Warning: foreach() argument must be of type array|object, bool given in /var/www/html/web/app/themes/studypress-core-theme/template-parts/header/mobile-offcanvas.php on line 20

Consider an infinite-period repeated prisoners' dilemma game in which a long- run player 1 faces a sequence of short-run opponents. (You dealt with games like this in Exercise 8 of Chapter 22.) Formally, there is an infinite number of players - denoted \(2^{1}, 2^{2}, 2^{3}, \ldots\)-who play as player 2 in the stage game. In period \(t\), player 1 plays the following prisoners' dilemma with player \(2^{t}\). Assume that all of the players observe the history of play. Let \(\delta\) denote the discount factor of player \(1 .\) (a) Show that the only subgame perfect equilibrium involves play of (D, D) each period. (b) Next suppose that the players \(2^{t}\) have the opportunity to buy and sell the right to play the game each period. Formally, suppose that in order for player \(2^{t}\) to play the stage game in period \(t\), this player must purchase the right from player \(2^{t-1}\). Model the negotiation between successive players \(2^{t-1}\) and \(2^{t}\) as a joint decision. Further, assume the outcome of negotiation is consistent with the standard bargaining solution. Under what conditions on bargaining weights and the discount factor can \((\mathrm{C}, \mathrm{C})\) be supported over time?

Short Answer

Expert verified
(a) (D, D) is subgame perfect; (b) (C, C) if \(\delta > \frac{1}{2}\) and bargaining weights favor cooperation.

Step by step solution

01

Analyze the Stage Game Payoffs

In the basic prisoner's dilemma, each player has two strategies: Cooperate (C) or Defect (D). The payoff structure is typically such that mutual defection (D, D) leads to a payoff of 1 for each player, mutual cooperation (C, C) results in a payoff of 3 for each player, and a player who defects while the other cooperates gets 5 (the cooperator gets 0).
02

Determine the Nash Equilibrium in Stage Game

In a one-shot interaction, no player has an incentive to deviate from mutual defection because if Player 1 cooperates, Player 2 benefits by defecting. Hence, (D, D) becomes the Nash Equilibrium in the stage game.
03

Analyze Subgame Perfect Equilibrium for Infinite Game

For player 1 facing a sequence of short-lived Player 2s, history observed does not incentivize Player 2 to deviate from defecting, as there are no future gains from sustained cooperation by short-lived players. Thus, (D, D) in each period remains the subgame perfect equilibrium in the infinite game.
04

Introduce the Market for Rights to Play

In the modified game, each Player 2 must buy the right to play the prisoner's dilemma from the previous Player 2. This introduces an additional layer of negotiation.
05

Apply Bargaining Solution Analysis

The negotiation result between successive players is modeled with a standard bargaining solution. The key is to identify conditions where the bargaining weights \((\theta)\) and player 1's discount factor \(\delta\) make cooperation between players more beneficial than defection.
06

Derive Conditions for Cooperation (C, C)

For (C, C) to prevail, future players must assign high value to cooperation outcomes. This depends on \(\delta > \frac{1}{2}\) ensuring the benefit from future cooperative agreements outweighs the immediate gain from defecting, and the bargaining weights must skew to favor cooperative outcomes.

Unlock Step-by-Step Solutions & Ace Your Exams!

  • Full Textbook Solutions

    Get detailed explanations and key concepts

  • Unlimited Al creation

    Al flashcards, explanations, exams and more...

  • Ads-free access

    To over 500 millions flashcards

  • Money-back guarantee

    We refund you if you fail your exam.

Over 30 million students worldwide already upgrade their learning with Vaia!

Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Prisoner's Dilemma
The Prisoner's Dilemma is a fundamental concept in game theory. It involves two players each having two options: Cooperate (C) and Defect (D).
The twist is that mutual cooperation yields a higher reward than mutual defection, but the selfish choice of defection offers an immediate gain if the other cooperates.
In our example, the payoffs are structured such that if both players cooperate, they each receive 3 units of reward. If only one defects while the other cooperates, the defector gets 5 and the cooperator gets nothing. If both defect, they receive 1 each. This setup creates a tension between individual rationality (defecting) and collective benefit (cooperating).
  • Mutual Cooperation (C, C): 3 for each player
  • Mutual Defection (D, D): 1 for each player
  • One Defects, One Cooperates: Defector gets 5, Cooperator gets 0
Understanding this dilemma helps explain why rational individuals might not cooperate, even if it seems in their best interest.
Repeated Games
Repeated games address scenarios where players encounter the same game multiple times. This repetition allows for strategic evolution and potential cooperation, as players can adjust their strategies based on previous interactions.
For example, in an infinitely repeated prisoners’ dilemma, each round’s outcome can influence future decisions. This creates a complex strategic environment where players weigh immediate gains against long-term rewards.
In the context of the exercise, player 1 interacts with a perpetually changing sequence of short-lived opponents across infinite periods. As these opponents observe historical actions, their strategies are influenced by previous periods.
  • Repetition allows for potential cooperation
  • Strategic choices depend on past interactions
  • Complex dynamics emerge with infinite repetition
Repeated games illustrate how the possibility of future interactions can reshape current strategic decisions.
Subgame Perfect Equilibrium
The concept of Subgame Perfect Equilibrium (SPE) refines Nash Equilibrium to consider the strategies in every possible subgame of the original game.
In an infinite-period prisoner's dilemma, SPE requires that players’ strategies be optimal in every period, given the game's history.
In this exercise, the only SPE involves consistent defection (D, D), because each new player faces no future repercussions from Player 1 and sees immediate gain in defecting since they only play once.
  • Considers all possible history scenarios
  • Ensures optimal strategy at every point
  • Infinite games often result in (D, D) due to lack of future incentive to deviate
Subgame Perfect Equilibrium helps analyze strategic consistency across multiple rounds in repeated games.
Nash Equilibrium
Nash Equilibrium is a key concept in game theory where no player has an incentive to unilaterally change their strategy. It signifies stability in strategic interactions.
In the one-shot version of the prisoner's dilemma, both players choosing to defect achieves Nash Equilibrium. This is because neither player can increase their payoff by changing their individual strategy, given the strategy of the other.
However, when extended to infinitely repeated games, as in our exercise, Nash Equilibrium helps identify stable strategy profiles across time. Here, (D, D) persists as the Nash Equilibrium in every stage, as it ensures neither player can improve their outcome by unilaterally changing their strategy in a single period.
  • Stability in strategy choice
  • No unilateral incentive to change strategy
  • In repeated games, equilibrium can extend over time
Nash Equilibrium provides a foundation for understanding strategic stability in both one-shot and repeated interactions.

One App. One Place for Learning.

All the tools & learning materials you need for study success - in one app.

Get started for free

Most popular questions from this chapter

6\. This exercise addresses the notion of goodwill between generations. Consider an "overlapping generations" environment, whereby an infinite-period game is played by successive generations of persons. Specifically, imagine a family comprising an infinite sequence of players, each of whom lives for two periods. At the beginning of period \(t\), player \(t\) is born; he is young in period \(t\), he is old in period \(t+1\), and he dies at the end of period \(t+1\). Thus, in any given period \(t\), both player \(t\) and player \(t-1\) are alive. Assume that the game starts in period 1 with an old player 0 and a young player \(1 .\) Exercises When each player is young, he starts the period with one unit of wealth. An old player begins the period with no wealth. Wealth cannot be saved across periods, but each player \(t\) can, while young, give a share of his wealth to the next older player \(t-1\). Thus, consumption of the old players depends on gifts from the young players. Player \(t\) consumes whatever he does not give to player \(t-1\). Let \(x_{t}\) denote the share of wealth that player \(t\) gives to player \(t-1\). Player \(t\) 's payoff is given by \(\left(1-x_{t}\right)+2 x_{t+1}\), meaning that players prefer to consume when they are old. (a) Show that there is a subgame perfect equilibrium in which each player consumes all of his wealth when he is young; that is, \(x_{t}=0\) for each \(t\). (b) Show that there is a subgame perfect equilibrium in which the young give all of their wealth to the old. In this equilibrium, how is a player punished if he deviates? (c) Compare the payoffs of the equilibria in parts (a) and (b).

Consider the Bertrand oligopoly model, where \(n\) firms simultaneously and independently select their prices, \(p_{1}, p_{2}, \ldots, p_{n}\), in a market. (These prices are greater than or equal to \(0 .\) ) Consumers observe these prices and only purchase from the firm (or firms) with the lowest price \(p\), according to the demand curve \(Q=110-p\), where \(p=\min \left\\{p_{1}, p_{2}, \ldots, p_{n}\right\\}\). That is, the firm with the lowest price gets all of the sales. If the lowest price is offered by more than one firm, then these firms equally share the quantity demanded \(Q\). Assume that firms must supply the quantities demanded of them and that production takes place at a constant cost of 10 per unit. (That is, the cost function for each firm is \(c(q)=10 q\).) Determining the Nash equilibrium of this game was the subject of a previous exercise. (a) Suppose that this game is infinitely repeated. (The firms play the game each period, for an infinite number of periods.) Define \(\delta\) as the discount factor for the firms. Imagine that the firms wish to sustain a collusive arrangement in which they all select the monopoly price \(p^{\mathrm{M}}=60\) each period. What strategies might support this behavior in equilibrium? (Do not solve for conditions under which equilibrium occurs. Just explain what the strategies are. Remember, this requires specifying how the firms punish each other. Use the Nash equilibrium price as punishment.) (b) Derive a condition on \(n\) and \(\delta\) that guarantees that collusion can be sustained. (c) What does your answer to part (b) imply about the optimal size of cartels?

Persons 1 and 2 are forming a firm. The value of their relationship depends on the effort that they each expend. Suppose that person \(i\) 's utility from the relationship is \(x_{j}^{2}+x_{j}-x_{i} x_{j}\), where \(x_{i} \geq 0\) is person \(i\) 's effort and \(x_{j}\) is the effort of the other person \((i=1,2)\). (a) Compute the partners' best-response functions and find the Nash equilibrium of this game. Is the Nash equilibrium efficient? (b) Now suppose that the partners interact over time, which we model with the infinitely repeated version of the game. Let \(\delta\) denote the discount factor of the players. Under what conditions can the partners sustain some positive effort level \(x=x_{1}=x_{2}\) over time? (Postulate strategies and then derive a condition under which the strategies form an equilibrium in the repeated game.) (c) Comment on how the maximum sustainable effort depends on the partners' patience.

Consider the following strategic setting. Every fall, two neighboring elementary schools raise money for field trips and playground equipment by selling giant candy bars. Suppose that individuals in the surrounding communities love candy bars and care about helping the children from both schools but have a slight preference for purchase of candy from the closest school. (In other words, candy bars from the two schools are imperfect substitutes.) Demand for school \(i\) 's candy, in hundreds of bars, is given by \(q_{i}=24-2 p_{i}+p_{j}\), where \(p_{i}\) is the price charged by school \(i\), and \(p_{j}\) is the price charged by the other school \(j\). Assume that the candy bars are donated to the school and there are no costs of selling the candy. The schools simultaneously set prices and sell the number of candy bars demanded, so school l's payoff is the revenue \(p_{1} q_{1}\) and school 2 's payoff is the revenue \(p_{2} q_{2}\). (a) Compute the schools' best-response functions and the Nash equilibrium prices. How much money (in hundreds) does each school raise? (b) In an effort to raise more money, the schools decide to meet and work together to set a common price for the candy bars sold at both schools. What price should the schools charge to maximize their joint fundraising revenues? How much money (in hundreds) would each school raise if they charge this price? (c) Suppose that there is no way to externally enforce the price-fixing agreement, so the schools must rely on repeated interaction and reputations to sustain cooperation. If the schools anticipate holding the same fundraiser each fall for 5 years (and no longer), will they be able to maintain the price obtained in part (b)? Explain how or why not. (d) Now suppose that the schools anticipate holding the same fundraiser every year forever. Define \(\delta\) as the schools' discount factor for periods of a year. Derive a condition on \(\delta\) that guarantees the schools will be able to sustain a cooperative agreement to sell candy bars at the price obtained in part (b).

See all solutions

Recommended explanations on Economics Textbooks

View all explanations

What do you think about this solution?

We value your feedback to improve our textbook solutions.

Study anywhere. Anytime. Across all devices.

Sign-up for free