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Compile the iterative factorial procedure (define (factorial n) (define (iter product counter) (if (> counter n) product (iter (* counter product) (+ counter 1)))) (iter 1 1)) Annotate the resulting code, showing the essential difference between the code for iterative and recursive versions of factorial that makes one process build up stack space and the other run in constant stack space.

Short Answer

Expert verified
The iterative version uses tail recursion, allowing it to run in constant stack space, unlike the recursive version, which builds up stack frames.

Step by step solution

01

Understanding the Iterative Process

The given code defines an iterative process to compute the factorial of a number \( n \). The iterative function `iter` takes two arguments: `product` and `counter`. It multiplies `product` by `counter` and increments the `counter` until it exceeds \( n \). This loop continues without additional stack frames being created.
02

Iterative Process in Detail

In the iterative factorial procedure: 1. `iter` is defined internally and is tail-recursive due to the call to `iter` being the last action inside the `if` expression. 2. When `iter` is called recursively, it does not need to save its current state since there's no further computation needed after the recursive call returns. 3. This tail recursion allows it to execute in constant stack space, as the current context of the function does not need to be retained.
03

Identification of Tail Recursion and Stack Usage

The key aspect that makes this procedure run in constant stack space is the final form of recursion in `iter`. Unlike non-tail recursion, which creates a stack frame for each call (leading to potential stack overflow for large \( n \)), this iterative approach allows the language's compiler to optimize tail calls by reusing the stack frame.
04

Comparison with Recursive Process

In a recursive version of the factorial function, like:\[\text{(define (factorial n)} ewline\text{ (if (= n 0)} ewline\text{ 1} ewline\text{ (* n (factorial (- n 1)))))}\]Each call to `factorial` depends on the result of the recursive call to compute \((n-1)\) factorial, leading to a new call stack frame.
05

Compile and Annotate the Final Code

The iterative code: ```lisp (define (factorial n) (define (iter product counter) (if (> counter n) product (iter (* counter product) (+ counter 1)))) (iter 1 1)) ``` This code is written to run efficiently in constant stack space due to its tail recursion. The placement of the recursive call `(iter ... )` at the tail position is crucial for ensuring no additional stack is used unnecessarily.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Tail Recursion
Tail recursion is a particular kind of recursion where the recursive call is the final action in the function. In simpler terms, nothing happens after the function makes the recursive call. This feature is significant because it allows some compilers or interpreters to optimize the function, using the same stack frame for each call, which conserves memory. In the iterative factorial example given, the function `iter` makes a recursive call to itself, but this call is the very last thing it does. There’s no arithmetic or logic to be done after the call returns, which is why `iter` is considered tail-recursive.

This implementation of tail recursion means:
  • The function doesn't need to keep any additional information on the stack for each recursive call.
  • The stack depth remains constant, preventing stack overflow even for large inputs.
Tail recursion can effectively turn the recursion into a loop under the hood, making the recursive process swift and memory-efficient.
Constant Stack Space
Using constant stack space is a significant advantage in recursive algorithms because it prevents the system from running out of memory. In a conventional recursive approach, each recursive call adds a new layer to the call stack, consuming extra memory and potentially leading to a stack overflow if the recursion depth is too deep. However, tail recursion allows for constant stack space usage.

In the provided factorial algorithm:
  • Because of its tail-recursive nature, the function does not add more depth to the call stack for each recursive call.
  • Instead, it reuses the existing stack frame for the subsequent call, maintaining a fixed stack depth throughout the execution.
  • This results in more efficient memory usage, as it avoids unnecessary stack allocations.
By keeping the stack space constant, the factorial function is able to handle very high values of `n` without facing the usual limitations of recursive functions.
Recursive Process
A recursive process, at its core, is one that solves a problem by breaking it down into smaller instances of the same problem. Typically, a recursive process relies on the function calling itself with a base case to terminate the recursion. A classic example of a recursive process is the traditional implementation of a factorial function, where each call computes a smaller factorial until it reaches 1.

In contrast to tail recursion, a normal recursive function retains multiple states on the call stack because each step of the recursion depends on the result of the next. This retention can lead to deeper stack usage and potentially stack overflow with large input sizes. For example, the non-tail-recursive factorial function calls itself to compute \((n-1)!\), and only after receiving that result can it proceed to compute \(n!\).
  • This sequential dependency makes such recursive processes inherently more memory-intensive.
  • They often accumulate stack frames for each call, which remain active until the base case is reached and the function starts returning values back up the stack.
Understanding these differences can help in choosing the right recursive approach for your program's needs and limitations.

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Most popular questions from this chapter

The simulator can be used to help determine the data paths required for implementing a machine with a given controller. Extend the assembler to store the following information in the machine model: \- a list of all instructions, with duplicates removed, sorted by instruction type (assign, goto, and so on); \- a list (without duplicates) of the registers used to hold entry points (these are the registers referenced by goto instructions); \- a list (without duplicates) of the registers that are saved or restored; \- for each register, a list (without duplicates) of the sources from which it is assigned (for example, the sources for register val in the factorial machine of figure \(5.11\) are (const 1) and ( (op *) (reg n) (reg val))). Extend the message-passing interface to the machine to provide access to this new information. To test your analyzer, define the Fibonacci machine from figure \(5.12\) and examine the lists you constructed. Exercise \(5.13\) Modify the simulator so that it uses the controller sequence to determine what registers the machine has rather than requiring a list of registers as an argument to make-machine. Instead of pre-allocating the registers in make- machine, you can allocate them one at a time when they are first seen during assembly of the instructions.

The following register-machine code is ambiguous, because the label here is defined more than once: start \(\quad(\) goto (label here)) here \(\quad\) (assign a (const 3)) \(\quad(\) goto (label there)) here \(\quad(\) assign a (const 4)) \(\quad(\) goto (label there)) there With the simulator as written, what will the contents of register a be when control reaches there? Modify the extract-labels procedure so that the assembler will signal an error if the same label name is used to indicate two different locations.

Monitor the stack operations in the tree-recursive Fibonacci computation: (define (fib \(\mathrm{n}\) ) \((\) if \((<\mathrm{n} 2)\) \(\operatorname{n}(+(\mathrm{fib}(-\mathrm{n} 1))(\mathrm{fib}(-\mathrm{n} 2))))\) a. Give a formula in terms of \(n\) for the maximum depth of the stack required to compute \(\operatorname{Fib}(n)\) for \(n \geq 2\). Hint: In section \(1.2 .2\) we argued that the space used by this process grows linearly with \(n\). b. Give a formula for the total number of pushes used to compute \(\operatorname{Fib}(n)\) for \(n \geq 2\). You should find that the number of pushes (which correlates well with the time used) grows exponentially with \(n\). Hint: Let \(S(n)\) be the number of pushes used in computing \(\operatorname{Fib}(n)\). You should be able to argue that there is a formula that expresses \(S(n)\) in terms of \(S(n-1), S(n-2)\), and some fixed "overhead" constant \(k\) that is independent of \(n\). Give the formula, and say what \(k\) is. Then show that \(S(n)\) can be expressed as \(a \mathrm{Fib}(n+1)+b\) and give the values of \(a\) and \(b\).

Our compiler is clever about avoiding unnecessary stack operations, but it is not clever at all when it comes to compiling calls to the primitive procedures of the language in terms of the primitive operations supplied by the machine. For example, consider how much code is compiled to compute \((+a 1):\) The code sets up an argument list in argl, puts the primitive addition procedure (which it finds by looking up the symbol + in the environment) into proc, and tests whether the procedure is primitive or compound. The compiler always generates code to perform the test, as well as code for primitive and compound branches (only one of which will be executed). We have not shown the part of the controller that implements primitives, but we presume that these instructions make use of primitive arithmetic operations in the machine's data paths. Consider how much less code would be generated if the compiler could open-code primitives-that is, if it could generate code to directly use these primitive machine operations. The expression (+ a 1) might be compiled into something as simple as \({ }^{43}\) (assign val (op lookup-variable-value) (const a) (reg env)) (assign val (op +) (reg val) (const 1)) In this exercise we will extend our compiler to support open coding of selected primitives. Special-purpose code will be generated for calls to these primitive ;; construct the procedure and skip over code for the procedure body (assign val (op make-compiled-procedure) (label entry2) (reg env)) (goto (label after-lambda1)) entry2 ;calls to factorial will enter here (assign env (op compiled-procedure-env) (reg proc)) (assign env (op extend-environment) (const (n)) (reg argl) (reg env)) begin actual procedure body (save continue) (save env) ;; compute (=n 1) (assign proc (op lookup-variable-value) (const =) (reg env)) (assign val (const 1)) (assign argl (op list) (reg val)) (assign val (op lookup-variable-value) (const n) (reg env)) (assign argl (op cons) (reg val) (reg argl)) (test (op primitive-procedure?) (reg proc)) (branch (label primitive-branch17)) compiled-branch16 (assign continue (label after-calli5)) (assign val (op compiled-procedure-entry) (reg proc)) (goto (reg val)) primitive-branch17 (assign val (op apply-primitive-procedure) (reg proc) (reg argl)) after-callis ; val now contains result of \((=\mathrm{n} 1)\) (restore env) (restore continue) (test (op false?) (reg val)) (branch (label false-branch4)) true-branch5 ; return 1 (assign val (const 1)) (goto (reg continue)) false-branch4 ;; compute and return (* (factorial (- n 1)) n) (assign proc (op lookup-variable-value) (const *) (reg env)) (save continue) (save proc) ; save* procedure (assign val (op lookup-variable-value) (const n) (reg env)) (assign argl (op list) (reg val)) (save argl) ; save partial argument list for * ;; compute (factorial (- n 1)), which is the other argument for* (assign proc (op lookup-variable-value) (const factorial) (reg env)) (save proc) ; save factorial procedure

Alyssa P. Hacker wants a breakpoint feature in the simulator to help her debug her machine designs. You have been hired to install this feature for her. She wants to be able to specify a place in the controller sequence where the simulator will stop and allow her to examine the state of the machine. You are to implement a procedure (set-breakpoint ?machine \(\rangle\langle\) label \(\rangle\langle n\rangle\) ) that sets a breakpoint just before the \(n\)th instruction after the given label. For example, (set-breakpoint gcd-machine 'test-b 4) installs a breakpoint in gcd-machine just before the assignment to register a. When the simulator reaches the breakpoint it should print the label and the offset of the breakpoint and stop executing instructions. Alyssa can then use get-register-contents and set-register-contents! to manipulate the state of the simulated machine. She should then be able to continue execution by saying (proceed-machine \(\langle\) machine \(\rangle\) ) She should also be able to remove a specific breakpoint by means of (cancel-breakpoint ?machine \(\rangle\langle\) label \(\rangle\langle n\rangle\) ) or to remove all breakpoints by means of (cancel-all-breakpoints \(\langle\) machine \(\rangle\) )

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