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A library has a collection of items (books and magazines) available to loan patrons. For each item in the collection, the system maintains data about its title, author, and unique id. In addition, the copyright year is maintained for books, and the edition number is maintained for magazines. Draw a UML. class diagram representing the library items. Be sure to include the required attributes. Hint: Use inheritance in your model.

Short Answer

Expert verified
Create a UML class diagram with `LibraryItem` as a superclass, `Book` and `Magazine` as subclasses, showing their respective unique attributes.

Step by step solution

01

Identify the Classes

First, identify the main categories of entities (classes) involved in the library's collection. In this scenario, there are two main types of items: `Book` and `Magazine`. They both share common traits as they are library items.
02

Determine the Superclass

Since both `Book` and `Magazine` share some attributes (e.g., title, author, unique id), create a superclass `LibraryItem`. This will allow `Book` and `Magazine` to inherit these common attributes, reducing redundancy.
03

Define Shared Attributes in the Superclass

In the `LibraryItem` class, define the shared attributes: `title` (String), `author` (String), and `unique id` (String or Integer, depending on requirements). This class acts as a template for all items in the library.
04

Specify Additional Attributes for Subclasses

For the `Book` class, add an additional attribute `copyright year` (Integer), which is not applicable to magazines. For the `Magazine` class, add the attribute `edition number` (Integer), which is unique to magazines.
05

Create Class Diagram Using UML

Draw the UML class diagram. Represent `LibraryItem` as the superclass with `title`, `author`, and `unique id` attributes. Use inheritance arrows to point from the `Book` and `Magazine` classes to `LibraryItem`. Illustrate `Book` having the additional attribute `copyright year` and `Magazine` having `edition number`.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Object-Oriented Design
Object-oriented design (OOD) is a programming concept that makes use of "objects" which are collections of data and functions. This approach aligns well with real-world scenarios, as it organizes software design around data, or objects, rather than functions and logic. In the case of the library system, you can imagine each book or magazine as an object with its own attributes like title and author.
The benefit of such a design is multifaceted:
  • **Modularity**: Objects can be independently modified, making it easier to manage code.
  • **Reusability**: Objects and classes can be reused across different programs.
  • **Maintainability**: With clear separation of concerns, the code becomes easier to maintain.
Implementing object-oriented design helps in creating a robust and adaptable library system, capable of managing various "items" like books and magazines, each represented by different object instances.
Inheritance
Inheritance is a fundamental feature in object-oriented programming that allows one class (the subclass) to inherit attributes and behaviors from another class (the superclass). In the library system context, it simplifies code maintenance and reduces redundancy. For example, in the exercise, both `Book` and `Magazine` are derived from a common class `LibraryItem`.
Inheritance helps in:
  • **Reducing Code Duplication**: By capturing similarities between subclasses, which simplifies updates and minimizes errors.
  • **Enhancing Extensibility**: New subclasses can be easily added without altering existing class structures.
  • **Promoting Hierarchical Classification**: Mirrors natural hierarchical structures like categories in a library.
Such a model guarantees that any basic functionality of a library item—like title or author—is consistently integrated across both book and magazine without rewriting code.
Library System
A Library System is designed to manage book and magazine collections as well as their lending features. The complexity of such a system makes it a great candidate for object-oriented design and inheritance principles. In this scenario, think of the library as an environment where each `LibraryItem` can be dynamically created, loaned, or returned.
The library system involves multiple key features:
  • **Catalog Management**: Helps in organizing with ease, thanks to structure from `LibraryItem` superclass.
  • **Lending Functionality**: Tracks which items are loaned to which patrons.
  • **Inventory Tracking**: Used to maintain current status, whether the item is checked in or out of the library.
By utilizing the idea of inheritance in the library system, the system becomes scalable. Additional `Item` types, like DVDs or audiobooks, can be easily integrated, which makes future enhancement less cumbersome.

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Most popular questions from this chapter

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