Chapter 11: Problem 45
T F A structure member variable may be passed to a function as an argument.
Short Answer
Expert verified
Yes, it is possible to pass a structure member variable to a function as an argument. We demonstrated this through a step-by-step solution, starting with defining a structure and a function, passing the member variable as an argument, and finally, displaying the result. The output confirmed that the student's name and marks were successfully passed to the function and displayed.
Step by step solution
01
Define a structure
First, we need to define a structure with at least one member variable. Let's take an example of a simple structure called "Student" with the member variable "name" and "marks":
```cpp
#include
#include
struct Student {
std::string name;
float marks;
};
```
02
Define a function
Now we need to define a function that will take the structure member variable as an argument. We'll write a function called "display_info" which accepts the student's name and marks as input arguments and prints them.
```cpp
void display_info(std::string student_name, float student_marks) {
std::cout << "Student Name: " << student_name << std::endl;
std::cout << "Student Marks: " << student_marks << std::endl;
}
```
03
Pass the structure member variable to the function
Let's create an instance of the "Student" structure and call our "display_info" function with the member variables as its arguments:
```cpp
int main() {
Student s1;
s1.name = "John";
s1.marks = 85;
// Passing the structure member variable to the function
display_info(s1.name, s1.marks);
return 0;
}
```
04
Verify the result
After executing the code, we can see that the output displays the student's name and marks as expected:
```
Student Name: John
Student Marks: 85
```
This shows that a structure member variable can indeed be passed to a function as an argument.
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Structure Member Variables
In C++, structures are a way to group together different variables under a single name, providing a layout to manage related data. The variables inside a structure are referred to as structure member variables. These help organize data into cohesive units, making them accessible through a single variable, which represents the structure itself. For instance, in our example, we have a structure called "Student" with member variables "name" and "marks".
- The 'name' variable holds a string type for the student's name. - The 'marks' variable holds the score as a float.
These variables are clearly tied to the concept of a student, allowing easy data management by accessing them with a single structure instance, like `s1` in our example. You can access member variables using the dot operator (`.`) with the structure instance (e.g., `s1.name` or `s1.marks`). This is an efficient way to handle and pass data in your programs.
- The 'name' variable holds a string type for the student's name. - The 'marks' variable holds the score as a float.
These variables are clearly tied to the concept of a student, allowing easy data management by accessing them with a single structure instance, like `s1` in our example. You can access member variables using the dot operator (`.`) with the structure instance (e.g., `s1.name` or `s1.marks`). This is an efficient way to handle and pass data in your programs.
Function Arguments
Function arguments in C++ are the inputs supplied to a function during its call and are fundamental in passing and receiving data between functions. When discussing structure member variables, these can seamlessly be used as function arguments. In our example program, the function `display_info` accepts two arguments:
- `std::string student_name` - `float student_marks`
By defining the function with these parameters, we are establishing what pieces of data the function requires to operate. When calling this function, the values from the structure member variables `s1.name` and `s1.marks` are passed as arguments. Thus, function arguments serve as placeholders for the real values used when a function is called in your code.
- `std::string student_name` - `float student_marks`
By defining the function with these parameters, we are establishing what pieces of data the function requires to operate. When calling this function, the values from the structure member variables `s1.name` and `s1.marks` are passed as arguments. Thus, function arguments serve as placeholders for the real values used when a function is called in your code.
Passing by Value
Passing by value means that a copy of the actual parameter's value is made in memory and passed to the function. The function works with the copy, leaving the original data unchanged. In our example, the values `s1.name` and `s1.marks` are passed by value to the `display_info` function.
Here’s what happens:
Here’s what happens:
- A new storage is created for both `student_name` and `student_marks` when `display_info` is called.
- The values of `s1.name` and `s1.marks` are copied over to this new storage.
- The original values in `s1` remain unaffected by changes within the function.
Example Programs
Creating example programs is an effective way to understand and practice programming concepts. Here, we've built a small C++ program to showcase how structure member variables can be passed as function arguments and handled efficiently.
This example creates a `Student` structure, initializes its members, and then uses a function `display_info` to print the details. Let's review briefly how this is done:
This example creates a `Student` structure, initializes its members, and then uses a function `display_info` to print the details. Let's review briefly how this is done:
- Declare the `Student` structure with member variables `name` and `marks`.
- Define `display_info` to accept data and output the student's information.
- In the `main` function, create a `Student` instance `s1`, initialize its members with values, and call `display_info` with these values.