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Consider a board game played on an \(m \times n\) matrix. Player 1 has an unlimited supply of white chips, and player 2 has an unlimited supply of black chips. Starting with player 1 , the players take turns claiming cells of the matrix. A player claims a cell by placing one of her chips in this cell. Once a cell is claimed, it cannot be altered. Players must claim exactly one cell in each round. The game ends after \(\mathrm{mn}\) rounds, when all of the cells are claimed. At the end of the game, each cell is evaluated as either a "victory cell" or a "loss cell." A cell is classified as a victory if it shares sides with at least two cells of the same color. That is, there are at least two cells of the same color that are immediately left, right, up, or down from (not diagonal to) the cell being evaluated. A player gets one point for each of the victory cells that she claimed and for each of the loss cells that her opponent claimed. The player with the most points wins the game; if the players have the same number of points, then a tie is declared. (a) Under what conditions on \(m\) and \(n\) do you know that one of the players has a strategy that guarantees a win? Can you determine which player can guarantee a win? If so, provide some logic or a proof. (b) Repeat the analysis for a version of this game in which a victory cell must share sides with at least three cells of the same color.

Short Answer

Expert verified
Player 1 can have a strategic advantage if both m and n are odd (for 2-neighbor victories). For 3-neighbor victories, one even dimension can favor the second player.

Step by step solution

01

Introduction to the Game

We are analyzing a game played on an \(m \times n\) grid where two players alternatingly place their chips (white for player 1 and black for player 2) claiming one cell at a time. A cell is considered a 'victory cell' for a player if it shares sides with at least two (or three, for part b) neighboring cells of the same color. The goal is to maximize victory cells claimed by the player while minimizing victory cells claimed by the opponent.
02

Analysis for Condition (a): Victory with Two Same-Color Neighbors

For player 1 to have a guaranteed winning strategy, they would need a mechanism to ensure they claim more victory cells than player 2. If either \(m\) or \(n\) is even, each player will receive half of the cells, making it difficult for any player to have a decided advantage. When both \(m\) and \(n\) are odd, player 1, starting first, can claim the center and employ a strategy to control line proportions more effectively.
03

Player Advantage Analysis (a): Case of Odd \(m\) and \(n\)

When \(m\) and \(n\) are both odd, player 1 has a slight advantage as they start first and can claim a central position that potentially links more of their chips horizontally or vertically, allowing for more victory cells. Player 1 can ensure victory by consistently picking strategic locations that build more pairs.
04

Condition for Guaranteed Win with Two Neighbors

Thus, when both \(m\) and \(n\) are odd, and assuming optimal play, player 1 can have a slight advantage by always having the opportunity to connect their chips more efficiently starting from the center or vital connecting points on the grid.
05

Analysis for Condition (b): Victory with Three Same-Color Neighbors

In the modified version of the game where a 'victory cell' requires three neighbors instead of two, having either \(m\) or \(n\) even is more advantageous. This configuration might allow for strategic overlap and shared perimeter control, making it possible for the player to reach three alike sides more consistently.
06

Player Advantage Analysis (b): Even Dimensions Win

When either \(m\) or \(n\) is even, player 2 can exploit this advantage as they place the last chip, ensuring a larger even-numbered perimeter where three adjoining cells might be controlled, thus increasing potential victory cells. Alternatively, player 1 can leverage early game moves in odd \(m\) and \(n\).
07

Condition for Guaranteed Win with Three Neighbors

For three-neighbor connections, the game's dynamics change, allowing potential advantage when one dimension is even, which facilitates creating larger blocks of three side-neighbors during the latter parts of the game.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Strategies
In the world of game theory, strategies play a crucial role in determining the outcome of competitive games. In grid games like the one described, each player must devise a plan to optimize their chances of winning. These plans of action or strategies require assessing current positions and predicting opponents' responses. A player’s strategy includes the locations on the grid where they will place their chips to maximize their chances of creating victory cells - cells adjacent to two or three other cells of the same color.
Being able to predict and counter your opponent’s strategy is equally important. An effective strategy takes into account not just the current play but anticipates future actions. Planning several moves ahead can help maintain an edge throughout the game.
When it comes to claiming victory cells, a good strategy might involve securing areas of the grid that have high potential for creating victory clusters, or blocking your opponent’s ability to do so. In the game's context, optimal play may involve starting in key positions such as the center (in an odd-sized grid) or controlling the sides (in even-sized grids), influencing the overall strategy based on grid dimensions.
Player Advantage
Game theory often explores the concept of player advantage and how starting positions or turns can influence the potential outcome of a game. In a grid game, the sequence of turns and positioning can create a noticeable advantage. Player 1, who starts first, can leverage this position to potentially control more valuable spots on the grid.
This advantage is more pronounced when both the rows ( m ) and columns ( n ) are odd, allowing player 1 to initially take the center position or another strategic point that might contribute to forming more victory cells around it. For example:
  • Odd grids offer a slight advantage to the player who goes first by providing strategic positioning opportunities such as the central cell.
  • Starting in key spots lets the player influence the game’s direction and control future board space more effectively.
However, in the modified version of the game where victory requires three neighboring cells of the same color, the advantages might shift. Here, having even dimensions ( m or n even) might offer a tactical edge as the setup changes. Player 2 could exploit this setting because the completion of an even perimeter or line increases the chances for multiple connections. Thus, understanding and anticipating such dynamics is essential in deploying one's strategy effectively.
Grid Games
Grid games are a fascinating subset of game theory where players interact in a structured environment or playing field divided into segments or cells, like an m x n matrix. The inherent design of a grid imposes spatial constraints and opportunities.
These games require players to carefully plan their moves considering both the local vicinity of their chips and the overall grid structure. A player earns points by strategically claiming cells that become victory cells, which means they need a thoughtful approach to placing their pieces.
The rules of the game dictate not just who wins or loses, but how players interact with each part of the grid. With victory cells defined by neighboring chips of the same color, the grid’s dimensions can significantly impact strategy. For example:
  • If playing on an odd m by n grid, strategy might focus on the central control and creating connections.
  • With an even dimension present, the focus may shift to creating long chains or perimeter control to exploit favorable conditions for connecting three sides.
Thus, grid games not only challenge players to think ahead about simple moves, but also about leveraging and adapting their tactics based on the grid’s structure and rules. Understanding and mastering these dynamics allows players to turn seemingly ordinary grid constraints into potential pathways to victory.

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Most popular questions from this chapter

The game Cliff runs as follows. There are two players, each of whom has a pocketful of pennies, and there is an empty jar. The players take turns tossing pennies into the jar, with player 1 moving first. There are two rules: (a) When a player is on the move, he must put between one and four pennies in the jar (that is, he must toss at least one penny in the jar, but he cannot toss more than four pennies in the jar), and (b) the game ends as soon as there are sixteen or more pennies in the jar. The player who moved last (the one who caused the number of pennies to exceed fifteen) wins the game. Determine which of the players has a strategy that guarantees victory, and describe the winning strategy.

Consider a three-player version of Chomp. Play rotates between the three players, starting with player 1 . That is, player 1 moves first, followed by player 2 , then player 3 , then back to player 1 , and so on. The player who is forced to select cell \((1,1)\) loses the game and gets a payoff of 0 . The player who moved immediately before the losing player obtains 1 , whereas the other player wins with a payoff of 2 . (a) Does this game have a subgame perfect Nash equilibrium? (b) Do you think any one of the players has a strategy that guarantees him a win (a payoff of 2)? (c) Can you prove that player 1 can guarantee himself any particular payoff? Sketch your idea.

Chomp is a game in which two players take turns choosing cells of an \(m \times n\) matrix, with the rule that if a cell has been selected, then it and all cells below and/or to the right of it are removed from consideration (graphically, filled in) and cannot be selected in the remainder of the game. That is, if cell \((j, k)\) is selected, then one fills in all cells of the form \(\left(j^{\prime}, k^{\prime}\right)\) with \(j^{\prime} \geq j\) and \(k^{\prime} \geq k\). The player who is forced to pick the top-left corner cell [cell \((1,1)\) ] loses; the other player wins. Player 1 moves first. Analyze this game and determine which player has a strategy guaranteeing victory. Explain how the identity of the player with the winning strategy depends on \(m\) and \(n\). Can you calculate the winning strategy, for at least some cases of \(m\) and \(\mathrm{n} ?^{4}\)

Consider the following game between two players. The players take turns moving a rock among cells of an \(m \times n\) matrix. At the beginning of the game (before the first move), the rock is placed in the bottom-right cell of the matrix [cell \((m, n)\) ]. Player 1 goes first. At each turn, the player with the move must push the rock into one of the three cells above or to the left (or both) of the cell where the rock currently sits. That is, the player may move the rock to the cell above the current position, to the cell to the left of the current position, or to the cell diagonal to the current position in the up-left direction, as pictured below. A player may not move the rock outside of the matrix. The player who is forced to move the rock into the top-left cell of the matrix [cell \((1,1)\) ] loses the game. (a) Suppose the dimensions of the matrix are \(5 \times 7\). Does either player have a strategy that guarantees a victory? If so, which of the two players has such a strategy? (b) In general, under what conditions on \(m\) and \(n\) does player 1 have a winning strategy and under what conditions does player 2 have a winning strategy?

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