Chapter 2: Problem 3
Every \(\mathrm{C}++\) program must have a function named ___________.
Chapter 2: Problem 3
Every \(\mathrm{C}++\) program must have a function named ___________.
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Get started for freeThe character constant 'A' requires __________ byte(s) of memory, whereas the string constant "A"requires _________byte(s).
If the variable letter has been defined as a char variable, which of the following are not valid assignment statements? A) 1 etter \(=w\) B) letter = "w': C) letter = "W":
Algorithm Workbench. Create detailed pseudo code for a program that calculates how many days are left until Christmas, when given as an input how many weeks are left until Christmas. Use variables named weeks and days.
Rewrite the follow statement to use the newline escape character, instead of an end1, each time subsequent output is to be displayed on a new line. \\[ \begin{aligned} \text { cout } &<<\quad \text { "L" }<<\text { end } 1 \\ &<<\text { "E" }<<\text { end } 1 \\ &<<\text { "A" }<<\text { end } 1 \\ &<<\text { "F" }<<\text { end } \end{aligned} \\]
Programmers need good communication skills as well as good analytical and problem-solving skills. Good communication can minimize misunderstandings that easily arise when expectations of different individuals involved in a project are not clearly enough articulated before the project begins. A detailed set of project specifications can clarify the scope of a project, what interaction will occur between the user and the program, and exactly what the program will and will not do. Pair up with another student in the class. One of you is the client and the other is the soft. ware developer. Bricfly discuss a simple program the client wants that the programmer will create. Here are some possible ideas. the paint problem described in the Chapter 1 Soft Skills exercise a program that can halve the quantities of ingredients for a recipe a program that determines how long it will take to drive from point A to point B Once you have decided on a program, you should independently, with no further communication, each write down detailed specifications. The client writes down exactly what he wants the program to do and the developer writes down her understanding of exactly what the program will do. When you are done, compare what you have written. Rarely will the two agree. Now discuss the discrepancies and see if you can come to a clear understanding of exactly what the program must do. Together create a program specification sufficiently detailed that both of you believe it leaves no room for misunderstanding.
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