Chapter 6: Problem 2
What are an object's methods?
Chapter 6: Problem 2
What are an object's methods?
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Get started for freeHow is a constructor named?
What does the new operator do?
You hear someone make the following comment: "A blueprint is a design for a house. A carpenter can use the blueprint to build the house. If the carpenter wishes, he or she can build several identical houses from the same blueprint." Think of this as a metaphor for classes and objects. Does the blueprint represent a class, or does it represent an object?
Is it required that overloaded methods have different return values, different parameter lists, or both?
When a variable is said to reference an object, what is actually stored in the variable?
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