Warning: foreach() argument must be of type array|object, bool given in /var/www/html/web/app/themes/studypress-core-theme/template-parts/header/mobile-offcanvas.php on line 20

Consider a repeated game between a supplier (player 1) and a buyer (player 2). These two parties interact over an infinite number of periods. In each period, player 1 chooses a quality level \(q \in[0,5]\) at cost \(q\). Simultaneously, player 2 decides whether to purchase the good at a fixed price of 6 . If player 2 purchases, then the stage-game payoffs are \(6-q\) for player 1 and \(2 q-6\) for player \(2 .\) Here, player 2 is getting a benefit of \(2 q\). If player 2 does not purchase, then the stage-game payoffs are \(-q\) for player 1 and 0 for player 2 . Suppose that both players have discount factor \(\delta\). (a) Calculate the efficient quality level under the assumption that transfers are possible (so you should look at the sum of payoffs). (b) For sufficiently large \(\delta\), does this game have a subgame perfect Nash equilibrium that yields the efficient outcome in each period? If so, describe the equilibrium strategies and determine how large \(\delta\) must be for this equilibrium to exist.

Short Answer

Expert verified
(a) Efficient quality level is 5. (b) Yes, if \(\delta \geq 0.2\).

Step by step solution

01

Determine Payoffs Sum

To calculate the efficient quality level, we need to maximize the sum of payoffs when Player 2 purchases: \((6-q) + (2q-6) = q\). Thus, we focus on maximizing \(q\) given the constraints of quality level \(q \in [0,5]\). Hence, the efficient quality level is \(q = 5\).
02

Check If Efficient Outcome Can Be Sustained

To sustain the efficient outcome \(q=5\) in each period, we need a strategy that discourages deviation by either player. Since player 1 would rather maximize just by choosing \(q=0\) to save on cost unless disciplined by the threat of future non-purchases, we consider possible equilibria.
03

Analyze Deviation for Player 1

If player 1 deviates from \(q=5\) to \(q=0\), they receive payoff \(6\) once, with future payoffs being just \(-q\) if player 2 refuses to buy. For \(q=5\), the payoff each period is \(6-5=1\). Hence, player 1's discounted sum of future payoffs if adhering to \(q=5\) is \(\frac{1}{1-\delta}\).
04

Analyze Deviation for Player 2

For player 2, the payoff is \(4\) for purchasing \(q=5\), with zero payoff if deviating (not buying). In order for not deviating, the comparison is \(\frac{4}{1-\delta}\) versus temporary deviation followed by payoff \(0\).
05

Sufficient Delta Calculation

Both players must find the future payoffs so valuable that no one deviates. For Player 1, if adhering gives \(\frac{1}{1-\delta}\) is greater than \(6+0\), Player 2 will similarly comply. Inequality \(\delta \geq 0.2\) ensures both adhere.

Unlock Step-by-Step Solutions & Ace Your Exams!

  • Full Textbook Solutions

    Get detailed explanations and key concepts

  • Unlimited Al creation

    Al flashcards, explanations, exams and more...

  • Ads-free access

    To over 500 millions flashcards

  • Money-back guarantee

    We refund you if you fail your exam.

Over 30 million students worldwide already upgrade their learning with Vaia!

Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Game Theory
Game theory is a mathematical framework used to analyze strategic interactions between rational decision-makers, often called players. Here, the supplier (player 1) and the buyer (player 2) engage in a repeated interaction, where each player selects strategies to maximize their payoff over time. Game theory examines these scenarios by considering how players anticipate responses and optimize their actions accordingly.

Key elements of these analyses include:
  • Strategies: Potential choices the players can make in each stage.
  • Payoffs: The outcomes received from a combination of chosen strategies, which depend not only on one player's action but also on the other's decision.
  • Equilibrium: A solution concept where players have no incentive to unilaterally deviate from their chosen strategies.
In this repeated game, player 1's strategy involves choosing a quality level, while player 2 decides on purchasing the product. The game's dynamics evolve over countless periods, allowing for strategy adjustments to exploit observed behaviors.
Subgame Perfect Nash Equilibrium
The Subgame Perfect Nash Equilibrium (SPNE) is a refinement of Nash Equilibrium suited for dynamic games, particularly those with sequential or repeated plays. It requires that players maintain optimal strategies at every point within the game, unlike a general Nash equilibrium that only needs to satisfy the condition at the onset.

In this exercise, the SPNE tackles how both players maintain their strategies across numerous periods. An equilibrium is considered subgame perfect if it constitutes a Nash Equilibrium in each subgame of the original game. This means:
  • Player 1 should consistently choose the quality level that maximizes their future discounted payoffs.
  • Player 2 should carry out purchasing decisions that ensure long-term optimal benefit, discouraging player 1 from selecting inferior strategies.
Reaching SPNE ensures that neither player benefits from changing their strategy at any stage of the infinite game, leading to long-term sustainability of the desired outcomes—like always choosing the efficient quality level.
Discount Factor
The discount factor, often represented as \( \delta \), captures how players value future payoffs versus immediate ones. A higher \( \delta \) indicates that a player values future rewards almost as much as current rewards, while a lower \( \delta \) shows a preference for short-term gains over long-term benefits.

In the repeated game of supplier and buyer, this concept plays a pivotal role:
  • For both players to adhere to a strategy ensuring efficient outcomes, \( \delta \) needs to be sufficiently large, meaning future considerations outweigh immediate deviations.
  • If \( \delta \) is too low, a player might break from optimal strategies in the short-term, seeking immediate, higher payoffs instead of waiting for collective future benefits.
To maintain the efficient outcome \( q=5 \), the exercise calculates a necessary \( \delta \) value that makes future cooperation more appealing than deviating. This reinforces adherence to strategies leading to the Subgame Perfect Nash Equilibrium.
Efficient Outcome
An efficient outcome in game theory is a strategy profile that maximizes total payoffs across all players involved. It considers the sum of all individual payoffs, directing players toward cooperative strategies that benefit all parties rather than just focusing on individual gain.

In the supplier-buyer game, the efficient quality level is determined by maximizing the total benefit when purchasing occurs: \( 6-q + 2q-6 = q \). Thus, choosing \( q = 5 \) ensures both players achieve maximum collective payoffs.
  • The supplier (player 1) delivers high quality, aligning with player 2's interest, thus benefiting both.
  • Although this might not be individually optimal for the supplier considering cost alone, the sum of payoffs dictates this choice.
Achieving such outcomes is vital as these cooperative moves help sustain beneficial interactions and ensure the overall success of strategic engagements in repeated games.

One App. One Place for Learning.

All the tools & learning materials you need for study success - in one app.

Get started for free

Most popular questions from this chapter

If its stage game has exactly one Nash equilibrium, how many subgame perfect equilibria does a two-period, repeated game have? Explain. Would your answer change if there were \(T\) periods, where \(T\) is any finite integer?

Consider the infinitely repeated prisoners' dilemma and recall the definition of the grim-trigger strategy. Here is the definition of another simple strategy called Tit-for-tat: Select \(\mathrm{C}\) in the first period; in each period thereafter, choose the action that the opponent selected in the previous period. \({ }^{8}\) Is the tit-for-tat strategy profile a Nash equilibrium of the repeated game for discount factors close to one? Is this strategy profile a subgame perfect Nash equilibrium of the repeated game for discount factors close to one? Explain.

Consider an infinite-period repeated game in which a "long-run player" faces a sequence of "short-run" opponents. Formally, player 1 plays the stage game with a different player 2 in each successive period. Denote by \(2^{t}\) the player who plays the role of player 2 in the stage game in period \(t\). Assume that all players observe the history of play. Let \(\delta\) denote the discount factor of player 1 . Note that such a game has an infinite number of players. (a) In any subgame perfect equilibrium, what must be true about the behavior of player \(2^{t}\) with respect to the action selected by player 1 in period \(t\) ? (b) Give an example of a stage-game and subgame perfect equilibrium where the players select an action profile in the stage game that is not a stage Nash equilibrium. (c) Show by example that a greater range of behavior can be supported when both players are long-run players than when only player 1 is a long-run player.

See all solutions

Recommended explanations on Economics Textbooks

View all explanations

What do you think about this solution?

We value your feedback to improve our textbook solutions.

Study anywhere. Anytime. Across all devices.

Sign-up for free