Chapter 17: Problem 14
Which class fires ActionEvent at periodic intervals? a. JButton b. JMenu c. swing. Timer d. util.Timer e. None of the above
Short Answer
Expert verified
c. swing.Timer
Step by step solution
01
Understand ActionEvents
ActionEvents are events generated by components like buttons and timers in response to some user interaction or a predefined condition, like a timer reaching zero.
02
Identify the options
Analyze each option given. We need to find out which one fires ActionEvent at periodic intervals.
03
Evaluate JButton
A JButton generates ActionEvents when it is clicked by the user. It does not, however, fire events at periodic intervals, so this option can be ruled out.
04
Evaluate JMenu
A JMenu also generates ActionEvents when a menu item is selected by the user. It does not fire events at periodic intervals, so this option is also incorrect.
05
Evaluate swing.Timer
The swing.Timer class in Java is used to fire ActionEvents at regular intervals. It is often used to perform an action periodically, like updating a clock.
06
Evaluate util.Timer
The util.Timer class is used to schedule tasks for future execution in a background thread. It does not fire ActionEvents but instead schedules TimerTasks.
07
Conclude
By evaluating the options, we see that only the swing.Timer class fires ActionEvents at periodic intervals.
Unlock Step-by-Step Solutions & Ace Your Exams!
-
Full Textbook Solutions
Get detailed explanations and key concepts
-
Unlimited Al creation
Al flashcards, explanations, exams and more...
-
Ads-free access
To over 500 millions flashcards
-
Money-back guarantee
We refund you if you fail your exam.
Over 30 million students worldwide already upgrade their learning with Vaia!
Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Swing Timer
The swing.Timer class in Java is a tool that can be used to perform actions periodically. It fires ActionEvents at predefined intervals, which can be highly useful for tasks like creating animations, games, or updating clocks.
In this example, the
- To create a Timer, you can use the constructor
new Timer(int delay, ActionListener listener)
. - The delay parameter defines the interval in milliseconds between action events.
- The ActionListener is a callback interface that gets called each time the event fires.
Timer timer = new Timer(1000, new ActionListener() {
public void actionPerformed(ActionEvent e) {
// code to run periodically
}
});
timer.start();
In this example, the
timer
will call actionPerformed
every 1000 milliseconds (1 second). The Timer is especially useful in Swing applications to ensure that the GUI remains responsive while performing periodic tasks. JButton
A JButton is a GUI component that can trigger actions when clicked by the user. It is part of the Java Swing library and provides an interactive element for users to interact with.
The above code will trigger the
- To create a JButton, you can use the constructor
new JButton(String text)
. - You can add an ActionListener to the JButton to define what happens when it is clicked.
JButton button = new JButton('Click Me');
button.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
// code to execute when button is clicked
}
});
The above code will trigger the
actionPerformed
method every time the JButton is clicked by the user. Note that, unlike swing.Timer
, JButton
does not fire ActionEvents at periodic intervals but instead in response to user actions. JMenu
A JMenu is another key component in the Swing library, typically used for creating dropdown menus in an application's menu bar.
This setup adds an 'Open' menu item to the 'File' menu. Each time 'Open' is selected, the associated
- Like JButton, JMenu can generate ActionEvents, mostly when a menu item is selected.
- It is part of the overall GUI structure and enhances user interaction by providing multiple choices in a structured format.
JMenu menu = new JMenu('File');
JMenuItem openItem = new JMenuItem('Open');
menu.add(openItem);
openItem.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
// code to execute when 'Open' is selected
}
});
This setup adds an 'Open' menu item to the 'File' menu. Each time 'Open' is selected, the associated
actionPerformed
method is called. Unlike swing.Timer
, the JButton
and JMenu
do not fire events periodically. Instead, they respond to user interactions, making them essential for creating interactive applications.