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Consider the following two-player team production problem. Each player \(i\) chooses a level of effort \(a_{i} \geq 0\) at a personal cost of \(a_{i}^{2}\). The players select their effort levels simultaneously and independently. Efforts \(a_{1}\) and \(a_{2}\) generate revenue of \(r=4\left(a_{1}+a_{2}\right)\). There is limited verifiability in that the external enforcer (court) can verify only the revenue generated by the players, not the players' individual effort levels. Therefore, the players are limited to revenue-sharing contracts, which can be represented by two functions \(f_{1}:[0, \infty) \rightarrow[0, \infty)\) and \(f_{2}:[0, \infty) \rightarrow[0, \infty)\). For each player \(i, f_{i}(r)\) is the monetary amount given to player \(i\) when the revenue is \(r\). We require \(f_{1}(r)+f_{2}(r) \leq r\) for every \(r .\) Call a contract balanced if, for every revenue level \(r\), it is the case that \(f_{1}(r)+f_{2}(r)=r\). That is, the revenue is completely allocated between the players. A contract is unbalanced if \(f_{1}(r)+f_{2}(r)

Short Answer

Expert verified
Efficient efforts are 2 and 2; Nash eq. under sharing is 1 and 1; no balanced contract induces efficiency; effort verifiability would solve issues.

Step by step solution

01

Determine Efficient Effort Levels

To find the efficient effort levels, we maximize the joint value function: \[ 4(a_1 + a_2) - a_1^2 - a_2^2. \]Take the derivative of this function with respect to both \( a_1 \) and \( a_2 \), set them equal to zero, and solve for the critical points:\[ \frac{\partial}{\partial a_1} (4(a_1 + a_2) - a_1^2 - a_2^2) = 4 - 2a_1 = 0, \]\[ \frac{\partial}{\partial a_2} (4(a_1 + a_2) - a_1^2 - a_2^2) = 4 - 2a_2 = 0. \]Solving both equations, we find that the efficient effort levels for both players are:\[ a_1 = 2, \quad a_2 = 2. \]
02

Determine Nash Equilibrium Under Revenue Sharing Contract

Under the given contract, each player receives half of the revenue minus their personal cost:\[ 2(a_1 + a_2) - a_i^2. \]Each player chooses their effort level to maximize their payoff:For Player 1: \[ 2(a_1 + a_2) - a_1^2. \]Taking the derivative with respect to \( a_1 \) and setting to zero:\[ \frac{\partial}{\partial a_1} [2(a_1 + a_2) - a_1^2] = 2 - 2a_1 = 0. \]For Player 2:\[ 2(a_1 + a_2) - a_2^2. \]Taking the derivative with respect to \( a_2 \) and setting to zero:\[ \frac{\partial}{\partial a_2} [2(a_1 + a_2) - a_2^2] = 2 - 2a_2 = 0. \]Both equations yield \( a_1 = 1 \) and \( a_2 = 1 \). Hence, the Nash equilibrium under this contract is \( a_1 = 1 \), \( a_2 = 1 \).
03

Explore Balanced Contract for Efficient Nash Equilibrium

A balanced contract requires the total revenue to be allocated completely to the players: \[ f_1(r) + f_2(r) = r. \]We need to verify if a balanced contract can incentivize efficient efforts (\( a_1 = 2 \), \( a_2 = 2 \)).Assume a contract of the form where each player receives a different share:\[ f_1(r) = \alpha r, \quad f_2(r) = (1-\alpha) r. \]To incentivize \( a_1 = 2 \) and \( a_2 = 2 \), set up the derivative of each player's maximization problem and match with efficient levels insights.Through trial or numerical methods, it can generally be found that such specific alpha values do not allow symmetric & simultaneous equilibrium effort decisions that correspond to both playing optimal values concurrently.Thus, no balanced contract will achieve this solution given the problem setup.
04

Consider Unbalanced Contract for Efficient Nash Equilibrium

Examine whether an unbalanced contract can support the efficient effort level:Consider hypothetical revenue compensation functions yielding \( f_1(r) + f_2(r) < r \) at critical, perhaps significantly lowering or destroying a portion of revenue post-division, but instead mixed specified returns without real numerical breakdown this hypothetical basis cannot be further leveraged without adjustments.The mechanism behind unbalancing typically alters outside-optimal operational stability, using tools like bonuses or adjustments might indirectly reach close to targets with additional modeling.
05

Discuss the Role of Verifiability of Efforts

If the court can verify each player's effort level directly, contracts would not be limited to revenue sharing and could depend explicitly on the efforts \( a_1 \) and \( a_2 \). This verification would facilitate perfect incentive alignment since players would be rewarded based on their effort rather than derived outcomes, ensuring true efficient efforts; thus balancing both effort representation and reward absolutely, diminishing coordination issues seen primarily in absence of procedural certainty.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Nash Equilibrium
The Nash Equilibrium refers to a situation in a game where each player makes the best decision they can, given the choices of the other players. In the context of our two-player team production problem, both players choose an effort level that maximizes their own payoff, considering the effort level chosen by the other player.

When each player receives half of the revenue generated by both players' efforts, they seek to optimize their gain after subtracting their individual effort cost. By solving their payoff function, each player independently decides an effort level where no one has anything to gain by changing only their own strategy if the other's effort level remains constant.
  • For Player 1: Maximizes \(2(a_1 + a_2) - a_1^2\), leading to \(a_1 = 1\).
  • For Player 2: Maximizes \(2(a_1 + a_2) - a_2^2\), leading to \(a_2 = 1\).
The resulting Nash Equilibrium in this scenario is when both players choose effort levels of 1.
Revenue Sharing
Revenue sharing in this context involves distributing the total revenue between the two players according to certain rules. Each player's share is determined without knowing the actual effort levels, due to limited verifiability by the enforcer.

In our problem, a contract specifying that each player receives half of the revenue, minus their effort cost, aligns their incentives only partially with total revenue maximization. This creates a situation where players naturally tend to exert lesser effort compared to optimal levels, i.e., the effort levels yielding the maximum joint benefit: \(4(a_1 + a_2) - a_1^2 - a_2^2\).
  • The assigned revenue for each player based on this structure is inefficient as it does not drive the optimum contribution due to shared gains versus individual costs.
  • This is where different contract designs may attempt to better align incentives.
Efficient Effort Levels
Efficient effort levels refer to those combinations of effort by the players that maximize the joint benefit from the task. The joint benefit function can be expressed as \(4(a_1 + a_2) - a_1^2 - a_2^2\).

To find these levels, we take the derivative of this joint value with respect to each player's effort and set them equal to zero. This results in optimal effort levels of \(a_1 = 2\) and \(a_2 = 2\), which means both players exert more effort in comparison to those chosen at the Nash Equilibrium given the current revenue-sharing contract.
  • These efforts maximize the collective output, ensuring that the total value generated minus the total costs to players is the highest possible.
  • Unfortunately, without changing the payoff structure, players are not incentivized to reach these effort levels.
Contract Theory
Contract Theory involves designing optimal contractual arrangements to align the interests of different parties involved in a transaction.

In the exercise, revenue-sharing contracts are the tools available under limited verifiability conditions. Players cannot be tied directly to specified effort levels, since these are unobservable. Therefore, contracts have to be structured based on the revenue output, which both players collectively influence.
  • Balanced contracts share all revenue with no excess or deficit, matching payouts to the total generated.
  • Unbalanced contracts might leave some revenue unallocated or wasted.
  • Under current constraints, achieving efficient efforts as a Nash Equilibrium via such contracts remains challenging unless methods to verify and motivate individual efforts are included.
Expanding contract mechanisms with bonuses or other incentives would be a move toward efficient contract design, especially if effort levels could be verifiably enforced.

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Most popular questions from this chapter

Discuss a real-world example of a contractual situation with limited verifiability. How do the parties deal with this contractual imperfection?

Which remedy is more likely to achieve efficiency: expectation damages or restitution damages? Explain.

Consider a two-player contractual setting in which the players produce as a team. In the underlying game, players 1 and 2 each select high (H) or low (L) effort. A player who selects H pays a cost of 3 ; selecting \(\mathrm{L}\) costs nothing. The players equally share the revenue that their efforts produce. If they both select \(\mathrm{H}\), then revenue is 10 . If they both select \(\mathrm{L}\), then revenue is 0 . If one of them selects \(\mathrm{H}\) and the other selects \(\mathrm{L}\), then revenue is \(x\). Thus, if both players choose \(\mathrm{H}\), then they each obtain a payoff of \(\frac{1}{2} \cdot 10-3=2\); if player 1 selects \(\mathrm{H}\) and player 2 selects \(\mathrm{L}\), then player 1 gets \(\frac{1}{2} \cdot x-3\) and player 2 gets \(\frac{1}{2} \cdot x\); and so on. Assume that \(x\) is between 0 and 10 . Suppose a contract specifies the following monetary transfers from player 2 to player \(1: \alpha\) if \((\mathrm{L}, \mathrm{H})\) is played, \(\beta\) if \((\mathrm{H}, \mathrm{L})\) is played, and \(\gamma\) if \((\mathrm{L}, \mathrm{L})\) is played. (a) Suppose that there is limited verifiability in the sense that the court can observe only the revenue \((10, x\), or 0\()\) of the team, rather than the players' individual effort levels. How does this constrain \(\alpha, \beta\), and \(\gamma\) ? (b) What must be true about \(x\) to guarantee that \((\mathrm{H}, \mathrm{H})\) can be achieved with limited verifiability?

Consider a contractual setting in which the technology of the relationship is given by the following underlying game: Suppose an external enforcer will compel transfer \(\alpha\) from player 2 to player 1 if (N, I) is played, transfer \(\beta\) from player 2 to player 1 if (I, N) is played, and transfer \(\gamma\) from player 2 to player 1 if \((\mathrm{N}, \mathrm{N})\) is played. The players wish to support the investment outcome (I, I). (a) Suppose there is limited verifiability, so that \(\alpha=\beta=\gamma\) is required. Assume that this number is set by the players' contract. Write the matrix representing the induced game and determine whether (I, I) can be enforced. Explain your answer. (b) Suppose there is full verifiability, but that \(\alpha, \beta\), and \(\gamma\) represent reliance damages imposed by the court. Write the matrix representing the induced game and determine whether (I, I) can be enforced. Explain your answer.

Suppose that Shtinki Corporation operates a chemical plant, which is located on the Hudson River. Downstream from the chemical plant is a group of fisheries. The Shtinki plant emits some byproducts that pollute the river, causing harm to the fisheries. The profit Shtinki obtains from operating the chemical plant is a positive number \(X\). The harm inflicted on the fisheries due to water pollution is measured to be \(Y\) in terms of lost profits. If the Shtinki plant is shut down, then Shtinki loses \(X\) while the fisheries gain \(Y\). Suppose that the fisheries collectively sue Shtinki Corporation. It is easily verified in court that Shtinki's plant pollutes the river. However, the values \(X\) and \(Y\) cannot be verified by the court, although they are commonly known to the litigants. Suppose that the court requires the fisheries' attorney (player 1) and the Shtinki attorney (player 2 ) to play the following litigation game. Player 1 is supposed to announce a number \(y\), which the court interprets as the fisheries' claim about their profit loss \(Y\). Player 2 is to announce a number \(x\), which the court interprets as a claim about \(X\). The announcements are made simultaneously and independently. Then the court uses Posner's nuisance rule to make its decision. \({ }^{9}\) According to the rule, if \(y>x\), then Shtinki must shut down its chemical plant. If \(x \geq y\), then the court allows Shtinki to operate the plant, but the court also requires Shtinki to pay the fisheries the amount \(y\). Note that the court cannot force the attorneys to tell the truth. Assume the attorneys want to maximize the profits of their clients. (a) Represent this game in the normal form by describing the strategy spaces and payoff functions. (b) For the case in which \(X>Y\), compute the Nash equilibria of the litigation game. (c) For the case in which \(X

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