Chapter 4: Problem 1
If \(\mathbf{i}, \mathbf{j},\) and \(\mathbf{k}\) are the coordinate vectors, verify that \(\mathbf{i} \times \mathbf{j}=\mathbf{k}, \mathbf{j} \times \mathbf{k}=\mathbf{i},\) and \(\mathbf{k} \times \mathbf{i}=\mathbf{j}\)
Short Answer
Expert verified
The cross products verify the given equations are true: \(\mathbf{i} \times \mathbf{j} = \mathbf{k}\), \(\mathbf{j} \times \mathbf{k} = \mathbf{i}\), and \(\mathbf{k} \times \mathbf{i} = \mathbf{j}\).
Step by step solution
01
Understanding the Coordinate Vectors
The coordinate vectors are unit vectors that correspond to the x, y, and z axes in a 3D Cartesian coordinate system. Specifically, \(\mathbf{i} = \langle 1, 0, 0 \rangle\), \(\mathbf{j} = \langle 0, 1, 0 \rangle\), and \(\mathbf{k} = \langle 0, 0, 1 \rangle\).
02
Cross Product Definition
The cross product of two vectors \(\mathbf{a} = \langle a_1, a_2, a_3 \rangle\) and \(\mathbf{b} = \langle b_1, b_2, b_3 \rangle\) is given by \(\mathbf{a} \times \mathbf{b} = \langle a_2b_3 - a_3b_2, a_3b_1 - a_1b_3, a_1b_2 - a_2b_1 \rangle\).
03
Calculate \(\mathbf{i} \times \mathbf{j}\)
Using the cross product formula, find \(\mathbf{i} \times \mathbf{j}\):\[ \mathbf{i} \times \mathbf{j} = \langle 1, 0, 0 \rangle \times \langle 0, 1, 0 \rangle \]Thus, the components are:- \(0 \times 0 - 0 \times 1 = 0\)- \(0 \times 1 - 1 \times 0 = 0\)- \(1 \times 1 - 0 \times 0 = 1\)Therefore, \(\mathbf{i} \times \mathbf{j} = \langle 0, 0, 1 \rangle = \mathbf{k}\).
04
Calculate \(\mathbf{j} \times \mathbf{k}\)
Using the cross product formula, find \(\mathbf{j} \times \mathbf{k}\):\[ \mathbf{j} \times \mathbf{k} = \langle 0, 1, 0 \rangle \times \langle 0, 0, 1 \rangle \]Thus, the components are:- \(1 \times 1 - 0 \times 0 = 1\)- \(0 \times 0 - 0 \times 1 = 0\)- \(0 \times 0 - 1 \times 0 = 0\)Therefore, \(\mathbf{j} \times \mathbf{k} = \langle 1, 0, 0 \rangle = \mathbf{i}\).
05
Calculate \(\mathbf{k} \times \mathbf{i}\)
Using the cross product formula, find \(\mathbf{k} \times \mathbf{i}\):\[ \mathbf{k} \times \mathbf{i} = \langle 0, 0, 1 \rangle \times \langle 1, 0, 0 \rangle \]Thus, the components are:- \(0 \times 0 - 1 \times 0 = 0\)- \(1 \times 1 - 0 \times 0 = 1\)- \(0 \times 0 - 0 \times 1 = 0\)Therefore, \(\mathbf{k} \times \mathbf{i} = \langle 0, 1, 0 \rangle = \mathbf{j}\).
06
Verification Summary
We have verified the relationships by calculating the cross products and found that: - \(\mathbf{i} \times \mathbf{j} = \mathbf{k}\)- \(\mathbf{j} \times \mathbf{k} = \mathbf{i}\)- \(\mathbf{k} \times \mathbf{i} = \mathbf{j}\)This confirms the given statements are true.
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
coordinate vectors
Coordinate vectors are vital components in mathematics and physics, particularly when dealing with vectors in dimensional spaces. In a 3D Cartesian coordinate system, you will encounter the standard coordinate vectors, which are also known as the unit vectors. These vectors are:
For instance, any vector \( \mathbf{v} \) can be expressed as \( \mathbf{v} = a\mathbf{i} + b\mathbf{j} + c\mathbf{k} \), where \( a, b, \) and \( c \) are scalar quantities.
Understanding these coordinate vectors is essential because they help you simplify complex vector calculations and visualizations.
- \( \mathbf{i} = \langle 1, 0, 0 \rangle \)
- \( \mathbf{j} = \langle 0, 1, 0 \rangle \)
- \( \mathbf{k} = \langle 0, 0, 1 \rangle \)
For instance, any vector \( \mathbf{v} \) can be expressed as \( \mathbf{v} = a\mathbf{i} + b\mathbf{j} + c\mathbf{k} \), where \( a, b, \) and \( c \) are scalar quantities.
Understanding these coordinate vectors is essential because they help you simplify complex vector calculations and visualizations.
3D Cartesian coordinate system
A 3D Cartesian coordinate system is a method for graphically representing points or vectors in three-dimensional space. This system leverages three axes, which are mutually perpendicular to each other: the x-axis, y-axis, and z-axis.
Each point in this space is described by a triplet coordinate \((x, y, z)\), with each number representing the location of the point along one of the axes.
In this system, vector operations like the cross product rely on these axes, defining interactions between vectors, such as rotation and directionality.
Each point in this space is described by a triplet coordinate \((x, y, z)\), with each number representing the location of the point along one of the axes.
- The x-axis typically represents the horizontal dimension.
- The y-axis represents the vertical dimension.
- The z-axis represents the depth or forward-backward dimension.
In this system, vector operations like the cross product rely on these axes, defining interactions between vectors, such as rotation and directionality.
unit vectors
Unit vectors are vectors with a magnitude of 1. They are primarily used to indicate direction without considering magnitude. In the context of a 3D Cartesian coordinate system, the unit vectors \( \mathbf{i} \), \( \mathbf{j} \), and \( \mathbf{k} \) represent movement solely along the x, y, and z axes, respectively.
The length or magnitude of each of these vectors is exactly 1, which means they do not stretch or shrink the vector they describe.
Beyond these standard unit vectors in a 3D space, unit vectors can be created from any vector by dividing the vector by its magnitude. This transformation results in a new vector that points in the same direction but has a magnitude of one.
The length or magnitude of each of these vectors is exactly 1, which means they do not stretch or shrink the vector they describe.
- \( \| \mathbf{i} \| = 1 \)
- \( \| \mathbf{j} \| = 1 \)
- \( \| \mathbf{k} \| = 1 \)
Beyond these standard unit vectors in a 3D space, unit vectors can be created from any vector by dividing the vector by its magnitude. This transformation results in a new vector that points in the same direction but has a magnitude of one.