Chapter 14: Problem 13
Can backward induction be readily applied when a sequential game is presented as a payoff matrix? Discuss.
Short Answer
Expert verified
Backward induction cannot be directly applied to payoff matrices, as they lack sequential move information.
Step by step solution
01
Understanding Backward Induction
Backward induction is a method used in game theory to solve dynamic games where decisions are made sequentially. It involves analyzing the game from the end to the beginning to determine the optimal strategy for players.
02
Defining Sequential Games
In sequential games, players make decisions one after another, with each player being aware of the players who have moved before them. These games are often represented in extensive form or as decision trees rather than normal form (payoff matrix).
03
Understanding Payoff Matrices
Payoff matrices represent simultaneous games, where all players make decisions without knowing the choices of other players. They provide a snapshot of potential payoffs based on combined strategies, not the sequence of moves.
04
Challenges with Applying Backward Induction to Payoff Matrices
Backward induction relies on knowing the sequence of decisions, which is not presented in a payoff matrix. Since payoff matrices lack information about who moves when, backward induction cannot directly be used without converting the game into an extensive form.
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Sequential Games
In sequential games, the essence lies in the order of play. Unlike simultaneous decision-making, these games require players to make their moves one after another. Each player is informed of previous actions, providing a strategic advantage.
This order allows players to adapt their strategies based on observed choices, leading to more dynamic gameplay.
One example is a chess match, where each player reacts after analyzing the opponent's move.
This order allows players to adapt their strategies based on observed choices, leading to more dynamic gameplay.
One example is a chess match, where each player reacts after analyzing the opponent's move.
- Players get to observe and respond to others' actions in turn.
- This sequential order is crucial for determining optimal strategies.
Game Theory
Game theory is the study of strategic decision-making involving multiple players with diverse and often competing interests. It's a powerful tool, helping to predict outcomes when players adhere to rational strategies.
Originating from economics and quickly spreading to various fields like political science, it examines how individuals or entities make choices in competitive settings. Game theory analyses interactions using various models:
Originating from economics and quickly spreading to various fields like political science, it examines how individuals or entities make choices in competitive settings. Game theory analyses interactions using various models:
- Simultaneous games: where all players decide simultaneously.
- Sequential games: focusing on the order of players' decisions.
Payoff Matrix
A payoff matrix is a crucial tool in game theory, offering a structured framework for evaluating potential outcomes in simultaneous games. It lists possible strategies and the resulting payoffs for each combination of player choices.
However, because it represents simultaneous rather than sequential moves, it doesn't capture the flow of decision-making in sequential games.
However, because it represents simultaneous rather than sequential moves, it doesn't capture the flow of decision-making in sequential games.
- Shows all possible outcomes for paired strategies.
- Provides clarity on potential gains or losses.
- Lacks information on the sequence of moves.
Extensive Form Games
Extensive form games are a representation that encompasses the order of moves, perfectly suited for analyzing sequential games. They illustrate every player's decision point, possible actions, and payoffs comprehensively.
Unlike simple payoff matrices, extensive form games use a tree-like structure, depicting each player's choices at every junction.
- Nodes signify a point of decision.
- Lines or branches represent possible actions.
- End nodes show the final payoff for each player.