3D points describe locations in space using three coordinates, usually labeled as \(x\), \(y\), and \(z\). Each coordinate tells us how far the point is along each axis:
- \(x\) is the horizontal distance, or left-right position.
- \(y\) is the vertical distance, or up-down position.
- \(z\) is the depth or forward-backward position.
Our original points, \(P_1 = (2,1,-2)\) and \(P_2 = (1,-2,0)\), give us clear spots in this three-dimensional space. You can think of each point like a spot where lines from each axis intersect.
Many problems in geometry involve pinpointing such locations, interpolating between them, or even determining their directional relationships, much like mapping out a path from one spot in a 3D video game to another.