Chapter 17: Problem 1
Which of the following are applications of design patterns? Explain your conclusions. (a) An object-orientated design (b) The ability to vary the order in which a print() method is applied to the elements of a Vector (c) Varying the order in which a method is applied to the elements of a collection of objects by introducing a class whose methods include a method like goToNextElement() (d) Capturing the mutual behavior of a pair of objects of two classes (e) Capturing the mutual behavior of a pair of objects of two classes by introducing a third class aggregating the two classes
Short Answer
Step by step solution
Define Design Patterns
Analyze Each Option
Evaluate Option (a)
Evaluate Option (b)
Evaluate Option (c)
Evaluate Option (d)
Evaluate Option (e)
Conclusion Inference
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Object-Oriented Design
- Encapsulation: Bundling data and methods that work on that data within one unit.
- Abstraction: Hiding complex realities while exposing only the necessary parts.
- Inheritance: Allowing new objects to take on the properties of existing objects.
- Polymorphism: Giving different objects the ability to be treated as instances of the same class through a common interface.
Iterator Pattern
Here's why it's beneficial:
- Separation of concerns: The pattern separates the traversal logic from the collection itself.
- Simplicity: Users can easily navigate through the elements without understanding the internal details.
- Flexibility: Different iteration methods can be implemented, such as forward and backward iteration.
Mediator Pattern
- Decoupling: The pattern helps decouple components, limiting dependencies.
- Flexibility: Changes to the system become easier, as only the mediator needs adjusting.
- Maintaining clarity: Complex interactions are easier to manage because the mediator clearly defines communication.
Software Design
- Requirement Analysis: Understanding what the user needs from the system.
- Architecture Design: Creating the high-level structure of the system, including identifying major components.
- Component Design: Breaking down major components into smaller parts that are easier to implement and maintain.
- User Experience: Ensuring the software is not only functional but also user-friendly.