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Defining a class object is often called the _________ of a class.

Short Answer

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Question: In programming, defining a class object is often called the __________ of a class. Answer: instantiation

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01

Introduction to Objects and Classes

In object-oriented programming, a class is a blueprint or template for creating objects. An object is an instance of a class, which is created when you define a class. In other words, defining a class object means creating or instantiating an object of that class.
02

Fill in the blank

Now, let's find out the term used for defining a class object. In programming, defining a class object is often called the _________ of a class.
03

Solution

The term we are looking for is "instantiation." Defining a class object is often called the instantiation of a class. This means that when you create an object from a class, you are instantiating the class.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Object-Oriented Programming
When studying computer programming, you will often come across the term object-oriented programming or OOP. It's a programming paradigm based on the concept of 'objects', which can contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods.

OOP is a powerful way to approach the task of programming because it provides a clear modular structure for programs and makes it easier to maintain and modify complex systems. Consider it as assembling a set of building blocks to create a more complex structure. Each block is an object, and the structure is the overall program.

In OOP, the focus is on creating reusable code, which can save time and reduce errors. When programmers use OOP, they can think more about the high-level structure of a program and less about the detailed specifics of the underlying code. This conceptual framework fosters not just code reuse but also data encapsulation, abstraction, inheritance, and polymorphism.
Class Object Definition
When diving into object-oriented programming, particularly in languages like C++, understanding the term class object definition is critical. Classes serve as blueprints for creating objects. They encapsulate data for the object and methods to manipulate that data.

For instance, think of a class as a recipe. A recipe details the ingredients and steps needed to make a dish. Similarly, a class outlines the data (ingredients) and methods (steps) to instantiate objects (dishes). However, a recipe is not the dish itself, just as a class is not the actual object. Only when you follow the recipe and prepare the dish do you truly have something to eat. Likewise, an object is the 'dish' made by following the 'recipe' provided by the class.

It is important to understand that classes are abstract descriptions. The object is the actual entity that contains real values - it is the instantiation of the class.
C++ Classes and Objects
In C++ classes and objects are the fundamental concepts that power its object-oriented capabilities. A class in C++ defines the structure and behavior of future objects and is a user-defined datatype.

When a class is defined, no memory is allocated until an object is instantiated from the class. An object is an instance of the class, created using the class's blueprint. In C++ syntax, declaring a class is simply done with the keyword 'class', followed by the class name and a block of code with variables and functions.

Here is a simple example:
class Car {
public:
string brand;
void honk() {
cout << 'Beep beep!';
}
};

In this example, 'Car' is a class, which has a public attribute 'brand' and a public method 'honk()'. To create an object from the 'Car' class, you instantiate it like this:
Car myCar;
myCar.brand = 'Toyota';
myCar.honk(); // Outputs: Beep beep!

In this instance, 'myCar' is an object of the 'Car' class with 'Toyota' as its brand value. Through instantiation, we are able to use the defined class to create specific instances (objects) that can have their own attribute values and can utilize the methods defined in the class.

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Most popular questions from this chapter

Each of the following class declarations or programs contain errors. Find as many as possible. class change \\{ public: int pennies; int nickels; int dimes; int quarters; Change () \(\\{\text { pennies }=\text { nickels }=\text { dimes }=\text { quarters }=0 ; \quad\\}\) \\[ \text { Change }(\text { int } p=100, \text { int } n=50, d=50, q=25) \\] 3 void Change: : Change (int \(p, \text { int } n, d, q)\) \\{ \\[ \begin{array}{l} \text { pennies }=p \\ \text { nickels }=n \\ \text { dimes }=d \end{array} \\] quarters \(=\mathrm{q}\) \(t\)

A(n) _________ is automatically called when an object is created.

What is a default constructor? Is it possible to have more than one default constructor?

Look at the following description of a problem domain: The bank offers the following types of accounts to its customers: savings accounts, checking accounts, and money market accounts. Customers are allowed to deposit money into an account (thereby increasing its balance), withdraw money from an account (thereby decreasing its balance), and earn interest on the account. Each account has an interest rate. Assume that you are writing an application that will calculate the amount of interest earned for a bank account. A) Identify the potential classes in this problem domain. B) Refine the list to include only the necessary class or classes for this problem. C) Identify the responsibilities of the class or classes.

Members of a class object may be accessed through a pointer to the object by using the _________ operator.

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