1}{4} + \bar{s}_1 \), forming a line starting at (0,0.25) and increasing with slope 1. Once \( \bar{s}_1 \) exceeds \( \frac{3}{4} \), the response caps at 1, thus forming a horizontal line from (0.75,1) to (1,1).
03

Identify Intersection of Best Responses

To find the rationalizable strategy set, we find where \( BR_1 \) and \( BR_2 \) intersect: set \( BR_1(\bar{s}_2) = BR_2(\bar{s}_1) \). Solve \( \bar{s}_2 = \frac{1}{4} + \bar{s}_1 \) where \( \bar{s}_1 \leq \frac{3}{4} \). Since \( \bar{s}_1 = \bar{s}_2 \), the solution is \( \bar{s}_1 = \bar{s}_2 = 1/3 \). Beyond \( \bar{s}_1 = 3/4 \), intersections cannot be improvements for Player 2.
04

Determine Rationalizable Strategy Sets

The intersection at \((1/3,1/3)\) indicates a mutual best response in \([0,3/4]\). Initially, rationalizable strategies for both players are in [0,1]. By iterated dominance, the strategy set progressively shrinks as non-best responses are eliminated from consideration. Strategies in intervals \([0,1/3)\) and \((1/3,1]\) become strictly dominated by \(1/3\) for both players.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Best Response Function
The best response function is essential in game theory as it explains how a player chooses their optimal strategy based on expectations of the other player's strategy. In this game, both players have specific best response functions that depend on their beliefs about the opponent's strategy. For Player 1, the best response function is simple: whatever they believe Player 2 is doing, they will match it exactly, illustrated by the function \( BR_1(\bar{s}_2) = \bar{s}_2 \). Player 1 will try to mirror Player 2's expected choice.
On the other hand, Player 2's best response function, \( BR_2(\bar{s}_1) = \min \left\{\frac{1}{4} + \bar{s}_1, 1\right\} \), reflects a more cautious approach. It means Player 2 will add a fixed value (0.25) to their expectation of Player 1's choice, but they will cap their response at 1. This approach limits extreme responses and stabilizes their action regardless of any substantial increase in Player 1's strategies.
Simultaneous Move Game
In a simultaneous move game, both players choose their actions without knowing the other's choice. This type of game captures a sense of suspense and strategic uncertainty since neither player sees the other's move. Each player's decision hinges on their belief about the other's strategy.
In the exercise scenario, both players have a set of strategies represented by the interval \([0, 1]\). They decide simultaneously based on their best response functions. The simultaneous move game demands each player rationalize over this uncertainty, making predictions and reacting according to their best responses.
  • This approach closely mimics real-life situations where decisions are made concurrently and independently.
  • Understanding simultaneous move games can help when analyzing scenarios like bidding in auctions or setting prices in competitive markets.
Rationalizable Strategy Set
The rationalizable strategy set in game theory involves all strategies that can be derived from rational thought processes about others' strategies. In essence, it's a range of strategies that make logical sense when players consider what the other might do.
In this game, we found the strategies that intersect as both players try to best respond to each other's beliefs. By analyzing both players' best responses, we determine the intersection is at \((1/3, 1/3)\). This point signifies mutual optimal strategies within the range \([0, 3/4]\), which means both players act rationally based on available information.
The consequence of finding the rationalizable strategy set is that it helps players avoid improbable or non-optimal strategies and focus only on those strategies that can potentially lead to a beneficial outcome for all involved.
Iterated Dominance Procedure
The iterated dominance procedure aims to narrow down strategy options by successively eliminating dominated strategies—those which are not optimal responses. It simplifies decision-making by focusing only on the best strategies.
In our exercise, starting with the full strategy space \([0, 1]\), strategies not aligning with the best response functions get discarded. Using iterated dominance, strategies less than \(1/3\) and more than \(1/3\) but not yielding a better result than \(1/3\) are eliminated.
This step-by-step culling results in the focal point strategy \(1/3\), which both players are unlikely to deviate from due to its rational advantage. This procedure is practical as it primes players to focus on realistic strategies, eliminating unnecessary complexity and enhancing predictive understanding of others' likely choices.
  • This method guarantees the remaining strategies are those that withstand rational examination rounds.
  • It systematically breaks down broader strategy choices into manageable and more predictable sets for decision makers.

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Most popular questions from this chapter

Consider a guessing game with ten players, numbered 1 through \(10 .\) Simultaneously and independently, the players select integers between 0 and 10. Thus player \(i\) 's strategy space is \(S_{i}=\\{0,1,2,3,4,5,6,7,8,9,10\\}\), for \(i=1,2, \ldots, 10\). The payoffs are determined as follows: First, the average of the players' selections is calculated and denoted \(a\). That is, $$ a=\frac{s_{1}+s_{2}+\cdots+s_{10}}{10} $$ where \(s_{i}\) denotes player \(i\) 's selection, for \(i=1,2, \ldots, 10\). Then, player \(i\) 's payoff is given by \(u_{i}=(a-i-1) s_{i}\). What is the set of rationalizable strategies for each player in this game?

Consider the following game played between 100 people. Each person \(i\) chooses a number \(s_{i}\) between 20 and 60 (inclusive). Let \(a_{-i}\) be defined as the average selection of the players other than player \(i\); that is, \(a_{-i}=\left(\Sigma_{j \neq i} s_{j}\right) / 99\). Person i's payoff is \(u_{i}(s)=100-\left(s_{i}-\frac{3}{2} a_{-i}\right)^{2}\). For instance, if the average of the \(-i\) players' choices is 40 and player \(i\) chose 56 , then player \(i\) would receive a payoff of \(100-\left(56-\frac{3}{2} \cdot 40\right)^{2}=100-4^{2}=84\). (a) Find an expression for player \(i\) 's best response to her belief about the other players' strategies as a function of the expected value of \(a_{-i}\), which we can denote \(\bar{a}_{-i} .\) What is the best response to \(\bar{a}_{-i}=40\) ? (b) Use your answer to part (a) to determine the set of undominated strategies for each player. Note that dominated strategies are those that are not best responses (across all beliefs). (c) Find the set of rationalizable strategies. Show what strategies are removed in each round of the deletion procedure. (d) If there were just two players rather than 100 , but the definition of payoffs remained the same, would your answers to parts (a) and (b) change? (e) Suppose that instead of picking numbers between 20 and 60 , the players can select numbers between \(y\) and 60 , where \(y\) is a fixed parameter between 0 and 20 . Calculate the set of rationalizable strategies for any fixed \(y\). Note how the result depends on whether \(y>0\) or \(y=0\).

Suppose that in some two-player game, \(s_{1}\) is a rationalizable strategy for player 1 . If \(s_{2}\) is a best response to \(s_{1}\), is \(s_{2}\) a rationalizable strategy for player 2? Explain.

Suppose that in some two-player game, \(s_{1}\) is a rationalizable strategy for player 1. If, in addition, you know that \(s_{1}\) is a best response to \(s_{2}\), can you conclude that \(s_{2}\) is a rationalizable strategy for player 2? Explain.

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