Consider a game that has a continuum of players. In particular, the players
are uniformly distributed on the interval \([0,1]\). (See Appendix A for the
definition of uniform distribution.) Each \(x \in[0,1]\) represents an
individual player; that is, we can identify a player by her location on the
interval \([0,1]\). In the game, the players simultaneously and independently
select either \(\mathrm{F}\) or G. The story is that each player is choosing a
type of music software to buy, where \(\mathrm{F}\) and \(\mathrm{G}\) are the
competing brands. The players have different values of the two brands; they
also have a preference for buying what other people are buying (either because
they want to be in fashion or they find it easier to exchange music with
others who use the same software). The following payoff function represents
these preferences. If player \(x\) selects \(\mathrm{G}\), then her payoff is the
constant \(g\). If player \(x\) selects \(\mathrm{F}\), then her payoff is \(2 m-c
x\), where \(c\) is a constant and \(m\) is the fraction of players who select F.
Note that \(m\) is between 0 and 1 .
(a) Consider the case in which \(g=1\) and \(c=0\). What are the rationalizable
strategies for the players? Is there a symmetric Nash equilibrium, in which
all of the players play the same strategy? If so, describe such an
equilibrium.
(b) Next, consider the case in which \(g=1\) and \(c=2\). Calculate the
rationalizable strategy profiles and show your steps. (Hint: Let \(\bar{m}\)
denote an upper bound on the fraction of players who rationally select
\(\mathrm{F}\). Use this variable in your analysis.)
(c) Describe the rationalizable strategy profiles for the case in which \(g=-1\)
and \(c=4\). (Hint: Let \(\bar{m}\) denote an upper bound on the fraction of
players who rationally select \(\mathrm{F}\) and let \(\underline{m}\) denote a
lower bound on the fraction of players who rationally select F.)