Object-oriented programming, or OOP, is a programming paradigm where you model real-world objects as classes in your code. In this exercise, we created a `Circle` class. Classes are blueprints that define the properties and behaviors (data and methods) an object will have. OOP helps to make code more modular and reusable.
- **Classes and Objects:** In OOP, a class is like a blueprint, and an object is an instance of that blueprint. Once a `Circle` class is defined, you can create multiple circle objects, each with its own radius.
- **Modularity:** Code is organized into classes, making it easier to manage and modify. For instance, if you want to add a new feature, like calculating the circumference of a circle, you'd only need to update the `Circle` class.
- **Encapsulation and Abstraction:** OOP lets you hide complex implementation details. Instead of knowing how `getArea` calculates the area, when using it, you only need to know it returns the area of the circle.
OOP makes it simpler to structure complex applications, as it mimics how we naturally think about the world by focusing on entities (objects) and their interactions.