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Consider the following strategic setting. There are three people: Amy, Bart, and Chris. Amy and Bart have hats. These three people are arranged in a room so that Bart can see everything that Amy does, Chris can see everything that Bart does, but the players can see nothing else. In particular, Chris cannot see what Amy does. First, Amy chooses either to put her hat on her head (abbreviated by \(\mathrm{H}\) ) or on the floor (F). After observing Amy's move, Bart chooses between putting his hat on his head or on the floor. If Bart puts his hat on his head, the game ends and everyone gets a payoff of 0. If Bart puts his hat on the floor, then Chris must guess whether Amy's hat is on her head by saying either "yes" or "no." This ends the game. If Chris guesses correctly, then he gets a payoff of 1 and Amy gets a payoff of \(-1 .\) If he guesses incorrectly, then these payoffs are reversed. Bart's payoff is 0 , regardless of what happens. Represent this game in the extensive form (draw the game tree).

Short Answer

Expert verified
A game tree with sequential decisions starting from Amy, followed by Bart, then Chris, with associated payoffs.

Step by step solution

01

Identify Player Decisions

In this game, there are two decisions to be made by the players. Amy makes the first decision by choosing either to put her hat on her head (H) or on the floor (F). Based on Amy's decision, Bart will then make his decision of either placing his hat on his head or on the floor.
02

Consider Chris' Decision

If Bart chooses to place his hat on the floor after seeing Amy's move, Chris will then have to make a decision. Chris will decide whether Amy's hat is on her head (saying "yes") or not (saying "no"). His decision ends the game.
03

Draw the Game Tree with Amy's Decision Node

Start the game tree with Amy's decision node at the top. Draw two branches from this node: one labeled 'H' for Hat on her head, and one labeled 'F' for Hat on the floor.
04

Add Bart's Decision Nodes

From each of Amy's choices ('H' and 'F'), add a decision node for Bart. Bart can either put his hat on his head or on the floor. If Bart chooses Hat on his head, he ends the game with payoffs of (0, 0, 0) for Amy, Bart, and Chris respectively. If Bart chooses Floor, the game continues to Chris.
05

Add Chris' Decision Nodes

If Bart puts his hat on the floor, draw branches from Bart's decision nodes indicating Chris' guesses: 'yes' or 'no'. This leads to possible outcomes based on Chris’s guesses correlating with Amy’s initial action.
06

Assign Payoffs for Chris' Decisions

If Chris guesses correctly (matching Amy's actual action), he receives 1 and Amy receives -1. If Chris guesses incorrectly, Chris gets -1 and Amy receives 1. Bart's payoff remains 0 regardless of the outcome.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Game Tree Representation
In an extensive form game, the game tree is a visual aid that helps us understand the sequence of events and decisions taken by players. Imagine this game as a tree starting from a trunk and branching out into different outcomes, where each branch represents a player's decision:
  • Start with Amy's decision. She decides whether to put her hat on her head ('H') or on the floor ('F'). This choice branches the tree into two directions.
From each of Amy’s choices, another set of branches emerges based on Bart’s action since he observes Amy’s decision:
  • If Amy chooses 'H', Bart can place his hat on his head or on the floor.
  • If Amy chooses 'F', Bart has the same options.
Next is Chris’s decision. His branches only appear if Bart puts his hat on the floor:
  • Chris chooses 'yes' or 'no' based on Amy’s original decision, and this ends the game.
Each end of the branches represents the final outcome of the game with specific payoffs for each player.
Strategic Decision Making
Strategic decision making in games involves players considering not only their own actions but also anticipating the reactions of others. In this scenario:
  • Amy makes a strategic decision by choosing how to position her hat, fully aware that Bart and Chris will observe and act accordingly.
  • Bart's strategy involves reacting to Amy’s choice with the knowledge that his actions pave the way for Chris’ decision.
When Bart decides, he needs to think about how Chris might guess Amy's choice, as any incorrect guess could disadvantage Amy. While Bart's payoff is always zero, his decision impacts the payoff of both Amy and Chris, showing how in-depth consideration is crucial.
Payoff Structure
The payoff structure of a game illustrates how the outcomes affect the players' rewards or penalties.
  • If Bart puts his hat on his head, regardless of Amy’s choice, everyone's payoff remains (0, 0, 0).
  • If Bart puts his hat on the floor, Chris’s decision to guess 'yes' or 'no' affects the final payoffs.
For Chris, guessing correctly means a payoff of 1, and Amy receives -1. An incorrect guess flips these results, with Chris getting -1 and Amy +1. Bart’s payoff remains unaffected at 0 in all scenarios. This payoff structure creates incentives for strategic decisions, as each player seeks their optimal outcome.
Player Decisions
Player decisions are about choosing actions that align with personal goals and anticipated reactions of others. In our example:
  • Amy starts by deciding whether to put her hat on her head or throw it on the floor. Her choice pre-determines Bart’s possible strategies.
  • Bart needs to choose his action based on Amy’s visible choice, where he can either put his hat on his head to end the game or on the floor to trigger Chris’ guess.
  • Chris’s decision to guess 'yes' or 'no' relies on Bart's choice, affecting the payoffs and showing the consequences of his decision.
Each decision is interconnected, highlighting the complexity of the game. Understanding the implications of every player’s action is essential to navigate through such strategic settings.

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Most popular questions from this chapter

Represent the following strategic situation as an extensive-form game. Janet is a contestant on a popular game show, and her task is to guess behind which door Liz, another contestant, is standing. With Janet out of the room, Liz chooses a door behind which to stand-either door A or door B. The host, Monty, observes this choice. Janet, not having observed Liz's choice, then enters the room. Monty says to Janet either "Red" or "Green" (which sounds silly, of course, but it is a silly game show). After hearing Monty's statement, Janet picks a door (she says either "A" or "B"). If she picks the correct door, then she wins \(\$ 100\). If she picks the wrong door, then she wins nothing. Liz wins \(\$ 100\) if Janet picks the wrong door and nothing if she picks the correct door. (Thus, Liz would like to hide from Janet, and Janet would like to find Liz.) Monty likes the letter A. If Janet selects door A, then this selection makes Monty happy to the tune of 10 units of utility. If she selects door B, then Monty receives 0 utility units.

Consider the following strategic situation concerning the owner of a firm \((\mathrm{O})\), the manager of the firm (M), and a potential worker (W). The owner first decides whether to hire the worker, to refuse to hire the worker, or to let the manager make the decision. If the owner lets the manager make the decision, then the manager must choose between hiring the worker or not hiring the worker. If the worker is hired, then he or she chooses between working diligently and shirking. Assume that the worker does not know whether he or she was hired by the manager or the owner when he or she makes this decision. If the worker is not hired, then all three players get a payoff of \(0 .\) If the worker is hired and shirks, then the owner and manager each get a payoff of \(-1\), whereas the worker gets 1 . If the worker is hired by the owner and works diligently, then the owner gets a payoff of 1 , the manager gets 0 , and the worker gets 0 . If the worker is hired by the manager and works diligently, then the owner gets 0 , the manager gets 1 , and the worker gets 1 . Represent this game in the extensive form (draw the game tree).

Draw the extensive-form diagram for the following strategic setting. There are three people: Amy, Bart, and Chris. Amy and Bart each have two cards, one of which has " \(\mathrm{K}\) " (for King) written on it and the other has " \(\mathrm{Q}\) " (for Queen) written on it; that is, Amy and Bart both have a King and a Queen. At the beginning of the game, Amy must place one of her cards (either \(\mathrm{K}\) or Q) into an envelope and then give the envelope to Bart. Bart sees the card that Amy placed into the envelope, and then he places one of his cards (either \(\mathrm{K}\) or \(\mathrm{Q}\) ) into the envelope as well. The envelope is then given to Chris, who has not observed the moves of Amy and Bart. Chris opens the envelope. Chris sees the two cards inside, but she does not know which card was placed there by Amy and which card was deposited by Bart. After observing the contents of the envelope, Chris selects "yes" (Y) or "no" (N). If Chris selects \(\mathrm{Y}\) and Amy had put a King in the envelope, then Amy and Bart each get a payoff of 0 and Chris gets 1 . If Chris selects \(\mathrm{N}\) and Amy had put a Queen in the envelope, then, again, Amy and Bart each get a payoff of 0 and Chris gets 1 . In all other outcomes, Amy and Bart each get a payoff of 1 and Chris gets 0 .

Consider the following strategic setting. There are three players, numbered 1,2, and 3 . Player 1 has two cards, labeled King and Ace. At the beginning of the game, player 1 deals one of the cards to player 2 and the other card to player 3 ; that is, player 1 either gives the Ace to player 3 and the King to player 2 (call this the action A) or the King to player 3 and the Ace to player 2 (action K). Player 2 observes the card dealt to him; player 3 does not get to see the card dealt to her. Player 2 then must decide between switching cards with player \(3(\mathrm{~S})\) or not \((\mathrm{N})\). Player 3 observes whether player 2 made the switch, but does not see her card. Finally, player 3 responds to the question "Is your card the Ace?" by saying either "yes" (Y) or "no"" (N). If player 3 correctly states whether her card is the Ace, then she obtains a payoff of 1 and the other players get 0 ; otherwise, players 1 and 2 both get a payoff of 1 and player 3 obtains 0 . Represent this game in the extensive form.

Represent the following game in the extensive form. There are three players, numbered 1,2 , and 3 . At the beginning of the game, players 1 and 2 simultaneously make decisions, each choosing between " \(X\) " and " \(Y\)." If they both choose " \(\mathrm{X}\)," then the game ends and the payoff vector is \((1,0,0)\); that is, player 1 gets 1 , player 2 gets 0 , and player 3 gets 0 . If they both choose " \(Y\)," then the game ends and the payoff vector is \((0,1,0)\); that is, player 2 gets 1 and the other players get 0 . If one player chooses "X" while the other chooses "Y," then player 3 must guess which of the players selected " \(\mathrm{X}\) "; that is, player 3 must choose between " 1 " and " \(2 .\) " Player 3 makes his selection knowing only that the game did not end after the choices of players 1 and 2 . If player 3 guesses correctly, then he and the player who selected " \(\mathrm{X}\) " each obtains a payoff of 2 , and the player who selected " \(Y\) " gets 0 . If player 3 guesses incorrectly, then everyone gets a payoff of 0 .

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