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Fill-in-the-Blank A(n) __________ of inheritance is where one class is derived from a second class, which in turn is derived from a third class.

Short Answer

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Answer: Multilevel inheritance

Step by step solution

01

Understand the concept of inheritance in object-oriented programming

Inheritance is a mechanism in object-oriented programming (OOP) where a new class (derived or subclass) can inherit the properties and methods of an existing class (base or superclass). This allows for code reusability and a hierarchical structure for classes, establishing relationships between different classes.
02

Define the chain of inheritance

A chain of inheritance occurs when multiple levels of classes inherit properties and methods from one another. In this specific exercise, we need to find the term for the following situation: Class A inherits from Class B, and Class B inherits from Class C.
03

Fill in the blank

The correct term to fill in the blank is "multilevel inheritance." A(n) multilevel inheritance is where one class is derived from a second class, which in turn is derived from a third class.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Object-Oriented Programming
Object-Oriented Programming (OOP) is a programming paradigm that uses objects to represent data and methods. OOP is based on several key principles: encapsulation, abstraction, inheritance, and polymorphism. The goal of OOP is to increase the flexibility and maintainability of software development.

OOP organizes software design around data, or objects, rather than functions and logic. An object is an instance of a class, which can be thought of as a blueprint for creating objects. This approach allows programmers to model real-world entities more effectively and manage complex systems with ease.
  • Encapsulation: This is the practice of keeping the data (attributes) and the code (methods) that acts on the data together as a single unit. It often involves access restriction to the object's components, safeguarding the internal state.
  • Abstraction: Abstraction involves hiding the complex reality while exposing only the necessary parts. It's like simplifying a complicated process into a "user-friendly" version.
  • Inheritance: This is where a new class (child) adopts the properties and behavior of an existing class (parent). It's a crucial feature of OOP that helps in reducing redundancy.
  • Polymorphism: Polymorphism gives a way to perform a single action in different ways. It allows objects of different classes to be treated as objects of a common super-class.
Inheritance
Inheritance is a fundamental concept in Object-Oriented Programming that allows one class to inherit the properties and behavior of another class. This feature promotes code reuse and establishes a natural hierarchy among classes. It simplifies the creation of new classes by allowing them to reuse already written code from parent classes, rather than starting from scratch.

There are several types of inheritance:
  • Single Inheritance: A class inherits from one single class.
  • Multilevel Inheritance: This is where a class is derived from another derived class, forming a chain. For example, Class A inherits from Class B, which inherits from Class C.
  • Multiple Inheritance: A class can inherit characteristics and behaviors from more than one parent class (though not allowed in some OOP languages like Java).
  • Hierarchical Inheritance: Multiple classes inherit from a single class.

Any hierarchy or chain of inheritance forms a relationship between classes, which makes debugging and maintenance easier by structuring the code in a more organized way.
Classes and Objects
In the world of Object-Oriented Programming, the concepts of classes and objects lie at the foundation of software design. A class can be thought of as a blueprint or prototype for creating objects. It defines a category of objects by encapsulating data for the object, and the methods that can manipulate the data.

An object is an instance of a class. For example, if "Dog" is a class, particular dogs like "Bulldog" or "Labrador" can be objects of that class. Each object can have its own state (data) and behavior (methods).

The benefits of using classes and objects include:
  • Modularity: Each object can be developed independently, which makes complex systems easier to manage.
  • Reuse: Once a class is created, it can be reused to create multiple objects without having to write the same code repeatedly.
  • Maintenance: Objects can be maintained and modified independently, enhancing code maintainability.

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Most popular questions from this chapter

Write the declaration for class B. The class’s members should be • m, an integer. This variable should not be accessible to code outside the class or to member functions in any class derived from class B. • n, an integer. This variable should not be accessible to code outside the class, but should be accessible to member functions in any class derived from class B. • setM, getM, setN, and getN. These are the set and get functions for the member variables m and n. These functions should be accessible to code outside the class. • calc, a public virtual member function that returns the value of m times n. Next write the declaration for class D, which is derived from class B. The class’s members should be • q, a float. This variable should not be accessible to code outside the class but should be accessible to member functions in any class derived from class D. • r, a float. This variable should not be accessible to code outside the class, but should be accessible to member functions in any class derived from class D. • setQ, getQ, setR, and getR. These are the set and get functions for the member variables q and r. These functions should be accessible to code outside the class. • calc, a public member function that overrides the base class calc function. This function should return the value of q times r.

What derived class is named in the line below? class pet : public Dog

Fill-in-the-Blank A derived class inherits the __________ of its base class.

What base class is named in the line below? class Pet : public Dog

Protected members of a base class are like __________ members, except they may be accessed by derived classes.

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