Chapter 6: Problem 15
What is an accessor? What is a mutator?
Chapter 6: Problem 15
What is an accessor? What is a mutator?
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Get started for freeIs it required that overloaded methods have different return values, different parameter lists, or both?
A string literal, such as "Joe", causes what type of object to be created?
You hear someone make the following comment: "A blueprint is a design for a house. A carpenter can use the blueprint to build the house. If the carpenter wishes, he or she can build several identical houses from the same blueprint." Think of this as a metaphor for classes and objects. Does the blueprint represent a class, or does it represent an object?
How is the relationship between an object and a reference variable similar to a kite and a spool of string?
What are an object's methods?
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