Chapter 4: Problem 10
In each case, find a point \(Q\) such that \(\overrightarrow{P Q}\) has (i) the same direction as \(\mathbf{v}\); (ii) the opposite direction to \(\mathbf{v}\). a. \(P(-1,2,2), \mathbf{v}=\left[\begin{array}{l}1 \\ 3 \\\ 1\end{array}\right]\) b. \(P(3,0,-1), \mathbf{v}=\left[\begin{array}{r}2 \\ -1 \\\ 3\end{array}\right]\)
Short Answer
Step by step solution
Understanding the Problem
Calculate Q for Same Direction (Part a)
Calculate Q for Opposite Direction (Part a)
Calculate Q for Same Direction (Part b)
Calculate Q for Opposite Direction (Part b)
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Vector Direction
Vectors are multidimensional, consisting of both magnitude and direction. Imagine an arrow; the length represents magnitude, while the arrowhead points in the direction of movement. When we talk about the direction of a vector, it always points from the initial point towards the terminal point.
For instance, in the exercise, given the vector \( \mathbf{v} = \begin{bmatrix} 1 \ 3 \ 1 \end{bmatrix} \), we determine the direction by looking at changes across each component:
- The X-component directs one unit in the positive x-direction.
- The Y-component directs three units in the positive y-direction.
- The Z-component directs one unit in the positive z-direction.
Scalar Multiplication
You can visualize this with the scalar \( k \). Imagine the original vector is like a stick, and multiplying by different scalars changes its length while keeping it pointed the same way:
- If \( k > 1 \), the vector stretches, making it longer.
- If \( 0 < k < 1 \), the vector shrinks but remains in the same direction.
- If \( k = 1 \), the vector remains unchanged.
Opposite Direction
In mathematical terms, this is achieved by multiplying the vector by a negative scalar. Consider a vector \( \mathbf{v} \); multiplying by \( -1 \) reflects it through the origin, flipping its direction 180 degrees.
This concept is applied in the exercise by choosing \( k = -1 \). For instance, in Part (a), multiplying the direction vector \( \mathbf{v} = \begin{bmatrix} 1 \ 3 \ 1 \end{bmatrix} \) by \( -1 \) results in:
- The X-component becomes \( -1 \), moving it backward relative to the positive X-direction.
- The Y-component becomes \( -3 \), reversing its Y-direction.
- The Z-component becomes \( -1 \), pulling it back along the Z-axis.