Chapter 14: Problem 25
What Graphics class methods do you use to perform the following tasks? a) draw a line b) draw a filled rectangle c) draw a filled oval d) draw a filled arc c) set the drawing color \(f\), draw a rectangle g) draw an oval h) draw an arc i) draw a string i) set the font
Short Answer
Expert verified
a) Draw a line, b) draw a filled rectangle, c) draw a filled oval, d) draw a filled arc, e) set the drawing color, f) draw a rectangle, g) draw an oval, h) draw an arc, i) draw a string, j) set the font.
Answer: a) drawLine(), b) fillRect(), c) fillOval(), d) fillArc(), e) setColor(), f) drawRect(), g) drawOval(), h) drawArc(), i) drawString(), j) setFont().
Step by step solution
01
a) draw a line
To draw a line, you can use the method `drawLine(int x1, int y1, int x2, int y2)`. The method accepts four parameters: starting point coordinates (x1, y1) and ending point coordinates (x2, y2).
02
b) draw a filled rectangle
To draw a filled rectangle, you can use the method `fillRect(int x, int y, int width, int height)`. The method accepts four parameters: upper-left corner coordinates (x, y), width, and height.
03
c) draw a filled oval
To draw a filled oval, you can use the method `fillOval(int x, int y, int width, int height)`. The method accepts four parameters: upper-left corner coordinates (x, y) of the bounding rectangle, width, and height.
04
d) draw a filled arc
To draw a filled arc, you can use the method `fillArc(int x, int y, int width, int height, int startAngle, int arcAngle)`. The method accepts six parameters: upper-left corner coordinates (x, y) of the bounding rectangle, width, height, start angle, and arc angle.
05
e) set the drawing color
To set the drawing color, you can use the method `setColor(Color color)`. The method accepts one parameter, which is an instance of the Color class.
06
f) draw a rectangle
To draw a rectangle, you can use the method `drawRect(int x, int y, int width, int height)`. The method accepts four parameters: upper-left corner coordinates (x, y), width, and height.
07
g) draw an oval
To draw an oval, you can use the method `drawOval(int x, int y, int width, int height)`. The method accepts four parameters: upper-left corner coordinates (x, y) of the bounding rectangle, width, and height.
08
h) draw an arc
To draw an arc, you can use the method `drawArc(int x, int y, int width, int height, int startAngle, int arcAngle)`. The method accepts six parameters: upper-left corner coordinates (x, y) of the bounding rectangle, width, height, start angle, and arc angle.
09
i) draw a string
To draw a string, you can use the method `drawString(String str, int x, int y)`. The method accepts three parameters: the text string to be drawn, and the starting point coordinates (x, y).
10
j) set the font
To set the font, you can use the method `setFont(Font font)`. The method accepts one parameter, which is an instance of the Font class.
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Understanding the drawLine Method
In Java's world of graphics, the
To correctly use this method, visualize a coordinate plane where the top-left corner of the component you're drawing on is
drawLine
method is a fundamental tool for creating shapes or designs by connecting two points. This method is used with four integer arguments: drawLine(int x1, int y1, int x2, int y2)
. The first pair of coordinates, (x1, y1)
, marks the starting point of the line, while the second pair, (x2, y2)
, denotes the end point.To correctly use this method, visualize a coordinate plane where the top-left corner of the component you're drawing on is
(0,0)
. The x
value increases as you move to the right, and the y
value increases as you move down. The process of drawing a line can be seen like this:- Select the starting point (x1, y1).
- Select the ending point (x2, y2).
- Invoke the
drawLine
method with these coordinates.
setColor
method. The fillOval Method Explained
Creating filled shapes is a vibrant part of graphics, and the
Create an oval using these steps:
fillOval
method allows you to draw a perfectly filled oval within a bounding rectangle. When you call fillOval(int x, int y, int width, int height)
, you define an invisible rectangle by its upper-left corner (x, y) and specify the oval's width and height — the oval will fit exactly within this bounding rectangle.Create an oval using these steps:
- Decide the location of the top-left corner of the imaginary rectangle that bounds your oval.
- Determine the width and height of the oval.
- Invoke
fillOval
with these parameters to create the filled oval.
setColor
method. If you need a hollow oval, use the drawOval
method instead of fillOval
. How to Use the setColor Method
Color adds life to your drawings, and the
Here's how to apply color to your graphics:
setColor
method in Java's Graphics class sets the current drawing color. You'll find it incredibly useful to change colors between drawing operations. To use setColor(Color color)
, simply create a new Color
object with the desired RGB values, or use predefined constants like Color.RED
, and pass it as an argument.Here's how to apply color to your graphics:
- Create an instance of the Color class with your desired RGB values or use a Color constant.
- Call
setColor
with this Color instance. - Draw your shape, line, or text; it will appear in the new color.
setColor
call. Setting the Stage with setFont
When it comes to displaying text in Java graphics, the font can define the mood and readability. The
Implement the setFont method by following these steps:
setFont
method alters the font for all text operations that follow. You can personalize the text in your graphics by adjusting attributes like font family, style, and size.Implement the setFont method by following these steps:
- Create a Font object with the desired attributes.
- Use
setFont(Font font)
to apply this Font object to the Graphics context. - Any text drawn afterwards will use this newly set font.
setColor
and drawString
to fully customize how text appears in your Java application's graphics.