Chapter 10: Problem 14
What is an accessor method? What is a mutator method?
Chapter 10: Problem 14
What is an accessor method? What is a mutator method?
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When designing an object-oriented application, who should write a description of the problem domain?
The typical UML diagram for a class has three sections. What appears in these three sections?
In this chapter, we use the metaphor of a cookie cutter and cookies that are made from the cookie cutter to describe classes and objects. In this metaphor, are objects the cookie cutter, or the cookies?
In a Python class, how do you hide an attribute from code outside the class?
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