6\. This exercise addresses the notion of goodwill between generations.
Consider an "overlapping generations" environment, whereby an infinite-period
game is played by successive generations of persons. Specifically, imagine a
family comprising an infinite sequence of players, each of whom lives for two
periods. At the beginning of period , player is born; he is young in
period , he is old in period , and he dies at the end of period .
Thus, in any given period , both player and player are alive.
Assume that the game starts in period 1 with an old player 0 and a young
player Exercises
When each player is young, he starts the period with one unit of wealth. An
old player begins the period with no wealth. Wealth cannot be saved across
periods, but each player can, while young, give a share of his wealth to
the next older player . Thus, consumption of the old players depends on
gifts from the young players. Player consumes whatever he does not give to
player . Let denote the share of wealth that player gives to
player . Player 's payoff is given by , meaning that players prefer to consume when they are old.
(a) Show that there is a subgame perfect equilibrium in which each player
consumes all of his wealth when he is young; that is, for each .
(b) Show that there is a subgame perfect equilibrium in which the young give
all of their wealth to the old. In this equilibrium, how is a player punished
if he deviates?
(c) Compare the payoffs of the equilibria in parts (a) and (b).