Chapter 11: Problem 14
What is an accessor method? What is a mutator method?
Chapter 11: Problem 14
What is an accessor method? What is a mutator method?
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Get started for freeYou hear someone make the following comment: "A blueprint is a design for a house. A carpenter can use the blueprint to build the house. If the carpenter wishes, he or she can build several identical houses from the same blueprint." Think of this as a metaphor for classes and objects. Does the blueprint represent a class, or does it represent an object?
How do you identify the potential classes in a problem domain description?
What is an object?
When designing an object-oriented application, who should write a description of the problem domain?
In a Python class, how do you hide an attribute from code outside the class?
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