Chapter 14: Problem 25
Why is a class's copy constructor called when an object of that class is passed by value into a function?
Short Answer
Expert verified
Answer: A copy constructor is called when an object of a class is passed by value into a function because, in the process of passing by value, a separate copy of the object is created in the function's parameter. Since it is a copy, the object's copy constructor is used to create that copy and initialize it with the values of the original object.
Step by step solution
01
Defining a copy constructor
A copy constructor is a special constructor in a class that is used to create an exact copy of an existing object of the same class. It is called when an object is initialized as a copy of another object of the same class. The syntax for a copy constructor is:
```
className(const className &obj)
```
Here, `className` is the class name and `&obj` is a reference to the object being copied.
02
Understanding passing by value
When we pass objects to a function, there are two ways in which they can be passed: by value and by reference. In passing by value, the value of the argument is copied into the parameter of the function. In other words, the parameter in the function has a memory space separate from the argument, so any changes made inside the function do not affect the argument outside the function.
03
Connection between copy constructor and passing by value
When an object is passed by value into a function, a copy of the object is created in the function's parameter. Since it is a copy, the object's copy constructor is called to create the copy. So, the link between these two concepts is that passing an object of a class by value into a function requires the use of its copy constructor.
04
Example
Here's an example to demonstrate this link between passing by value and copy constructor:
```cpp
#include
using namespace std;
class MyClass
{
public:
int x;
MyClass(int a) : x(a) {}
MyClass(const MyClass &obj) { x = obj.x; cout << "Copy constructor called." << endl; }
};
void func(MyClass obj) { obj.x += 3; }
int main()
{
MyClass sample_object(5);
func(sample_object);
cout << "Object's value after function call: " << sample_object.x << endl;
return 0;
}
```
In this example, when the `func` function is called, the `MyClass` object `sample_object` is passed by value. Since we're passing it by value, the copy constructor is called to create the copy of the object inside the function. The output of the program will be:
```
Copy constructor called.
Object's value after function call: 5
```
This shows that the copy constructor is called when an object of a class is passed by value into a function.
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Passing by Value
In programming, "Passing by Value" refers to a method of passing arguments to a function. When a variable or an object is passed by value, it means that a copy of the argument's value is made in the function. This is an important concept because it affects how changes are made to variables and objects within functions.
When a function receives arguments by passing by value, the function works with a clone of the original data. The function's parameter stands as a separate memory space and takes the same value as the initial argument. Consequently, any transformation made to the parameter during the execution of the function stays local and does not alter the original argument outside the function.
**Understanding through Objects**
When it involves objects, "Passing by Value" calls on the object's copy constructor to generate a duplicate for use within the function. Thus, if you alter the object's properties in the function, the original object remains unchanged outside the function. This explains why copy constructors are often involved when objects are passed by value in function parameters, ensuring a copy rather than directly manipulating the original.
When a function receives arguments by passing by value, the function works with a clone of the original data. The function's parameter stands as a separate memory space and takes the same value as the initial argument. Consequently, any transformation made to the parameter during the execution of the function stays local and does not alter the original argument outside the function.
**Understanding through Objects**
When it involves objects, "Passing by Value" calls on the object's copy constructor to generate a duplicate for use within the function. Thus, if you alter the object's properties in the function, the original object remains unchanged outside the function. This explains why copy constructors are often involved when objects are passed by value in function parameters, ensuring a copy rather than directly manipulating the original.
Object Oriented Programming
Object Oriented Programming (OOP) is a handy programming paradigm preferred for its modularity and ease of managing complex software systems. Programs are designed using classes and objects, substituting procedural programming's focus on functions.
**Basic Concepts of OOP**
**Basic Concepts of OOP**
- *Classes and Objects*: Classes are blueprints for creating objects (specific data structures) that encapsulate data and methods operating on that data.
- *Inheritance*: This allows a class to inherit properties and behaviors from another class.
- *Encapsulation*: It restricts direct access to some of an object's components, facilitating the prevention of accidental interference.
- *Polymorphism*: The ability of different objects to respond, each in its own way, to identical messages.
Function Parameters
Function parameters are essential elements in function definitions, representing placeholders for values passed to that function when it is called. Parameters allow functions to work with dynamically varying data, enhancing flexibility and reusability of code.
**Types of Function Parameters**
**Types of Function Parameters**
- *Pass by Value*: As explained, a copy of the original argument is made for internal use within the function. This protects the original data from being altered within the scope of the function.
- *Pass by Reference*: Here, the reference to the original data is passed to the function. Changes inside the function affect the original data since no separate memory space is created.