Access specifiers in C++ are keywords used to set the accessibility of classes and struct members. They determine from where the members can be accessed, thus serving as the bedrock for data encapsulation and security within your program. In C++, there are three primary access specifiers:
public,
private, and
protected.
- The public specifier allows member access from any part of the program, leaving no restrictions.
- Private members, conversely, can only be accessed within the class or struct itself, shielding them from the outside code.
- Protected members straddle the line between public and private, accessible within the class, its derived classes, but not by any entity outside.
For structs, the default access specifier is
public, which means that unless stated otherwise, all struct members are readily accessible, simplifying the process of utilizing these data groups.