Chapter 14: Problem 11
What is an accessor? What is a mutator?
Short Answer
Step by step solution
Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Chapter 14: Problem 11
What is an accessor? What is a mutator?
These are the key concepts you need to understand to accurately answer the question.
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You hear someone make the following comment: “A blueprint is a design for a house. A carpenter can use the blueprint to build the house. If the carpenter wishes, he or she can build several identical houses from the same blueprint.” Think of this as a metaphor for classes and objects. Does the blueprint represent a class, or does it represent an object?
What is a default constructor?
What access specifier is commonly used with a class’s fields?
What is a problem domain description?
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