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Monitor the stack operations in the tree-recursive Fibonacci computation: (define (fib \(\mathrm{n}\) ) \((\) if \((<\mathrm{n} 2)\) \(\operatorname{n}(+(\mathrm{fib}(-\mathrm{n} 1))(\mathrm{fib}(-\mathrm{n} 2))))\) a. Give a formula in terms of \(n\) for the maximum depth of the stack required to compute \(\operatorname{Fib}(n)\) for \(n \geq 2\). Hint: In section \(1.2 .2\) we argued that the space used by this process grows linearly with \(n\). b. Give a formula for the total number of pushes used to compute \(\operatorname{Fib}(n)\) for \(n \geq 2\). You should find that the number of pushes (which correlates well with the time used) grows exponentially with \(n\). Hint: Let \(S(n)\) be the number of pushes used in computing \(\operatorname{Fib}(n)\). You should be able to argue that there is a formula that expresses \(S(n)\) in terms of \(S(n-1), S(n-2)\), and some fixed "overhead" constant \(k\) that is independent of \(n\). Give the formula, and say what \(k\) is. Then show that \(S(n)\) can be expressed as \(a \mathrm{Fib}(n+1)+b\) and give the values of \(a\) and \(b\).

Short Answer

Expert verified
The maximum stack depth is \( n \), and the total number of pushes is approximately \( 2 \cdot \text{Fib}(n+1) - 1 \).

Step by step solution

01

Understanding the Problem

We need to understand two things about the Fibonacci function: the stack depth and the number of operations (or pushes) required. The Fibonacci function is tree-recursive, meaning that it involves multiple simultaneous recursive calls.
02

Identifying Stack Operations

When calling the Fibonacci function, each call requires a stack frame. The depth of the stack is the greatest number of concurrent function calls. For Fibonacci, this depth correlates with the recursive process.
03

Maximum Stack Depth Formula

For computing \( \text{Fib}(n) \), the maximum depth of the stack is essentially the height of the recursion tree. This depth grows linearly with \( n \) because the deepest path involves decrementing \( n \) by one each step until it reaches 2 or 1. Therefore, the maximum stack depth formula is \( n \).
04

Formula for Total Number of Pushes

To find the total number of pushes, consider the recursive nature: each Fibonacci computation involves solving two smaller Fibonacci problems recursively. Let \( S(n) \) be the number of pushes for \( \text{Fib}(n) \). We have \( S(n) = S(n-1) + S(n-2) + k \). This captures the two recursive calls and an overhead constant \( k \). Since Fibonacci grows exponentially, so does \( S(n) \).
05

Deriving S(n) Formula

Because \( S(n) \) relates to Fibonacci, it's known that it has a connection to \( a \cdot \text{Fib}(n+1) + b \). Recognizing that overlapping subproblems are solved twice, it's derived as \( S(n) \approx 2 \cdot \text{Fib}(n+1) - 1 \). Here, \( a = 2 \) and \( b = -1 \). This reflects the repetition in recursive strategy which leads to exponential growth.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Fibonacci sequence
The Fibonacci sequence is a series of numbers where each number is the sum of the two preceding ones, starting from 0 and 1. Typically expressed as:
  • \( ext{Fib}(0) = 0 \)
  • \( ext{Fib}(1) = 1 \)
  • \( ext{Fib}(n) = ext{Fib}(n-1) + ext{Fib}(n-2) \) for \( n \geq 2 \)
This recursive definition allows us to generate the sequence, but can be computationally intensive due to repeated calculations.
In a recursive implementation, \( ext{Fib}(n-1) \) and \( ext{Fib}(n-2) \) are computed as separate branches of the recursive call tree, which can lead to multiple identical calculations.
For example, to calculate \( ext{Fib}(5) \), the recursive approach computes \( ext{Fib}(4) \) and \( ext{Fib}(3) \), but \( ext{Fib}(4) \) recalculates \( ext{Fib}(3) \) and so on.
This inherent overlapping of subproblems is a key inefficiency in naive mathematical or recursive definitions of the sequence.
stack operations
Stack operations are crucial in understanding recursive algorithms like the Fibonacci sequence. When a function is called, a stack frame is created and placed on top of the stack, containing information about that function call.
For recursive functions, every time a new level of recursion occurs, a new stack frame is created.
In the Fibonacci recursive computation, the depth of the recursion determines the maximum stack depth.
  • The "push" operation adds a stack frame to the stack, representing function calls.
  • Recursive calls push multiple stacks, since each \( ext{Fib}(n) \) call leads to \( ext{Fib}(n-1) \) and \( ext{Fib}(n-2) \).
  • "Pop" operations remove the stack frames as function calls complete and return to the previous call.
With recursive calls, the stack can grow quickly. The maximum depth of this stack is equivalent to the height of the recursion tree.
For the Fibonacci series, this maximum depth is proportional to the value of \( n \), as it essentially counts the number of simultaneous recursive calls before reaching base cases.
computational complexity
Computational complexity measures how the resources required by an algorithm grow with input size. With the recursive Fibonacci function, both time and space complexity are considerations due to the exponential call tree.
  • The time complexity for the recursive Fibonacci function is \( O(2^n) \), meaning it grows exponentially. This results from each function call producing two further recursive calls.
  • The space complexity, reflecting the maximum stack depth used, is \( O(n) \), as the longest branch in the call tree dictates the number of simultaneous function calls.
  • Each recursive call incurs additional overhead for managing stack operations, making recursion less efficient compared to iterative approaches.
Given this function's nature, it is often more practical to use alternative approaches, such as dynamic programming or iterative processes, to compute Fibonacci numbers more efficiently.
These methods can drastically reduce both time and space complexities, avoiding unnecessary repeated calculations inherent in simple recursion.

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Most popular questions from this chapter

The simulator can be used to help determine the data paths required for implementing a machine with a given controller. Extend the assembler to store the following information in the machine model: \- a list of all instructions, with duplicates removed, sorted by instruction type (assign, goto, and so on); \- a list (without duplicates) of the registers used to hold entry points (these are the registers referenced by goto instructions); \- a list (without duplicates) of the registers that are saved or restored; \- for each register, a list (without duplicates) of the sources from which it is assigned (for example, the sources for register val in the factorial machine of figure \(5.11\) are (const 1) and ( (op *) (reg n) (reg val))). Extend the message-passing interface to the machine to provide access to this new information. To test your analyzer, define the Fibonacci machine from figure \(5.12\) and examine the lists you constructed. Exercise \(5.13\) Modify the simulator so that it uses the controller sequence to determine what registers the machine has rather than requiring a list of registers as an argument to make-machine. Instead of pre-allocating the registers in make- machine, you can allocate them one at a time when they are first seen during assembly of the instructions.

Alyssa P. Hacker wants a breakpoint feature in the simulator to help her debug her machine designs. You have been hired to install this feature for her. She wants to be able to specify a place in the controller sequence where the simulator will stop and allow her to examine the state of the machine. You are to implement a procedure (set-breakpoint ?machine \(\rangle\langle\) label \(\rangle\langle n\rangle\) ) that sets a breakpoint just before the \(n\)th instruction after the given label. For example, (set-breakpoint gcd-machine 'test-b 4) installs a breakpoint in gcd-machine just before the assignment to register a. When the simulator reaches the breakpoint it should print the label and the offset of the breakpoint and stop executing instructions. Alyssa can then use get-register-contents and set-register-contents! to manipulate the state of the simulated machine. She should then be able to continue execution by saying (proceed-machine \(\langle\) machine \(\rangle\) ) She should also be able to remove a specific breakpoint by means of (cancel-breakpoint ?machine \(\rangle\langle\) label \(\rangle\langle n\rangle\) ) or to remove all breakpoints by means of (cancel-all-breakpoints \(\langle\) machine \(\rangle\) )

The following register-machine code is ambiguous, because the label here is defined more than once: start \(\quad(\) goto (label here)) here \(\quad\) (assign a (const 3)) \(\quad(\) goto (label there)) here \(\quad(\) assign a (const 4)) \(\quad(\) goto (label there)) there With the simulator as written, what will the contents of register a be when control reaches there? Modify the extract-labels procedure so that the assembler will signal an error if the same label name is used to indicate two different locations.

Compile the iterative factorial procedure (define (factorial n) (define (iter product counter) (if (> counter n) product (iter (* counter product) (+ counter 1)))) (iter 1 1)) Annotate the resulting code, showing the essential difference between the code for iterative and recursive versions of factorial that makes one process build up stack space and the other run in constant stack space.

Our compiler is clever about avoiding unnecessary stack operations, but it is not clever at all when it comes to compiling calls to the primitive procedures of the language in terms of the primitive operations supplied by the machine. For example, consider how much code is compiled to compute \((+a 1):\) The code sets up an argument list in argl, puts the primitive addition procedure (which it finds by looking up the symbol + in the environment) into proc, and tests whether the procedure is primitive or compound. The compiler always generates code to perform the test, as well as code for primitive and compound branches (only one of which will be executed). We have not shown the part of the controller that implements primitives, but we presume that these instructions make use of primitive arithmetic operations in the machine's data paths. Consider how much less code would be generated if the compiler could open-code primitives-that is, if it could generate code to directly use these primitive machine operations. The expression (+ a 1) might be compiled into something as simple as \({ }^{43}\) (assign val (op lookup-variable-value) (const a) (reg env)) (assign val (op +) (reg val) (const 1)) In this exercise we will extend our compiler to support open coding of selected primitives. Special-purpose code will be generated for calls to these primitive ;; construct the procedure and skip over code for the procedure body (assign val (op make-compiled-procedure) (label entry2) (reg env)) (goto (label after-lambda1)) entry2 ;calls to factorial will enter here (assign env (op compiled-procedure-env) (reg proc)) (assign env (op extend-environment) (const (n)) (reg argl) (reg env)) begin actual procedure body (save continue) (save env) ;; compute (=n 1) (assign proc (op lookup-variable-value) (const =) (reg env)) (assign val (const 1)) (assign argl (op list) (reg val)) (assign val (op lookup-variable-value) (const n) (reg env)) (assign argl (op cons) (reg val) (reg argl)) (test (op primitive-procedure?) (reg proc)) (branch (label primitive-branch17)) compiled-branch16 (assign continue (label after-calli5)) (assign val (op compiled-procedure-entry) (reg proc)) (goto (reg val)) primitive-branch17 (assign val (op apply-primitive-procedure) (reg proc) (reg argl)) after-callis ; val now contains result of \((=\mathrm{n} 1)\) (restore env) (restore continue) (test (op false?) (reg val)) (branch (label false-branch4)) true-branch5 ; return 1 (assign val (const 1)) (goto (reg continue)) false-branch4 ;; compute and return (* (factorial (- n 1)) n) (assign proc (op lookup-variable-value) (const *) (reg env)) (save continue) (save proc) ; save* procedure (assign val (op lookup-variable-value) (const n) (reg env)) (assign argl (op list) (reg val)) (save argl) ; save partial argument list for * ;; compute (factorial (- n 1)), which is the other argument for* (assign proc (op lookup-variable-value) (const factorial) (reg env)) (save proc) ; save factorial procedure

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