Chapter 4: Problem 11
In each case, write \(\mathbf{u}=\mathbf{u}_{1}+\mathbf{u}_{2},\) where \(\mathbf{u}_{1}\) is parallel to \(\mathbf{v}\) and \(\mathbf{u}_{2}\) is orthogonal to \(\mathbf{v}\). a. \(\mathbf{u}=\left[\begin{array}{r}2 \\ -1 \\ 1\end{array}\right], \mathbf{v}=\left[\begin{array}{r}1 \\ -1 \\ 3\end{array}\right]\) b. \(\mathbf{u}=\left[\begin{array}{l}3 \\ 1 \\ 0\end{array}\right], \mathbf{v}=\left[\begin{array}{r}-2 \\ 1 \\ 4\end{array}\right]\) c. \(\mathbf{u}=\left[\begin{array}{r}2 \\ -1 \\ 0\end{array}\right], \mathbf{v}=\left[\begin{array}{r}3 \\ 1 \\ -1\end{array}\right]\) d. \(\mathbf{u}=\left[\begin{array}{r}3 \\ -2 \\ 1\end{array}\right], \mathbf{v}=\left[\begin{array}{r}-6 \\ 4 \\ -1\end{array}\right]\)
Short Answer
Step by step solution
Understand the Problem
Formula for Parallel Component
Formula for Orthogonal Component
Apply Formulas to Scenario 'a'
Apply Formulas to Scenario 'b'
Apply Formulas to Scenario 'c'
Apply Formulas to Scenario 'd'
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Dot Product
\[ \mathbf{u} \cdot \mathbf{v} = u_1 v_1 + u_2 v_2 + u_3 v_3 \]
- The dot product is a single number, not a vector.
- If the dot product is zero, the vectors are orthogonal.
- The magnitude of the dot product gives an insight into how much one vector extends in the direction of the other.
Parallel Vectors
\[ \mathbf{u}_1 = c \cdot \mathbf{v} \]where \( c \) is a scalar.
- Parallel vectors maintain the same direction ratio; they only differ in magnitude.
- The parallel component of a vector relative to another can be obtained using the dot product formula.
\[ \mathbf{u}_1 = \frac{\mathbf{u} \cdot \mathbf{v}}{\mathbf{v} \cdot \mathbf{v}} \cdot \mathbf{v} \] - This process projects \( \mathbf{u} \) onto \( \mathbf{v} \), preserving direction.
Orthogonal Vectors
\( \mathbf{u}_2 = \mathbf{u} - \mathbf{u}_1 \).
- Two vectors are orthogonal if their dot product is zero.
- The orthogonal component \( \mathbf{u}_2 \) is what remains of a vector \( \mathbf{u} \) after subtracting the parallel component \( \mathbf{u}_1 \).
- The magnitude of \( \mathbf{u}_2 \) gives the extent to which \( \mathbf{u} \) does not align with \( \mathbf{v} \).
Vectors in 3D
- A vector in 3D is denoted as \( \begin{bmatrix} x & y & z \end{bmatrix} \), where \( x \), \( y \), and \( z \) are its components along the respective axes.
- Operations such as the dot product, cross product, and vector decomposition are applicable in 3D space with slight modifications to account for the additional dimension.
- Decomposing vectors in 3D follows the same principles as 2D, but requires accounting for all three components.
- 3D vectors enable the representation of objects in virtual environments, simulations, and engineering solutions.