In the realm of C++, a class is a blueprint for creating objects, and member functions are the behaviors that the objects derived from the class can exhibit. There are various types of member functions, and one of them is a special member called the destructor.
Destructors are critical in managing resources such as memory and system handles. They are invoked when an object's lifetime comes to an end to perform clean-up activities. For example, if your object holds a database connection, the destructor would be the rightful place to close this connection. Unlike other member functions, a destructor:
- Cannot be overloaded
- Has no return type
- Does not accept any parameters
It's distinctively named with a tilde (~) followed by the class name, signaling to the programmer and the compiler that its purpose is for destruction and cleanup.