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Consider the following two statements. (a) Observer consists of an object of a class that reflects a data source, together with objects of classes that depend on the data source. (b) When the data changes value, a method with the name update() is called on each observing object. Which of these two statements takes a static viewpoint and which a dynamic viewpoint?

Short Answer

Expert verified
Statement (a) is static, and Statement (b) is dynamic.

Step by step solution

01

Identify Static Aspect

In software contexts, a static viewpoint focuses on the structure or components of a system, often describing the architecture or the relationships between various components. In Statement (a), the focus is on the objects involved: `an object of a class that reflects a data source` (the Observer) and `objects of classes that depend on the data source`. It describes the structure or arrangement of classes and objects in the Observer pattern. Hence, Statement (a) represents the static viewpoint.
02

Identify Dynamic Aspect

A dynamic viewpoint considers the behavior or interactions within the system, especially how components change over time. In Statement (b), there is a focus on the behavior when `the data changes value` and how `a method with the name update() is called on each observing object`. This statement describes an action that occurs in response to a change, reflecting the dynamic manner in which the system operates. Thus, Statement (b) represents the dynamic viewpoint.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Static Viewpoint
The static viewpoint in software architecture focuses on the structure of the system. It is about understanding how different components or classes are organized at a specific point in time. This viewpoint is essential for defining the relationships and dependencies between various elements of the system.

For example, in the Observer Pattern, the static viewpoint looks at the arrangement of the observer and the observed objects. It involves identifying which classes act as observers and which as subjects. This involves creating a blueprint of classes and how they are interconnected. This understanding is crucial as it sets up the groundwork for the system's architecture, ensuring that the right data flows between the right components.

Understanding the static viewpoint is like viewing a map of the system's structure. You see all the "fixed" elements and how they interrelate at a point in time without focusing on how they interact during execution.
Dynamic Viewpoint
While the static viewpoint focuses on structure, the dynamic viewpoint looks at how these structures interact over time. This is about the behavior and the sequence of activities within the software system as operations are executed.

In the Observer Pattern, the dynamic viewpoint demonstrates how changes are propagated across different components. When something in the data source (subject) changes, it triggers an action in the observers. Specifically, an `update()` method is called in response, facilitating real-time data reflection across all related observers.

The dynamic viewpoint is crucial for understanding how the system responds to different events and changes efficiently. It provides insights into the system's behavior under various conditions, and how information is disseminated from one part of the system to others. This aspect helps in designing systems that are responsive and can adapt to changes smoothly.
Software Architecture
Software architecture is the high-level structure of software systems and defines how components fit together. It helps in organizing the system in a way that meets both technical and business requirements.

An effective software architecture addresses several concerns such as performance, scalability, and maintainability. It defines models for how the system is structured, focusing on patterns such as the Observer Pattern, which helps in managing complex interactions in a uniform way.

The architecture will outline major components, their interfaces, and interactions. This plan drives how other developers understand the system and collaborate on development. It provides a roadmap for building complex systems, ensuring that different parts communicate effectively and errors are minimized at development stages.
Behavior in Software Systems
Behavior in software systems refers to how the system performs operations and responds to inputs or changes. It is about observing the system in action, beyond just its static components, and is a key part of understanding the overall functionality.

In systems implementing the Observer Pattern, behavior is seen in how observers act in response to subject changes. When data changes in a subject, observers' behaviors change to reflect new data state, enhancing system adaptability and coherence.

Understanding behavior in software systems helps developers anticipate how different scenarios will affect the system's operation. It helps identify potential bottlenecks, plan for unforeseen events, and ensure that systems remain stable under varying conditions. It also underscores the importance of testing and monitoring to adapt software to real-world needs and challenges.

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Most popular questions from this chapter

Characterize the following design purpose as creational, structural, or behavioral. Explain your conclusion clearly. We must build an application that allows users to build and change their stock portfolio with a various kinds of mutual fund picks from specified subcategories. The mutual fund categories are technology, old industries, utilities, real estate, and mining. The application allows users to pick categories. It then makes portfolio recommendations depending on the user's choice. For example, the user can ask for a low-risk portfolio of utilities and mining stocks, and the application describes its recommendations within these constraints.

Characterize the following design purpose as creational, structural, or behavioral. Explain your conclusion clearly. We must build a human resources application dealing with the management structure at a large company. We need to represent the organization chart within the application.

Characterize the following design purpose as creational, structural, or bebavioral. Explain your conclusion clearly. We must build an application with 15 different screens involving various combinations of 6 user interface controls (e.g., list boxes) arranged in a simple grid. Performing a mouse action or text entry on a control (e.g., a button) in a screen affects other controls on the same screen. In all other respects the screens are not related and are not similar in appearance. The composition of these screens is very unlikely to change.

Which of the following are applications of design patterns? Explain your conclusions. (a) An object-orientated design (b) The ability to vary the order in which a print() method is applied to the elements of a Vector (c) Varying the order in which a method is applied to the elements of a collection of objects by introducing a class whose methods include a method like goToNextElement() (d) Capturing the mutual behavior of a pair of objects of two classes (e) Capturing the mutual behavior of a pair of objects of two classes by introducing a third class aggregating the two classes

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