Consider the following strategic setting involving a cat named Baker, a mouse
named Cheezy, and a dog named Spike. Baker's objective is to catch Cheezy
while avoiding Spike; Cheezy wants to tease Baker but avoid getting caught;
Spike wants to rest and is unhappy when he is disturbed.
In the morning, Baker and Cheezy simultaneously decide what activity to engage
in. Baker can either nap \((\mathrm{N})\) or hunt \((\mathrm{H})\), where hunting
involves moving Spike's bone. Cheezy can either hide (h) or play (p). If nap
and hide are chosen, then the game ends. The game also will end immediately if
hunt and play are chosen, in which case Baker captures Cheezy. On the other
hand, if nap and play are chosen, then Cheezy observes that Baker is napping
and must decide whether to move Spike's bone \((\mathrm{m})\) or not
\((\mathrm{n})\). If he chooses to not move the bone, then the game ends.
Finally, in the event that Spike's bone was moved (either by Baker choosing to
hunt or by Cheezy moving it later), then Spike learns that his bone was moved
but does not observe who moved it; in this contingency, Spike must choose
whether to punish Baker (B) or punish Cheezy (J). After Spike moves, the game
ends.
In this game, how many information sets are there for Cheezy? How many
strategy profiles are there in this game?