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Persons 1 and 2 are forming a firm. The value of their relationship depends on the effort that they each expend. Suppose that person i 's utility from the relationship is xj2+xjxixj, where xi0 is person i 's effort and xj is the effort of the other person (i=1,2). (a) Compute the partners' best-response functions and find the Nash equilibrium of this game. Is the Nash equilibrium efficient? (b) Now suppose that the partners interact over time, which we model with the infinitely repeated version of the game. Let δ denote the discount factor of the players. Under what conditions can the partners sustain some positive effort level x=x1=x2 over time? (Postulate strategies and then derive a condition under which the strategies form an equilibrium in the repeated game.) (c) Comment on how the maximum sustainable effort depends on the partners' patience.

Short Answer

Expert verified
(a) Nash equilibrium is (0,0) and is inefficient. (b) Effort is sustainable if δ>1x. (c) Maximum sustainable effort rises with patience.

Step by step solution

01

Determine Best-Response Functions

First, we need to find the best response functions for each player. A player's utility is given as xj2+xjxixj. To find the best-response function of player i, we differentiate this utility with respect to xi and set the derivative to zero.ddxi(xj2+xjxixj)=xj=0This tells us xj=0, implying the best response of each player is that the other player should exert no effort. Thus, the best-response functions are:x1=0,x2=0
02

Find Nash Equilibrium

The Nash Equilibrium occurs when each player's strategy is the best response to the other player's strategy. From the best-response functions:x1=0,x2=0This means the Nash Equilibrium is (x1,x2)=(0,0). In this equilibrium, neither player exerts effort since no deviation can yield better utility.
03

Analyze Efficiency of Nash Equilibrium

To check efficiency, consider the joint utility of both players:PLAYER 1 UTILITY: x22+x2PLAYER 2 UTILITY: x12+x1Adding these, joint utility is maximized with effort since both utilities increase with positive x1 and x2. As (0,0) is not maximizing joint utility, Nash equilibrium is not efficient.
04

Sustaining Effort in Infinitely Repeated Game

In the repeated game, define a strategy where players exert positive effort x if previous rounds have shown full effort, and 0 if not. For positive effort to be sustained, the discounted future payoffs must outweigh short-term gains from defecting.Total utility if sustaining effort: Uextcoop=x21δ.Utility from defecting once: Uextdefect=x immediately, but zero thereafter.For x:Ucoop>Udefect,x21δ>xSimplifying, x>(1δ). Thus δ>1x is necessary for sustainable effort.
05

Impact of Patience on Maximum Sustainable Effort

As δ, or patience, increases, 1δ approaches zero, allowing for higher x in sustainable cooperation. This means the more patient the partners (higher δ), the higher the effort level x they can maintain over time. Thus, maximum sustainable effort increases with partner patience.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Nash Equilibrium
In game theory, the term 'Nash Equilibrium' refers to a situation where no player can benefit by changing their strategy while the other player's strategies remain unchanged. Let's imagine two individuals forming a firm where each person's utility depends on their effort levels and the efforts of the other person. This creates an interdependent scenario with strategic decision-making.

In the provided exercise, the Nash equilibrium is reached when both individuals decide to exert zero effort. This means there's no incentive for either party to increase effort unilaterally, since doing so doesn't improve their utility under the current response of the other party. However, this equilibrium is not efficient because it doesn't maximize the combined utility of both individuals, which means there might be potential for improvement if they cooperate rather than sticking to limited selfish strategies.
Best Response Functions
Finding the best response functions is about determining each player's optimal strategy in response to the other player's actions. It involves calculating how one player's utility changes with their efforts, given the effort of the other player.

In our exercise scenario, the best response function for each person is identified by finding where the derivative of their utility function, in terms of their own effort, equals zero. This implies they make the best decision to maximize their utility. For both individuals in the firm, the best response is for the other to expend zero effort, leading to these best-response functions:
  • Player 1's best response: exert no effort as Player 2's effort doesn't improve their utility.
  • Player 2's best response: similarly, exert no effort given Player 1's effort choice.
This deduction results in both players pulling back effort, leading up to the Nash Equilibrium at zero effort levels.
Repeated Games
Repeated games consider a situation where players encounter the same game multiple times. The decision-making extends over these multiple periods and can significantly alter strategies compared to a one-time interaction.

For this firm's formation exercise, envision both people repeatedly playing the same game across infinite rounds. With each round, there's an opportunity for changing strategies based on past outcomes. The primary goal in these settings is often about sustaining cooperation over time, expressing repeated interactions in terms of a discount factor, edged by previous experiences.
Players might start by agreeing to exert positive effort, but if one reduces their effort, the other could switch strategies as a form of punishment in future rounds. Such a punishment mentality in repeated games pushes players to stay cooperative throughout, provided the future gains overwhelmingly offset any instant benefits from shirking effort.
Discount Factor
The discount factor (δ) is crucial in repeated games, signifying how much future payoffs are valued compared to present payoffs. It reflects the patience level of the players in the game.

In our scenario, if both players place high value on future payoffs (i.e., they are patient), they could sustain a higher level of effort over time. This is because as δ approaches 1, the individuals are more inclined to cooperate to maintain high future benefits.

The logic here is straightforward: patience, illustrated through a near-unity discount factor, incentivizes maintaining cooperative strategies, as the long-term benefits seem more appealing than short-term gains from defection. Therefore, sustaining collective effort largely hinges on how much δ exceeds the threshold necessary to support collaboration, 1x, dictating the persistence of effort levels over time.

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Most popular questions from this chapter

Consider the Bertrand oligopoly model, where n firms simultaneously and independently select their prices, p1,p2,,pn, in a market. (These prices are greater than or equal to 0. ) Consumers observe these prices and only purchase from the firm (or firms) with the lowest price p, according to the demand curve Q=110p, where Missing \left or extra \right. That is, the firm with the lowest price gets all of the sales. If the lowest price is offered by more than one firm, then these firms equally share the quantity demanded Q. Assume that firms must supply the quantities demanded of them and that production takes place at a constant cost of 10 per unit. (That is, the cost function for each firm is c(q)=10q.) Determining the Nash equilibrium of this game was the subject of a previous exercise. (a) Suppose that this game is infinitely repeated. (The firms play the game each period, for an infinite number of periods.) Define δ as the discount factor for the firms. Imagine that the firms wish to sustain a collusive arrangement in which they all select the monopoly price pM=60 each period. What strategies might support this behavior in equilibrium? (Do not solve for conditions under which equilibrium occurs. Just explain what the strategies are. Remember, this requires specifying how the firms punish each other. Use the Nash equilibrium price as punishment.) (b) Derive a condition on n and δ that guarantees that collusion can be sustained. (c) What does your answer to part (b) imply about the optimal size of cartels?

Consider an infinite-period repeated prisoners' dilemma game in which a long- run player 1 faces a sequence of short-run opponents. (You dealt with games like this in Exercise 8 of Chapter 22.) Formally, there is an infinite number of players - denoted 21,22,23,-who play as player 2 in the stage game. In period t, player 1 plays the following prisoners' dilemma with player 2t. Assume that all of the players observe the history of play. Let δ denote the discount factor of player 1. (a) Show that the only subgame perfect equilibrium involves play of (D, D) each period. (b) Next suppose that the players 2t have the opportunity to buy and sell the right to play the game each period. Formally, suppose that in order for player 2t to play the stage game in period t, this player must purchase the right from player 2t1. Model the negotiation between successive players 2t1 and 2t as a joint decision. Further, assume the outcome of negotiation is consistent with the standard bargaining solution. Under what conditions on bargaining weights and the discount factor can (C,C) be supported over time?

6\. This exercise addresses the notion of goodwill between generations. Consider an "overlapping generations" environment, whereby an infinite-period game is played by successive generations of persons. Specifically, imagine a family comprising an infinite sequence of players, each of whom lives for two periods. At the beginning of period t, player t is born; he is young in period t, he is old in period t+1, and he dies at the end of period t+1. Thus, in any given period t, both player t and player t1 are alive. Assume that the game starts in period 1 with an old player 0 and a young player 1. Exercises When each player is young, he starts the period with one unit of wealth. An old player begins the period with no wealth. Wealth cannot be saved across periods, but each player t can, while young, give a share of his wealth to the next older player t1. Thus, consumption of the old players depends on gifts from the young players. Player t consumes whatever he does not give to player t1. Let xt denote the share of wealth that player t gives to player t1. Player t 's payoff is given by (1xt)+2xt+1, meaning that players prefer to consume when they are old. (a) Show that there is a subgame perfect equilibrium in which each player consumes all of his wealth when he is young; that is, xt=0 for each t. (b) Show that there is a subgame perfect equilibrium in which the young give all of their wealth to the old. In this equilibrium, how is a player punished if he deviates? (c) Compare the payoffs of the equilibria in parts (a) and (b).

Consider the following strategic setting. Every fall, two neighboring elementary schools raise money for field trips and playground equipment by selling giant candy bars. Suppose that individuals in the surrounding communities love candy bars and care about helping the children from both schools but have a slight preference for purchase of candy from the closest school. (In other words, candy bars from the two schools are imperfect substitutes.) Demand for school i 's candy, in hundreds of bars, is given by qi=242pi+pj, where pi is the price charged by school i, and pj is the price charged by the other school j. Assume that the candy bars are donated to the school and there are no costs of selling the candy. The schools simultaneously set prices and sell the number of candy bars demanded, so school l's payoff is the revenue p1q1 and school 2 's payoff is the revenue p2q2. (a) Compute the schools' best-response functions and the Nash equilibrium prices. How much money (in hundreds) does each school raise? (b) In an effort to raise more money, the schools decide to meet and work together to set a common price for the candy bars sold at both schools. What price should the schools charge to maximize their joint fundraising revenues? How much money (in hundreds) would each school raise if they charge this price? (c) Suppose that there is no way to externally enforce the price-fixing agreement, so the schools must rely on repeated interaction and reputations to sustain cooperation. If the schools anticipate holding the same fundraiser each fall for 5 years (and no longer), will they be able to maintain the price obtained in part (b)? Explain how or why not. (d) Now suppose that the schools anticipate holding the same fundraiser every year forever. Define δ as the schools' discount factor for periods of a year. Derive a condition on δ that guarantees the schools will be able to sustain a cooperative agreement to sell candy bars at the price obtained in part (b).

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